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Homebrew Wolf-Blooded Tells

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  • Deionscribe
    started a topic Homebrew Wolf-Blooded Tells

    Homebrew Wolf-Blooded Tells

    Seeing as I haven't seen anything like it yet on the forums, I've decided to put up my own thread where people can post their own homebrew Tells for Second Edition Wolf-Blooded. I'm interested to find out what kind of ideas will pop up. That said, here's my first entry on the thread, adapted from an aspect of the Unseen Sense (Spirits) Merit, and the Essence Vessel Flaw.

    -=-

    Wellspring
    The Wolf-Blooded is a rich font of Essence. This makes her attractive to both spirits and Uratha, whose interests more often than not prove detrimental to her well-being. That her connection to the Shadow risks pulling her through the Gauntlet only complicates her life further. The character suffers from the Reception Condition (Werewolf: Second Edition, p. 310) as a persistent effect.

    Boon: The Wolf-Blooded has an instinctive understanding on Essence flows, allowing her to track down other sources of that ephemeral energy. She can sense any loci within ten miles of her location. An extended Wits + Composure roll with a TN equal to (10 - the locus' dot rating) allows her to read its emotional resonance. Each roll represents one minute.
    Last edited by Deionscribe; 10-22-2015, 11:15 PM.

  • Krat05
    replied
    In an earlier post I put up a Tell called Calm the Rage. I was less than found of how it turned out, but could not find a way to fix it. I have now developed a fixed version of the Tell.

    ***

    Calm the Rage
    Boon: The Wolf-Blooded gives off a mystical scent which can aid Uratha in coming out of kuruth. Any Uratha that smells this scent gains a +1 bonus to coming out of kuruth.
    Drawback: The scent is rather intoxicating & can be addictive. Every time an Uratha successfully pulls themselves out of kuruth whilst smelling this scent, they have a chance to become addicted to it.

    Leave a comment:


  • Krat05
    replied
    Moon's Branding
    You are constantly pestered by the lunes of a specific Auspice to help them in stuff.
    Boon: You get one Facet of the appropriate list of Moon Gifts.

    Leave a comment:


  • Krat05
    replied
    Maeljin Sight
    You have been attacked by the servants of the Maeljin in the past, wounding you in such a way that you can now perceive the Maeljin's taint upon the world, identifying their servants. This is a very rare Tell & should have unusual circumstances surrounding its appearance.
    Drawback: Just as can perceive the Maeljin's servants, so they can perceive you. Expect to live your life always looking over your shoulder as Bale Hounds & maeltinet try to end your life.

    Wounded Markings
    There a light marks upon you that reference a Maeljin by name. The way they are written indicates that you are not necessarily a servant of the Maeljin, but first one must read the markings in full.
    Boon: You have a single power of the Corrupted level of Bale Hounds, which you can use however you want.

    Leave a comment:


  • Krat05
    replied
    Originally posted by Bunyip View Post

    I'm not fond of Tells that are more powerful than a Uratha's Auspice ability.
    Well I did say I was less than fond of how it turned out.

    Leave a comment:


  • Bunyip
    replied
    Originally posted by Krat05 View Post
    Calm the Rage
    Your presence calms kuruth. You can cause those with it to come out of their murder frenzies.
    Drawback: That rage can't just disappear, & most often will enter you. When it doesn't enter you, it gets passed around to random nearby people.
    Alternative Drawback: Something about you causes uratha to get addicted to the feeling of you bringing them out of kuruth.
    ● This Tell is my attempt at coming up with a Tell that can calm Uratha down, bringing them out of kuruth. I confess, I am less than happy with the end result but cannot see a way to fix it.
    I'm not fond of Tells that are more powerful than a Uratha's Auspice ability.

    Leave a comment:


  • Krat05
    replied
    Calm the Rage
    Your presence calms kuruth. You can cause those with it to come out of their murder frenzies.
    Drawback: That rage can't just disappear, & most often will enter you. When it doesn't enter you, it gets passed around to random nearby people.
    Alternative Drawback: Something about you causes uratha to get addicted to the feeling of you bringing them out of kuruth.
    ● This Tell is my attempt at coming up with a Tell that can calm Uratha down, bringing them out of kuruth. I confess, I am less than happy with the end result but cannot see a way to fix it.

    Dreams of Bliss & Horror
    You are narcoleptic & experience strange, sometimes confusing dreams whilst asleep.
    Boon: Whilst sleeping your soul goes on a "walkabout" through astral space. Here you can enter the dreamscapes of other people, influencing them & learning stuff.

    Gibbous Visions
    You experience the visions of the Gibbous Moon Auspice.
    Drawback: These visions are not as peaceful as the ones the Gibbous Moon experience, they do not come in dreams whilst sleeping. These visions come violently rushing whilst the wolf-blooded is awake, causing seizures.
    ● Wolf-blooded with this Tell often have the Gibbous Moon's Birth, at least according to stories. They also have a higher chance of going through the First Change under the Gibbous Moon than any other Auspice.

    Imitate the Tell
    You can study the Tell of another wolf-blooded & imitate it.
    Drawback: You can only imitate one Tell at a time. Your imitation is never as strong as the original, it is after an imitation. You have a reputation for being flighty.

    Rabbit Run
    You panic & do your best (in a seriously uncontrolled way) to get out of trouble that you find yourself in. This is not automatic, you first have to fail a willpower(?) roll. If you succeed the roll, you do not fall into the panicked madness.
    Boon: You are extra good at picking up on imminent danger.
    ● This is based on, arguably, a variant of Death Rage that I read about in the sourcebook Changing Breeds. I got the name for it from there as well.

    Leave a comment:


  • Krat05
    replied
    The drawback of Longevity could be altered. I think it might work better with a focus on either Physical, Social, Mental, Power, Finesse, or Resistance. This focus does not have to be consistent & could vary from wolf-blooded to wolf-blooded.
    The major flaw I believe with Spirit Animal is the idea of the it being as affected by the ravages of time as you are. The point I was trying to get across there was that the animal is running on your life expectancy, not the life expectancy of whatever animal it is. I am most in favour of the nature of the animal being restricted to ones that can normally be found as pets (cats, dogs, parrots, etc.) or in urban areas (rats, pigeons, raccoons, foxes, etc.), but feel like that kind of ruling is one that you can do yourself.

    Leave a comment:


  • Krat05
    replied
    Longevity
    Your natural life expectancy is doubled.
    Drawback: "The candle that lasts twice as long, burns half as bright", you have a harder time making an impact on the world than you might otherwise have had. All Social, Mental, & Physical rolls take a one die impact.

    Spirit Animal
    Your soul is an animal with which you share a psychic connection. The animal must be selected upon getting this Tell & ages as you do, it is only effected by the ravages of time as much as you are.
    Drawback: if the animal dies, so do you. And vice versa.

    Leave a comment:


  • Vent0
    replied
    Here's a few more I'm working on:

    Born of [Element]
    [Drawback element dependent, bane to “opposing” element, general “make a bane”, or other?]
    Benefit: [You can’t be harmed by you element - fire doesn’t burn you, you can’t drown, get crushed by stone, moved unwillingly by wind, etc.]

    [Augment? Needs Name]
    [Needs drawback]
    Benefit: [Can boost a spirit’s effective Influence by up to their lower of Resolve or Composure]
    [Make this a Medium merit?]

    Floodgate [Name?]
    “Random” Numina manifest and affect those nearby, once per day.
    Benefit: For 1 Willpower, you can channel and direct a Numen towards your own ends.

    Omens
    Visions haunt you. Omen Sensitivity downside all the time? When you can see the stars? [Stellar focus]
    Benefit: You get Omen Trance and/or Omen Sensitivity when you can see the stars.

    Day[something]
    You are extremely fatigued between Dusk and Dawn. [Condition? General penalty? To Willpower usage?]
    Benefit: You gain [a bonus] between Dawn and Dusk.

    Photosynthetic
    [Needs drawback. maybe sleepy without direct sunlight?]
    Benefit: You heal much quicker in sunlight. [low grade Regeneration, or 2x Quick Healing?]


    [Plaguebearer?]
    You are sick and or spread illness. Also, rats seem to gravitate towards you.
    Benefit: You can spend willpower to lower the Gauntlet by [Presence? Lower of Resolve/Composure?]. Also, you gain a +2 to Animal Handling rolls with rats. [Option for Bonded Condition on a rat or rat swarm?]

    [Spinner’s Son/Daughter?]
    -2 to Empathy rolls. Also, spiders seems to love nesting where you stay.
    Benefit: You can spend Willpower to strengthen the Gauntlet by [Presence? Lower of Resolve/Composure?]. Also, you gain a +2 to Animal handling rolls with spiders. [Option for Bonded Condition on a spider swarm?]

    [Previous two are supposed to represent some descended from or touched by the Hosts]
    Last edited by Vent0; 08-10-2016, 04:47 PM.

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  • Deionscribe
    replied
    Originally posted by ZealousChristian24 View Post
    I actually had the same thought a few days ago. Personally I've been thinking of calling it "Duskwalker", but I'm not sure if there's a better name.
    Why not just call it Spirit Walker?

    Leave a comment:


  • ZealousChristian24
    replied
    Originally posted by Vent0 View Post
    What about basically replicating Ephemeral Flesh (the 1E Ulgan Bestowment) as a Tell? Drawback is Spirits can touch you, Benefit is you can touch Spirits in Twilight. Of course, just because you can touch them, doesn't mean you can see them.
    I actually had the same thought a few days ago. Personally I've been thinking of calling it "Duskwalker", but I'm not sure if there's a better name.

    Leave a comment:


  • Vent0
    replied
    What about basically replicating Ephemeral Flesh (the 1E Ulgan Bestowment) as a Tell? Drawback is Spirits can touch you, Benefit is you can touch Spirits in Twilight. Of course, just because you can touch them, doesn't mean you can see them.

    Leave a comment:


  • Deionscribe
    replied
    Originally posted by Vent0 View Post
    Well, it isn't fully a Hunter Willpower Risk - if you fail, you just lose the Willpower point, not also suffer a Dramatic Failure. I'm conceptually leveraging the "drawing power from your Resonant Condition" thing Spirits have, but with willpower instead. Or maybe directly mirroring it? Instead of Willpower Risk, you can do a roll to gain Successes in Willpower each day? Unless you are fulfilling your Virtue all the time, that means someone with Dependency will almost always be topped up with Willpower - unless someone deprives them.
    Will get back to this at a later time.


    Originally posted by Vent0 View Post
    It looks good? I'd need to read/reread the Symbolic Focus Condition to get an idea on the Benefit. Should the influence from Spirits be spelled out? Like a Leveraged Condition once per Story or Chapter?

    ...If not, would a Tell that does have that as the downside, but you gain a Spirit favor upon resolution as the Benefit, be feasible?
    Yeah. Adding in the Leveraged Condition would probably be a good idea.

    Leave a comment:


  • Vent0
    replied
    Originally posted by Deionscribe View Post

    INFLUENCE (• TO •••••)
    Much like a spirit or ghost, this Horror has Influence over a certain phenomenon. Using Influence costs Willpower instead of Essence and, unless the activation is directly opposed by a character, doesn’t require a roll. For contested or resisted actions, decide on an Attribute + Skill dice pool that fits with the monster’s nature.

    Thanks.

    Originally posted by Deionscribe View Post
    I'd say it is, especially if the Wolf-Blooded doesn't have the luxury of a good night's sleep, one way or another. I'm not so sure about the "risking Willpower" bit, though. Especially since Hunter 2E isn't out yet (unless that hardly matters?).
    Well, it isn't fully a Hunter Willpower Risk - if you fail, you just lose the Willpower point, not also suffer a Dramatic Failure. I'm conceptually leveraging the "drawing power from your Resonant Condition" thing Spirits have, but with willpower instead. Or maybe directly mirroring it? Instead of Willpower Risk, you can do a roll to gain Successes in Willpower each day? Unless you are fulfilling your Virtue all the time, that means someone with Dependency will almost always be topped up with Willpower - unless someone deprives them.

    Originally posted by Deionscribe View Post
    On a semi-related note, what are your thoughts on Shadow Vassal?
    It looks good? I'd need to read/reread the Symbolic Focus Condition to get an idea on the Benefit. Should the influence from Spirits be spelled out? Like a Leveraged Condition once per Story or Chapter?

    ...If not, would a Tell that does have that as the downside, but you gain a Spirit favor upon resolution as the Benefit, be feasible?

    Leave a comment:

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