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W:tF Actual Play: The Eater of Names

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  • Deionscribe
    replied
    Originally posted by Acrozatarim View Post
    Philippines – The Spinner Hag's Bastion
    In many ways, Uratha in the Philippines have lives similar to werewolves elsewhere – though the boundaries of territories in the archipelago are often delineated by coastline and travel between islands can be tricky. The rising prosperity and development of the country has left Uratha with many of the same challenges and opportunities as in other nations. The Shadow across the Philippines, however, is in a ruinous state – and has been for millennia. By local lore, the Great Predator fought much of its battle with the Spinner Hag over what became these islands, and in many places the Gauntlet is still torn asunder by the mere echo of Wolf's claws and teeth. Worse, other patches of Gauntlet are thick and distended, shrouded in Azlo webs and said to contain oozing gobbets of the Hag's carcass. The Azlu are numerous and powerful here, and are no mere monstrous beasts – the Host spider-witches of the Philippines think and plan with an alien but clinically precise approach, their schemes spanning centuries. The poor state of the Gauntlet has also resulted in a much higher number of spirits crossing over into the Flesh, bizarre and unique forms of Claimed, and other entities born by the fusion of the two worlds. Repeated rumours bubble up that there are actually still areas of Pangaea itself hidden away, somehow saved from the Great Predator's death-howl. Unsurprisingly, the Hunters in Darkness lead the Forsaken here, and Filipino werewolves are said to be both particularly vigilant – or paranoid, by the less charitable – and particularly talented in the matter of wards and occult protections. The Philippines have long served as a destination for Hunter in Darkness pilgrimages – old and veteran Meninna from other countries, even far-off continents, have been known to 'retire' to this heart of Azlu power, and werewolves seeking lore and insights into the spider Hosts often seek out Filipino brethren for aid.
    Incidentally, I was trying to figure out how to write out a Hunting Ground: Philippines (as well as put together stuff for the other game lines), seeing as I have a whole lot of Filipino myths and literature to work with (and also because I'm a local). Needless to say, I'm going to be using this as a starting point for my stuff. I should probably add, though, that I conceptualized the imbalance in the Shadow also stemming in part from the wars that were waged on the islands -- Spanish colonization, the Philippine-American War, and the Japanese occupation during World War II. And then there's also all the crime and conflict that followed after those events, all the way to the present. I can see that factoring alongside what you put up.

    On a related note, making the Hunters in Darkness as the prominent Tribe here makes sense, especially with their focus on territory. But given all the supernatural (and even mundane) stuff going down in the Philippines, all of the other Tribes would have plenty of prey to keep them occupied.

    All in all, salamat for this tidbit I might just turn it into an opening text for a Hunting Ground write-up once I have the time to type it down.

    Leave a comment:


  • nofather
    replied
    Originally posted by the_duck View Post
    I've gotta ask, the Cull.

    Are they at all related to the Cull mentioned in Dark Eras?
    Presuming it's the same Cull as mentioned in China in the Pack.

    'My notion for the Cull is that they're a modern revival of the Cull from Sundered World, re-emerging in China initially.'

    Leave a comment:


  • the_duck
    replied
    I've gotta ask, the Cull.

    Are they at all related to the Cull mentioned in Dark Eras?

    Leave a comment:


  • Acrozatarim
    replied
    Philippines – The Spinner Hag's Bastion


    In many ways, Uratha in the Philippines have lives similar to werewolves elsewhere – though the boundaries of territories in the archipelago are often delineated by coastline and travel between islands can be tricky. The rising prosperity and development of the country has left Uratha with many of the same challenges and opportunities as in other nations. The Shadow across the Philippines, however, is in a ruinous state – and has been for millennia. By local lore, the Great Predator fought much of its battle with the Spinner Hag over what became these islands, and in many places the Gauntlet is still torn asunder by the mere echo of Wolf's claws and teeth. Worse, other patches of Gauntlet are thick and distended, shrouded in Azlo webs and said to contain oozing gobbets of the Hag's carcass. The Azlu are numerous and powerful here, and are no mere monstrous beasts – the Host spider-witches of the Philippines think and plan with an alien but clinically precise approach, their schemes spanning centuries. The poor state of the Gauntlet has also resulted in a much higher number of spirits crossing over into the Flesh, bizarre and unique forms of Claimed, and other entities born by the fusion of the two worlds. Repeated rumours bubble up that there are actually still areas of Pangaea itself hidden away, somehow saved from the Great Predator's death-howl. Unsurprisingly, the Hunters in Darkness lead the Forsaken here, and Filipino werewolves are said to be both particularly vigilant – or paranoid, by the less charitable – and particularly talented in the matter of wards and occult protections. The Philippines have long served as a destination for Hunter in Darkness pilgrimages – old and veteran Meninna from other countries, even far-off continents, have been known to 'retire' to this heart of Azlu power, and werewolves seeking lore and insights into the spider Hosts often seek out Filipino brethren for aid.



    Originally posted by Monghani View Post
    Not gonna lie, pretty jealous of this entire game.

    Gift of Time? That would be trippy.
    ​Yeah, I've started sketching out what sort of Facets might work for it and damn, it's hard. Not, however, unworkable I think.

    Leave a comment:


  • Monghani
    replied
    Not gonna lie, pretty jealous of this entire game.

    Gift of Time? That would be trippy.

    Leave a comment:


  • Acrozatarim
    replied
    First draft for Taiwan:

    Taiwan – Tyrants of the Earth

    Taiwan's Shadow was once ruled by the spirits of the mountains and the grumbling, shifting earth – but around two centuries ago, the Forsaken of the island undertook a great and mighty binding on the lords of rock and stone to chain them with fetters of symbolism. This caused a great rift amongst the Taiwanese Tribes, with the Bone Shadows breaking off to form their own separate faction, condemning the act as one of hubris that would only serve to harm Shadow and Flesh alike. For two centuries now, the bindings have mostly held – but when they weaken or shift, the furious spirits of the earth vent their rage on the world. Even today, the Bone Shadows remain separate to the other Forsaken and have, as the years turn, formed a distinct identity from Hirfathra Hissu elsewhere as well. The Predator Kings have long sought to unmake the chains that bind the mountain spirits and once formed the bulk of the Pure numbers in Taiwan, but since the Chinese Civil War the other two Pure Tribes have made significant inroads into what was once almost entirely under Forsaken control. Today, Taiwanese Uratha are renowned for their mastery of rites and the binding of spirits, but often considered prideful and arrogant in their disdain for other werewolves who do not have the strength to chain the Shadow to their will. Taiwanese packs commonly include spirits enslaved to the pack's will, and even totems are treated less as respected equals and more as vassals or servants. The Bone Shadows continue to warn that a reckoning will yet come; but as each decade passes without sign of their forecast apocalypse, so does the scorn for the fifth Tribe rise amongst the Taiwanese.

    Leave a comment:


  • Acrozatarim
    replied
    Guangdong – Riches Worth Fighting For

    The province of Guangdong may be a large and prosperous region, but for the Forsaken of the area it is perhaps most characterised by its river spirits. Threading down to the Pearl River Delta, these spirits are probably the most organised, widespread and outright hostile court of Guangdong; the feud dates back to the battle of Yamen in 1279. Defeating and subjugating the local river spirits is an ongoing struggle, not at all helped by the Pure's own alliance with the River King. Despite this hostility, there is much for the Forsaken to covet here – the wealth of the human population and the uncommonly high number of wellsprings of Essence. Guangdong has a great abundance of sites that naturally form talens, rich loci of rare Resonances, and unusual qualities to the Shadow that make certain rites – such as those that craft fetishes – easier to work than elsewhere. The Claimed are a particular threat across the province, and the Storm Lords have traditionally been very powerful here; there are several Tribal bastions where the Iminir protect ancient artefacts and relics that are the destination of pilgrims from across the globe. The Storm Lords of Guangdong have a highly organised Tribal structure that crosses throughout the packs and Protectorates of the province, leading up to an elected gong whose task is to tend to the ancient, revered Tribal elder known as the Zongshi – a near-mythical figure amongst the Forsaken, said to alternate between sleeping in a Storm Lord fastness and prowling the Deep Shadow for the most terrifying of prey. Guangdong regularly sees the conflict between Forsaken and Pure flare into open and brutal warfare, but these periods are almost always short – usually a year or two at most before things lapse once again, agreements are made and lines redrawn. The recent arrival of sects of the Cull from the west and north, however, threatens to upset that balance.

    Leave a comment:


  • Acrozatarim
    replied
    A draft for Shenzen. I think I'm gonna need to bolt together a Gift of Time...

    Shenzen – The City Without History

    Shenzen is a mirror of Hong Kong's success story – a busy port, major financial centre and huge city butting against its northern border. Shenzen exploded from a small town in the 80s to the urban behemoth of today, and the the Uratha of the province know full well its growth was down to more than just the PRC labelling it a Special Economic Zone. Something has long been awry with the very fabric of reality in Shenzen and someone, or something, caused the expansion of the city by stealing it from a history that never happened, a Shenzen that never was, and overlaying it into this world. The layout of the city possesses innumerable minor pieces of occult geometry, coming together into some sort of vast chronal siphon that forces this reality to match the Other Shenzen. For years, the 'city without history' and the time spirits that flock there served as a major attraction for Uratha seers and secret-seekers of both Pure and Forsaken, with bitter fighting breaking out across its prime territories, but the Cull have moved in in recent years – and established a major Deep Shadow monastery as a bastion. Now this major land route into Hong Kong is threatened, the Cull bringing in more adherents as the months progress and the Uratha of the City of Nine Dragons watching uneasily from over the border. Word has it that the Thousand Steel Teeth are gathering their own war parties, determined to defend their supply lines that run through Hong Kong and Shenzen out into the wider world. The new city of Shenzen may be about to become a battleground for a particularly vicious phase of the war with the Cull.

    Leave a comment:


  • Acrozatarim
    replied
    The mask/face/thing that Widow saw in her Echo Dream vision is this:

    https://upload.wikimedia.org/wikiped..._Ding_part.jpg

    Leave a comment:


  • Acrozatarim
    replied
    And here's the second episode! Min struggles to adapt to her new life; the pack delve into the life and death of her first kill, and investigate the brutal murder of their previous Crescent Moon.

    http://shoutengine.com/InSanityWeTru...eater-of-21339

    Leave a comment:


  • Acrozatarim
    replied
    A brief, quick first draft for Macau:

    Macau – The Zealous Warlord's Domain

    Often referred to as the 'darker sibling' by Hong Kong Uratha, Macau has a sinister reputation amongst werewolves – even despite it being a Forsaken stronghold. Beneath its seemingly placid surface, Macau is a place of nightmares. From 1966 onwards, the notorious Blood Talon warlord 'Silver Claw' Yin fought a sustained and bloody campaign against the Pure, claiming to have been given divine visions by the Moon and instructions from the Lunes. After just ten years, the last Pure were annihilated or driven out of the city. In 1987, however, the Pure attempted to return. In the three decades since, Macau has seen repeated attacks by the Pure, particularly under the leadership of the Fire-Touched sibling Elders Sheu-Fuh and Shunyan, although they have not yet regained a foothold for more than a few months at a time. Its occult landscape is a mess, scarred by brutality, madness and the mostly-unchecked spiritual off-flow of the mass of humanity crammed into the region. Other things have also been drawn in or caught up by the violence; it is said there is an alchemist amongst the Iron Masters of Macau who knows how to render sorcerers down for their power, while both Bone Shadows and Ivory Claws are said to have some means of producing vampires which they use as disposable agents and killers in their shadow war. Both Destroyer Wolf and Red Wolf are said to have taken an active interest in events in Macau since the 60s, but there is a much, much older shrine to Red Wolf in the city that the Forsaken defend fanatically – some rumours allege it is Pangaean in origin. For now, Yin continues to rule her Protectorate with an iron fist.

    Leave a comment:


  • Acrozatarim
    replied
    Next session is tomorrow! In the meantime I need to sort out some notes for:
    ​ - The wider region, particularly Macau and Guangdong. One of the notions I wanted to go with for this game was a sense of wider scale and place in the world, so I'd like an early venture for the pack to go out of Hong Kong entirely for a brief while.
    - Lodges. I've pitched Lodges as particularly important in the social strata of Hong Kong; I also figure that lots of outsiders come to Hong Kong to join Lodges, adding to its international feel. This is a hub for Lodge interactions.
    - Spirit courts. I've already sketched out the notion that the spirit hierarchies of Hong Kong are a proper mess, but I need a few local Shadow power blocs for the characters to have to tangle with and for the Minister to try and get them to garner it more influence over.

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  • Acrozatarim
    replied
    I'd be more than happy to be paid to write a Hong Kong book! I think you'd need to persuade Onyx Path to produce such a book and to have me hired on as a writer for it, though :P

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  • atamajakki
    replied
    ...Chris, can we pay you to write a Hong Kong book?

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  • Acrozatarim
    replied
    Originally posted by viskarenvisla View Post
    I like the mix of Cantonese and Mandarin
    ​Yep, it's deliberate - Hong Kong Uratha culture is a ruddy great mishmash of everything and the kitchen sink.

    Ironically, I think that only one of the player character pack can actually speak Mandarin well. Poor Wang Lee can't speak anything apart from Cantonese :P

    Leave a comment:

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