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Zul Sanak, The Nemesis (2E)

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  • Zul Sanak, The Nemesis (2E)

    Even the simplest beast understands the desire to lash out at a thing that causes it pain. Kick a dog, and it will bite. Poke a cornered rat, and it will lunge. Make a werewolf bleed, and she’ll tear you to shreds. Spirits, too, understand that primal need, the longing for revenge. But some kinds of vengeance go far deeper than the mere desire to answer physical pain with physical pain. An abused child learns a lifetime of ruinous lessons, his heart becoming more and more poisoned every day. Eventually, his fear and torment turn to self-loathing, which in turn becomes rage. When the idigam were banished and bound within the substance of Luna, Zul Sanak was such a child.

    Zul Sanak takes on a form of fragmented ridges of scale and chitin, continually cracking and peeling, revealing raw, tortured flesh beneath. The self-image of the idigam unveils itself in the savage ugliness of the spirit’s shape. Long, razor-edged limbs seem to flow out of its continually twisting body as needed and are absorbed back into its mass when they are no longer necessary. Fangs, claws, spurs of bonelike material and such sprout from the surface of almost every hard armored plate on Zul Sanak’s body, as well as from within the brutalized flesh between them, with new ones occasionally erupting out in a trickle of clotted ichor. The idigam’s body is anatomically impossible, of course, and nothing about its composition makes sense from one moment to the next. When the spirit wishes to speak, several of its armored plates slide apart, opening a fleshy orifice, out of which emerges a serene, androgynous human face, almost painfully beautiful and made up of what appears to be a translucent gray-white substance, within which the very faint interplay of rhythmically throbbing black veins can be seen.

    [For more information on this Idigam, see p. 158 of Night Horrors: Wolfsbane]


    Zul Sanak, The Nemesis
    Rank: 5
    Attributes: Power 15, Finesse 11, Resistance 14
    Influences: Hatred 5
    Manifestations: Discorporate, Gauntlet Breach, Image, Materialize, Reaching, Twilight Form
    Numina: Aggressive Meme, Blast, Dement, Drain, Emotional Aura, Essence Thief, Gauntlet Vision, Pathfinder, Seek
    Essence Shaping: Essence Attack, Forge Servant (Claimed, Su'ur), Shadow Warp, Thief of Gifts
    Dread Powers: Colossus, Furious Madness, Regeneration*, Shifting**

    Corpus: 24
    Essence: 100
    Willpower: 10
    Defense: 15***
    Armor: 14
    Size: 9
    Speed: 30
    Initiative: 25

    Ban: Zul Sanak cannot use its powers on sworn enemies who willingly join forces to stand against it.
    Bane: Weapons dipped in the blood of mutually sworn enemies.

    * Zul Sanak regenerates its Corpus as if it were a Werewolf of Primal Urge 5.
    ** Even while coalesced, Zul Sanak is a master of shape-changing. It can spend Essence to make additional changes to itself at a rate of one point each.
    *** The idigam uses the higher of Power or Finesse for Defense.
    Last edited by Deionscribe; 03-01-2017, 03:34 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

  • #2
    2E Conversion of the idigam, Zul Sanak, from Night Horrors: Wolfsbane. And I finally worked out my Bane for it. Feel free to use these stats for your own Idigam Chronicles.
    Last edited by Deionscribe; 03-01-2017, 03:37 AM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

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    • #3
      Bane: One of the crosses made of fused nails from the Coventry Cathedral.

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      • #4
        Originally posted by Raistlin View Post
        Bane: One of the crosses made of fused nails from the Coventry Cathedral.
        Care to give some explanation for this one, too?


        "My Homebrew Hub"
        Age of Azar
        The Kingdom of Yamatai

        Comment


        • #5
          Originally posted by Deionscribe View Post
          Care to give some explanation for this one, too?

          https://www.ekd.de/english/4250-edi_..._of_nails.html

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