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Lodge of the Splintered Tree (2E)

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  • Lodge of the Splintered Tree (2E)

    FIRE HUNTERS, THE INSPIRED, EMBER WOLVES
    I remember when we found the abomination, sitting at a small fire attempting warm itself by the sacred flames. It fought back with a fever that was not easily matched, but we had come prepared. And when it finally exploded in a burst of brilliant gorgeous red flame that singed our hair, we howled our triumph as a pack to the stars.

    The Lodge of the Splintered Tree has its origins in the mid 80s, when a pack arrived at a deserted summer camp in response to the local spirits' cries of pain and anger. Something had poisoned the land, as underground fires began to belch noxious vapors which twisted and perverted everything they fell upon. Eventually, they discovered the cause to be a strange man with a patchwork body, and one not truly alive as mortals and Uratha are. The battle that followed was long and violent, and only ended when the creature perished at the pack's hands. Yet as it fell, a blast of Pyrothic fire came forth, leaving the werewolves in awe as it dispersed throughout the World of Flesh.

    Since then, the Lodge has taken on these Created as their sacred prey. They kill and/or drive them off when found, excising them from their territory before it is warped by their very presence. Ember Wolves also hunt other creatures touched by what they call the Sacred Fire. Linked to Prometheans in one form or another, they range from mortal alchemists and twisted, misshapen horrors to entities that are neither spirit nor ghost and formed entirely of scintillating flames.

    The Lodge draws in Hunters in Darkness and Iron Masters with a vested interest in hunting Prometheans. Some may have had bad encounters with these broken reflections of humanity, and/or have witnessed the effects of their Wastelands in their territories. A few Bone Shadows and Storm Lords also exist in their ranks, and are often well-versed in fighting certain Created strongly attuned to the Shadow and (to a lesser extent) the Underworld. Some Iminir who have had the (mis)fortune of facing down a qashmal even come to believe that the Created are a bizarre form of Claimed, possessed by those fiery entities in a manner not unlike conventional duguthim.

    Ember Wolves tend to be a small presence in any given protectorate. Most opt for a nomadic lifestyle, where they can actively pick up and follow the trail of their prey. Those who maintain territories, on the other hand, routinely watch for Prometheans and Pandorans within their borders.


    TOTEM: SPLINTERED TREE
    This spirit takes the form of a withered and burnt tree whose limbs are constantly clouded by smoke, the likely source of its name. It has also been known to appear as a humanoid-shaped fire, with eyes of deepest black and a voice that sounds like the crackling of wood. Whatever its chosen form, the Splintered Tree appears as it does because of the events that birthed it. The sequoia tree it was initially fettered to was consumed by a firestorm that was supernatural in nature. This calamity had been brought about by a being formed from scintillating flames, and it blazed through both worlds while twisting the forms of those it came into contact with. By the time the firestorm had faded into embers,

    [MORE TO COME\


    BOND

    Blessing: When rolling to track a Promethean, the Lodge member gains additional spoor equal to his Azoth dots. Furthermore, he scores an exceptional success at three successes instead of five.

    Aspiration: To witness a Firestorm.

    Ban:


    SACRED HUNT
    The Lodge Sacred hunt grants your character the ability to rend apart the energies of his Created prey. Every successful strike with his natural weapons removes a point of Pyros. By reflexively spending Essence, he may remove additional Pyros at a 1-to-1 ratio up to a maximum equal to the werewolf's Honorary Rank. If a Promethean's Pyros pool is reduced to zero, he instead suffers lethal damage equal to the Pyros that would have otherwise been lost.


    TOOLS
    Lodge Members can purchase the Lodge Armory and Lodge Connections Merits.


    TALES OF THE SACRED FIRE
    • Many adherents also come to have other reasons to hunt down Prometheans. They grow fascinated by the power of Sacred Fire, and how their prey bears it as their life force. Some are also drawn to the black fluid produced in their bodies produce over time. These werewolves comprise a schism that harvests this substance to enhance themselves, improving their prowess as hunters with each infusion taken from their prey.
    Last edited by Deionscribe; 05-13-2018, 05:41 PM.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

  • #2
    A (currently in-progress) conversion of a Lodge. This one is taken from the FEAR supplement made by Walksforever, and is being done partly due to the recent release of Promethean 2nd Edition. Any critiques and suggestions (especially from the creator himself) are welcome, as always.


    "My Homebrew Hub"
    Age of Azar
    The Kingdom of Yamatai

    Comment


    • #3
      I like it so far. I worry the Sacred Hunt ability is too powerful as is. Perhaps having it cost a point of Essence to activate for that attack? That would put it more in line with the Barghest Facet.

      Comment


      • #4
        Originally posted by nofather View Post
        I like it so far. I worry the Sacred Hunt ability is too powerful as is. Perhaps having it cost a point of Essence to activate for that attack? That would put it more in line with the Barghest Facet.
        Maybe? I modeled it after the Sacred Hunt of the Eaters of the Dead, and I suppose the Essence cost could offset the fact that you can invoke it through your bite and claw attacks.


        "My Homebrew Hub"
        Age of Azar
        The Kingdom of Yamatai

        Comment


        • #5
          Hunting prometheans because of their wasteland effect, not to mention the disquiet they can inflict even on Uratha hardly seems niche only to Pure. Iron Masters and Hunters in Darkness would also have a vetted interest in such sport.

          Comment


          • #6
            Originally posted by Deionscribe View Post
            Maybe? I modeled it after the Sacred Hunt of the Eaters of the Dead, and I suppose the Essence cost could offset the fact that you can invoke it through your bite and claw attacks.
            To me I think it's the cap making the difference. The Eaters of the Dead take one point per attack, while this one is based on Renown.

            Also definitely agree with Malus. Predator Kings might not like them because most are made by man, but otherwise the Fire-Touched are the only ones who seem like they might care. Perhaps the Ivory Claws for disobeying their 'parent.' Alternatively it would be easy to justify Hunters in Darkness going after them for the wastelands and firestorms they provoke, Storm Lords on the belief that they're Claimed, Iron Masters as they're broken reflections of humanity and so forth.

            But most lodges don't seem to be limited by faction like they were before.

            I'd be tempted to make a side lodge, if this one doesn't deal with it, that work like alchemists, taking the Vitriol and using it to enhance themselves.
            Last edited by nofather; 08-08-2016, 03:06 PM.

            Comment


            • #7
              I might suggest doing some work on the Totem. What do they want, what are they like, what beef do they have with the Created?

              Comment


              • #8
                Originally posted by nofather View Post
                To me I think it's the cap making the difference. The Eaters of the Dead take one point per attack, while this one is based on Renown.
                So, maybe I should just cap it at one point per attack, just to play it safe?


                Originally posted by Malus View Post
                Hunting prometheans because of their wasteland effect, not to mention the disquiet they can inflict even on Uratha hardly seems niche only to Pure. Iron Masters and Hunters in Darkness would also have a vetted interest in such sport.
                Originally posted by nofather View Post
                Also definitely agree with Malus. Predator Kings might not like them because most are made by man, but otherwise the Fire-Touched are the only ones who seem like they might care. Perhaps the Ivory Claws for disobeying their 'parent.' Alternatively it would be easy to justify Hunters in Darkness going after them for the wastelands and firestorms they provoke, Storm Lords on the belief that they're Claimed, Iron Masters as they're broken reflections of humanity and so forth.

                But most lodges don't seem to be limited by faction like they were before.

                I'd be tempted to make a side lodge, if this one doesn't deal with it, that work like alchemists, taking the Vitriol and using it to enhance themselves.
                Well, part of me was deciding whether or not to reimagine the Lodge from their 1E version in FEAR, especially since it might make more sense if it sprung up from the Forsaken, especially since its beliefs intersect with those of most of their Tribes.

                A Lodge that deals in Black Alchemists would probably be a separate group. On a semi-related note, I've also been conceptualizing a "Lodge of the New Dawn" that might involve itself with Prometheans by assisting them (to an extent) with their Pilgrimages while hunting down those that would pose a threat.


                Originally posted by ZealousChristian24 View Post
                I might suggest doing some work on the Totem. What do they want, what are they like, what beef do they have with the Created?
                That is the tricky part. In the FEAR supplement, it was written that Splintered Tree was perhaps a quashmallim, given the nature of the Lodge's rites and fetishes. For 2E, I doubt that can even work...


                "My Homebrew Hub"
                Age of Azar
                The Kingdom of Yamatai

                Comment


                • #9
                  Originally posted by Deionscribe View Post
                  So, maybe I should just cap it at one point per attack, just to play it safe?
                  While I think that would do it, I like the use of Renown for it too, and having an Essence per use with a cap of Renown makes it unique from the Eaters of the Dead one.

                  Well, part of me was deciding whether or not to reimagine the Lodge from their 1E version in FEAR, especially since it might make more sense if it sprung up from the Forsaken, especially since its beliefs intersect with those of most of their Tribes.
                  FEAR? Like the video game?

                  Comment


                  • #10
                    Originally posted by nofather View Post

                    While I think that would do it, I like the use of Renown for it too, and having an Essence per use with a cap of Renown makes it unique from the Eaters of the Dead one.

                    FEAR? Like the video game?
                    This one ==> F.E.A.R. Corp Revised Book

                    And how is this for the Sacred Hunt?

                    -=-

                    SACRED HUNT
                    The Lodge Sacred hunt grants your character the ability to rend apart the energies of his Created prey. Every successful strike with his natural weapons removes a point of Pyros. By reflexively spending Essence, they may remove additional Pyros at a 1-to-1 ratio up to a maximum equal to the werewolf's Honorary Rank. If a Promethean's Pyros pool is reduced to zero, he instead suffers lethal damage equal to the Pyros that would have otherwise been lost.


                    "My Homebrew Hub"
                    Age of Azar
                    The Kingdom of Yamatai

                    Comment


                    • #11
                      Updated the Totem section, as well as some tentative (WIP) stats for the Splintered Tree.

                      The Splintered Tree
                      Rank: 4
                      Attributes: Power 10, Finesse 8, Resistance 12
                      Influences: Elm 4, Fire 3
                      Manifestations: Gauntlet Breach, Image, Materialize, Possess, Twilight Form
                      Numina: Aggressive Meme, Firestarter, Implant Mission, Mortal Mask, Seek, Two Influence dots

                      Ban:
                      Bane:

                      Corpus: 20
                      Essence: 40
                      Willpower: 10
                      Defense: 8
                      Size: 8
                      Speed: 18
                      Initiative: 20

                      Lodge Totem: The Splintered Tree has one extra Influence dot and receives 5 Essence per day.
                      Last edited by Deionscribe; 01-18-2017, 11:39 PM.


                      "My Homebrew Hub"
                      Age of Azar
                      The Kingdom of Yamatai

                      Comment


                      • #12
                        Originally posted by Deionscribe View Post
                        And how is this for the Sacred Hunt?

                        -=-

                        SACRED HUNT
                        The Lodge Sacred hunt grants your character the ability to rend apart the energies of his Created prey. Every successful strike with his natural weapons removes a point of Pyros. By reflexively spending Essence, they may remove additional Pyros at a 1-to-1 ratio up to a maximum equal to the werewolf's Honorary Rank. If a Promethean's Pyros pool is reduced to zero, he instead suffers lethal damage equal to the Pyros that would have otherwise been lost.
                        That's a nice one.

                        Comment


                        • #13
                          Neat ... always neat to see my work popping up here and there and helping people come up with interesting ideas. Thank you.












                          The City
                          http://forum.theonyxpath.com/forum/m...62429-the-city

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                          • #14
                            Originally posted by Walksforever View Post
                            Neat ... always neat to see my work popping up here and there and helping people come up with interesting ideas. Thank you.
                            You're welcome
                            I hope you don't mind the changes I've taken with the Splintered Tree's backstory. Given the new rules, a qashmal didn't seem right anymore. I have been thinking of changing it, though, from an elm/fire magath to the spirit of a sequoia tree instead.


                            "My Homebrew Hub"
                            Age of Azar
                            The Kingdom of Yamatai

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                            • #15
                              I've not read the new Promethean 2E rules yet.. need to cobble the funds together then I shall snag em. I've multiple updates to do for the City with Vampire, Werewolf, Mage and now Promethean... such fun such fun.... then onto Changeling when it hits lol ... ahhhhh the fun of writing.






                              The City
                              http://forum.theonyxpath.com/forum/m...62429-the-city

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