So last night we were missing a couple of players from my Exalted group and we decided to try out Trinity. Character creation went pretty fast, the only place it slowed down a bit was picking out Edges. We then jumped into the beginning of a story with the characters investigating a village where all its people were frozen in amber. They ran into a few thugs and we did our first sort of tutorial combat. A few observations and rules comments/questions for anyone that finds that helpful:
- Combat was a little tricky to figure out at first, but after a few rounds we got into it and the stunts added a really neat dimension to things, with taking cover and pinning down opponents.
- The weapon design rules are fun but a little confusing. Range in particular. Looking through the Aeon book it seems like weapon ranges work slightly different so I'm curious if there will be some clarification.
- It seems like the movement and range band rules are still in a bit of flux. Some of the range names are different depending on what part of the book you are reading.
- Taking Cover is great and seems like everyone should do it. We were a little confused about how it interacts with Defense afterward and when to apply the damage to it.
- There are several actions that are referenced by Edges that don't seem to be described.( I may have overlooked them.) It seems like there needs to be an action to spend time aiming at your opponent that is referenced by the Sniper Style Edge, and also a draw weapon action that the Quick Draw edge improves to make Reflexive.
- The Armor Expert Edge references a Bulky/Tiring tag for armor that doesn't seem to be in the rules.
- Skill Tricks are really fun and I gave my players a little experience so they could each get one.
- The experience point to the group for emptying half of the momentum pool seems like it could be used every scene. As intended?
- The Gun Tool skill trick is hilarious.
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