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  • #76
    P.63 - The Free Running dot titles aren’t bolded like other Style Edges.


    Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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    • #77
      (Copied to AEon thread as well.)
      What is ‘Health’ on the character sheet? Both sheets already include Injury Conditions. Appears to be a holdover from WoD/CoD character sheets.


      Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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      • #78
        Core appears to be lacking key rules for Momentum, such as how many you start with (even if none), whether they carry over between sessions, and whether you have to add dice to a pool before or after seeing a roll’s results. (P. 72 implies that you can spend afterwards, but is that spending one Momentum to gain one die and rolling that, seeing if it helps and then spending another, ad so on?)


        Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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        • #79
          p28, red script under the ANGEL CULT SURRENDERS article, 3rd sentence, reads as, "UFO and meteor reports from s
          even independent sources across county overnight." Is probably intended to read as, "... from seven independent sources..." (the word "seven" has an [Enter] between the "s" and "even".)
          Last edited by Uri Meca; 12-16-2018, 05:11 PM. Reason: Edit: Close parenthesis

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          • #80
            p.123 Reach
            "Reach weapons gain +1 Enhancement when using Complicate Action." Action should be Stunt

            p.123 Thrown
            "Thrown weapons can be used in both close and short range with no penalty." seems this should be short range only, as throwing something at someone close enough to grab you is impractical

            p.123 Variable Ammo
            The ammunition tags listed are not present in this book.

            p.123 example weapons
            Assault Rifle has "Quality" should be "Quality 2"
            Katana has "quality" and "quality 2" listed. "quality" should be removed
            Pistol has "ranged: close" should be "ranged: short"
            Stun Gun has enhancement 1, should be 2 as per charge tag

            p.124 Worn
            "some way.Worn weapons" Space needed after way.

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            • #81
              p. 126 Armor
              "All vehicle armor possesses the Complete tag" Complete tag is not present in this book.

              p. 126 Maneuverable is missing its formatting box

              p. 126 Massive
              "Each additional Size rank also adds an additional Condition box." Unable to locate starting number of condition boxes for vehicles

              p. 126 Military
              "People with a military Path or related Specialty suffer a level 3 Complication" Should be people with-out

              p. 127 Example Vehicles table
              Sports car has "Wheeled 0" should be changed to "Wheeled" for consistency
              ATV has too many tags for it's cost.

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              • #82
                The combat example does not use the same mechanics as are described for Antagonists. It talks about arenas, and says that mooks have a flat defense of 1/4 an arena and don't roll defense actions. The rules for minor characters on p138 (which I assume aren't the "minor threats" on page 137) say that they use their desperation pool for defense but don't roll defense actions. What do they do with their desperation pool then?

                Why does the character sheet give everyone 5 conditions when they only start with 3?

                Do health boxes for antagonists behave like injury conditions (1 injury stunt = 1 box, 1 injury stunt per attack) or are the rules different? Since health boxes don't seem to apply negative effects to antagonists like injury conditions do to PCs that seems to be a problem.

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                • #83
                  P.38 - you gain an extra Injured at Stamina 3 and an extra Bruised at Stamina 5. The character sheet is including enough stat boxes for any starting character. Simply cross off any a character doesn’t have.

                  Edit: Apologies - realised this was the errata thread, not the discussion thread.


                  Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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                  • #84
                    p. 137 Natural Weapons
                    "It may have elongated teeth, sharped claws" should be either sharp or sharpened.

                    p. 123 Weighted - This should be limited to Melee weapons. ranged weapon projectiles lack the mass required to push people around, and if they do have that much mass, there's nothing left of the target to push anywhere.

                    p.64-65 Sniper - Trick shot - this should not be able to grant the weighted tag. See above.

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                    • #85
                      The following pages reference episodes as a unit of time. I believe this is meant to be session.

                      p. 88 Love - Action
                      p. 134 Challenging the players and the characters
                      p. 152 Regaining inspiration

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                      • #86
                        Character sheets (Psion & Talent) lack space to record specialties.

                        Edit: While we're at it, some manner of formal clarification as to what happens to Specialties & Skill Tricks if you Tweak a Skill down below 3 dots would be nice.
                        Last edited by Yue Ryong; 12-18-2018, 12:24 AM.


                        ---------------------------------------------
                        Supporter of Spirits getting full playable splat design come Exalted 3E.
                        Refugee from the 3rd Great Edition Wars of D&D.
                        oWoD Latecomer, Exalted Optimist, Scion ST, Trinity Curious

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                        • #87
                          Page 109 no terminal volocity damage cap for falling damage.
                          Last edited by Fuzzykuma; 12-18-2018, 06:07 PM.

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                          • #88
                            Hi, not sure if this is errata or a misunderstanding of the text but:

                            How does Armor work with antagonists? As antagonists have soft Armour and dodge rolled into one stat as "Defence" does this need to be beaten for every inflict damage stunt? Other Tags that are thrown into question
                            How is Piercing adjudicated if armour is not clearly defined, its it always a -1 to defence?
                            When/ How can non penetrating apply?
                            How can Gas bypass armor when it is rolled into 1 stat.
                            I haven't read Aeon but this may apply there? I get the impression from some of the anomaly powers that Soft Armour should not be rolled into defence but instead applied on top of the defence trait as described in pg 136

                            Most of the combat rules work fine when applied against another full player sheet, but the stripped down Antagonist rules these confusions happen. If I am misreading or misunderstanding the rules please PM me as this also has confused me with Scion.


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                            • #89
                              p. 200 After-School Special: This gift reads as though the character can sway an entire group of minor characters, regardless of number. Is this accurate? Clarification may be needed.

                              p. 204 Fortean Experience: "If she has the correct Science Specialty, you may spend an inspiration to know the effects of the alteration" Does not appear consistent with the way Specialties are defined on p. 45

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                              • #90
                                Character Sheets have indicators for Skill Tricks to have dot ratings, but nowhere in the system do Skill Tricks have ratings.


                                ---------------------------------------------
                                Supporter of Spirits getting full playable splat design come Exalted 3E.
                                Refugee from the 3rd Great Edition Wars of D&D.
                                oWoD Latecomer, Exalted Optimist, Scion ST, Trinity Curious

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