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  • #46
    Biokinesis - Psychomorphing - Enhance (p. 214-215) - Fluff says characters can raise physical Attributes to ‘maximum human levels’, which Trinity Core defines as 6 for Talents and other special characters (TC p. 37), but Enhance’s system then limits boosting Attributes to a max of 5 dots in each Attiribute.

    (Edit to add: TC p. 54 says “Attributes are generally rated from 1-5. Some characters may have the ability to raise their normal maximum to 6, though this requires an Edge“, which is consistent with AEon but possibly inconsistent with p. 37.)

    Question 1 - is ‘maximum human limit’ 5 dots or 6 as per TC Core? Follow-on - p.125 of Aeon says Proxies can raise Attributes to 6 dots (or 7 with Superior Attribute Edge, which p.125 erroneously calls the Extraordinary Attribute Edge - needs to be changed.)

    Question 2 - Other boosting powers (Enhancement in Electromanipulation, and dots 2-4 of Augendis) allow Attributes to be raised to 7 dots. Is Biokinesis’s limit deliberately lower?

    Question 3 - Do Proxies or other characters with the Superior Attribute Edge have access to higher than 5 dots from Enhance, which should be specified in text?
    Last edited by Bunyip; 12-30-2018, 05:02 AM.


    Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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    • #47
      p. 235 - The Cost of Thermokinesis Flash should probably be ‘0 or 1 Psi points’ with the former applying to the examples of starting a fire and chilling beverages, and the latter applying to flame and frost attacks.

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      • #48
        Originally posted by Archive111 View Post
        p. 235 - The Cost of Thermokinesis Flash should probably be ‘0 or 1 Psi points’ with the former applying to the examples of starting a fire and chilling beverages, and the latter applying to flame and frost attacks.
        No, still costs 1 if the SG has reason to keep track. If the power is just going to be used for flavour in a scene where accounting isn’t important, subtracting one point doesn’t matter because it’ll recharge before anyone notices.


        Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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        • #49
          Alertness p. 225 - consider changing the increased difficulty this power gives to the Inflict Damage stunt to Mode Dots/2, rather than +1 per success spent. As the psion gains greater dice pools and benefits from Enhancement with greater Dots in the Mode (with this being the first dot power), this could easily add huge degrees of difficulty to inflicting damage for a zero cost power.

          Edit: On further reflection of this power, a better effect might be that the Clear adds Mode Dots to her Defense, rather than just adding Difficulty to the Inflict Damage stunt. This makes more narrative sense as the clairsentient is then more protected from the attack itself - which is what her precognitive sight would be looking for - rather than the outcome. Under the current wording the Clear is just as susceptible to attacks but more resistant to damage, but still vulnerable to grappling, being disarmed, being blinded, being knocked down, being shoved, not seeing that the attacker’s move is a feint etc.

          I’m suggesting Mode Dots rather than Mode Dots/2 because I still think it makes sense for powerful precogs to be *very* hard to hit. Otha Herzog should have +7 Defense if he wants it. A 5 dot precognitive Clear should see you coming from miles away.
          Last edited by Bunyip; 01-04-2019, 05:38 AM.


          Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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          • #50
            page 142: Alarmed, General Solveg Larssen dispatched several hundred
            page 145: Herzog's clairsentience only conformed the fact that many people felt lost - should be confiirmed
            page 148: Also, the Storyguide is also free to use this Edge for the character - one also too many
            page 156: Both Christian and Muslims were frequently persecuted - should be Christians
            Last edited by Xizzillix; 01-09-2019, 10:32 AM.

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            • #51
              P.264 - Direction (Augendis 3) system says “The psion can also either temporarily increase or decrease the speed of biological processes, like breathing or healing by successes spent“ but doesn’t say what change per success. Is it doubled/halved per success or multiplied/divided by the number of successes spent?


              Writer. Developer. WoD | CofD | The Trinity Continuum 19 books and counting...

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              • #52
                Originally posted by Bunyip View Post
                P.264 - Direction (Augendis 3) system says “The psion can also either temporarily increase or decrease the speed of biological processes, like breathing or healing by successes spent“ but doesn’t say what change per success. Is it doubled/halved per success or multiplied/divided by the number of successes spent?
                Maybe use the same mechanics as the biokinetic power Metabolic Control (p. 213)?

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                • #53
                  Metabolic Control (p. 213):

                  So you can multiply/divide the time of bilogical functions (e.g. breathing, healing) by number of successes. Later sentence says:
                  "The character can spend additional successes to further change this rate on a one-for-one basis."
                  This doesn't make sense, as you already spent your successes. Are psi points meant here instead of successes?

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                  • #54
                    page 168: Trusted agents are given the few experimental pieces of biotech that the order produces, and often never sees them again - should be see
                    page 175: Running a Orgotek campaign - should be an
                    page 176: Path Concepts: espionage pperative - should be operative
                    page 187: Nordamericans are routinely oppressed - shouldn't it be North Americans?
                    page 190: where players will discover a dangerous Aberrants - should either drop "a" or the plural "-s"
                    page 206/207: the times for fading connections aren't very clear, and they are not listed in the table
                    page 212: The form endures while she commits this Psi point - should be these I think
                    page 215: to shift the attitude over everyone in close range - should be of I think
                    page 216: If he is instead giving his body into armor or weapons - should it be changing his body into?
                    page 220: if she has encountered them before, or does so in future - missing the
                    page 220: who encountered the object in the last a number of days - should drop a
                    Last edited by Xizzillix; 01-09-2019, 10:29 AM.

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                    • #55
                      Page 336: The Swarm Quality gives +1 "Stress"
                      ​page 338: the Quantum Wind Mutation allows the Aberrant to clear its entire Stress track"

                      ​Stress isn't listed as a mechanic anywhere else in the Aeon or Core book. I think it might mean Health?

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                      • #56
                        I think the game needs clarification in the rules for psions combining powers. If a vitakinetic, a telepath, and a clairsentient combine can the vitakinetic just smite a group of people with algesis inside an adjacent space ship with no way to perceive them, or do they still require some way to target at that range (such as the clairsentient actively locating the targets and the telepath transferring the information).

                        Basically the how does the extended range affects powers that don’t use noetic connection, and visa versa. What benefit does a power with a range of noetic connection gain from getting a fixed number range?
                        Last edited by werlynn; 01-08-2019, 09:52 PM.

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                        • #57
                          page 228: Success allows the psion to can to the target's specific bioelectrical reaction to situations. - What does that mean?
                          page 229: the attack listed below - the table is above the text.
                          page 229: some of the optional tags list their cost as (1 additional point) when all other optional tags simply list their cost as a number.
                          page 229: Reporting back to the psion counts is a task - should be as
                          page 231: he reduces the damage from of energy-based attacks or indirect damage - should drop either from or of
                          page 231: The photokinetic can now create or modify multiply light sources - should be multiple. Also, shouldn't it be electrokinetic?
                          page 231: Each of these lasers can use any of the tags available for Photonic Mastery - this refers to the three dor power, which is called Photonic Control
                          page 231: The psion can use same level of control - missing the
                          page 232: and the psion can use on any device - missing it
                          page 233: inflicting a Complication on all rolls to use the device equal on the user's Psi + successes - should be to
                          page 234: This power lasts successes her Psi in minutes - missing times
                          page 235: the range (clash-his range) tag - should be close
                          page 237: can perform any task that she would normally be able to do with his hands - should be her
                          page 237: The table for Velocity lists the Ranged (clash-range) tag - should be close
                          page 238: If desired, the telekinetic - shouldn't it be psychokinetic?
                          page 239: a field can support up objects - up can be dropped I think
                          page 243: from either all psi powers or all Quantum power - should be powers
                          page 243: for every addition Psi point he spends - should be additional
                          page 243: the pool of any single psion with his range - should be within
                          page 244: Aberrants and other beings without a Psi trait instead suffer this increased Difficulty to all rolls - should be an
                          page 245: using any remaining successes an Enhancement to the roll - should be as
                          page 245: device up to the psion's his Size parameter - one should be dropped
                          page 247: Phobia seems to miss the (Persistent) tag
                          page 248: but telepath can only communication with a single individual at a time - missing the; should be communicate
                          page 248: [STOP TABLING THIS] after the Emotional Intensity Chart should be dropped
                          page 249: This telepath sways the mood of entire crowds - should be the I think
                          page 249: on a single target in line or sight - should be of
                          page 249: allowing the psion to creation an emotion - should be create
                          page 249: where the emotional would be beneficial - should be emotion
                          page 250: or she provoke someone to murderous rage - missing can
                          page 250: sometimes induce the target to continue to feel - should be induces
                          page 250: possess a noetic connection someone - missing to
                          page 252: This transfer can include more that Skill dots - should be than
                          page 255: add his Psi as a Complication teleportation rolls - missing to
                          page 265: The psion can add one dot to his target's Finesse Attributes per success spent to the patient's Finesse Attributes - should be changed to for every like in the description of the previous powers; the second reference to Attributes hould be dropped
                          Last edited by Xizzillix; 01-09-2019, 06:45 PM.

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                          • #58
                            Page 234: The first sentence of System for the Subquantum Computing power has an extraneous 'to' in the sentence, "The Proxy can access to any device...

                            Page 234: The last sentence of the Distant Touch basic power is missing a word, possibly the word 'times', "This power lasts successes _ her Psi in minutes."

                            Page 271: There is an extraneous 'but' in the second sentence of the Psi tag. "...all formatted armor gains some but additional benefit..."

                            Page 293: The Tolerance cost for the Space Maneuver Pack biotech item has a strange note regarding cost for "neutrals" that is higher than for non-neutrals. Is that accurate?

                            Page 306: The first sentence of the Thrusters and Reactors section on "Vital Spacecraft Systems," has the word rockets where I think the reactors should be used. "Hyperfusion rockets supply energy to the thrusters..."

                            Page 363: In the last sentence of the second paragraph on Noetic vs Quantum Destinies, the word 'All,' feels extraneous. "All, the most powerful inspired powers..."

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                            • #59
                              The summary rules for hacking on 199 say the attitude of the system applies as an enhancement to either he hacker or the system it the detailed rules on 201 do not mention this. The attitude is only described as the number of hacking increments to get access.

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                              • #60
                                P. 145, "Herzog's clairsentience only conformed the fact..." should be "Herzog's clairsentience only confirmed the fact..."
                                P. 355, table header "QUIN SHUTTLE" should be "QIN SHUTTLE"
                                P. 358, "Quinshui" should be "Qinshui"
                                P. 286, "rubenesque" should be capitalized

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