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    I have been meaning to mention this for a while. If you are familiar with EX3 Battle Groups do you feel like the Storypath Scale Mechanic is a more flexible version of that?

    SIZE
    Size 0 (1 not a battle group)
    Size 1 (10+)
    Size 2 (50+)
    Size 3 (100+)
    Size 4 (500+)
    Size 5 (1000+)

    Size adds to attack, damage, health

    DRILL
    Drill 0 (Poor)
    Drill 1 (Average)
    Drill 2 (Elite)

    Drill adds to Defense

    MIGHT
    Might 1
    Might 2
    Might 3

    Might adds to Health, attack, damage


    This is s simplified version of Battle Groups

    Best regards



    Roleplaying not Rollplaying or Ruleplaying
    Current Focus
    Storypath & Storypath to Run CoD, VtR, WtF, MtA
    Dungeons & Dragons 5th Edition

  • #2
    It does seam a inspiration, I don’t know the mechanics, but yes. If you use the Scene Combat and the Force rating for massive combats...

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    • #3
      Hey where did the title of my thread go how do I change it back?



      Roleplaying not Rollplaying or Ruleplaying
      Current Focus
      Storypath & Storypath to Run CoD, VtR, WtF, MtA
      Dungeons & Dragons 5th Edition

      Comment


      • #4
        I don't have in-depth thoughts now, but I would consider Drill granting Enhancement (or possibly a Complication at Drill 0) to the commander leading them.

        I'd be concerned a bit with how to port over the whole health reset with reduced Size instead of them getting Taken Out aspect of Exalted BGs. Scale vs. Scale should make area attacks work as intended vs. BGs, but how their health is implemented might complicate things.

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        • #5
          @Heavyarms I was thinking along very similiar lines. Command actions as Teamwork from the commander to the unit.

          Possible Storypath version of Exalted 3E (EX3) Battle Groups

          Battle Groups Scale

          SIZE (Battle Group Size Scale)
          Size 0 | +00 Enhancement (1 not a battle group)
          Size 1 | +02 Enhancement (10+)
          Size 2 | +04 Enhancement (50+)
          Size 3 | +06 Enhancement (100+)
          Size 4 | +08 Enhancement (500+)
          Size 5 | +10 Enhancement (1000+)

          Treat Size as Scale Enhancement to combat where it's size can logically be utilized.

          Treat actual Size Rank (1-5) as additional Hard Armor slots representing larger units. (Pending needs proofing)

          Drill (Battle Group Drill Scale)
          Drill 0 | Complication 2 (Poor)
          Drill 1 | Enhancement +0 (Average)
          Drill 2 | Enhancement +2 (Elite)

          Drill adds Enhancement/Complication to Defense & Command.
          Command rolls are a type of teamwork action by the commanding officer to the Battle Group.

          MIGHT (Battle Group Might Scale)

          Might 1 | Enhancement +2
          Might 2 | Enhancement +4
          Might 3 | Enhancement +6

          Treat Might as Scale Enhancement to combat to represent the use superior powers, technology, magic, psionics or such being utilized.

          Treat actual Might Rank (1-3) as additional Hard Armor slots representing larger units. (Pending needs proofing)

          Not subject to most wound penalties or injury complications.

          I need to think about the magnitude/health roll over and reset from EX3.

          This is my first run at Storypath Battle Groups

          Thoughts and feedback welcome
          Last edited by Graylion; 04-11-2019, 05:26 PM.



          Roleplaying not Rollplaying or Ruleplaying
          Current Focus
          Storypath & Storypath to Run CoD, VtR, WtF, MtA
          Dungeons & Dragons 5th Edition

          Comment


          • #6
            Go thru pages 118-120 of Trinity Core, under the TARGET-RICH ENVIRONMENTS and TURNING POINTS.

            You made a way to establish you to define the army force.
            You don’t need to kill all the enemies to win, just establish the number of successes each army need to achieve to get their objective done. A defending unity can cancel attack’s successes. You can use some successes to cause injuries to the army, maybe a number of successes equals to the unity Size + Might to define the number of successes needed per injury.

            I would use the army as might, for example, Aberrants are tier 4, so an army of Aberrants is Might 4, and so on.

            I would set Drill as the number of dice rolled, as experience and training, for example a troop of freshman (drill 0) would roll 4 dice, while veterans (drill 2) would roll 8 or more.

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