So I haven't seen the new rules yet, and likely won't until October, when my books are supposed to arrive, and was looking over my old books and wondering what would be possible under the new rules.
Back in D&D, I always liked the idea of 'combat divination' spells, in the vein of how Jean Grey opened up Mastermind's mind to 'all of the universe' and drove him nuts, or The Crow gifted a killer with the '30 hours of pain, all at once, all for you' that he'd inflicted upon one of his victims, or even the GURPS spell 'death vision' that forces someone to view alternate visions of their possible death. Is it possible under storypath for a Clairsentient to 'gift' someone with distracting, or even crippling, insights? Flashbacks to your worst injury? Distracting sensory perceptions of events all around you as your senses swap uncontrollably? "Woo, first I could see sounds as streaks and explosions of color moving through the air and now I see the individual cells in my hand. This would be a great trip at any time I *wasn't being shot at!*"
Telepathy can overlap, opening up a target's mind to the 'surface chatter' of everyone around them, or just 'shouting' distractingly in a person's mind, to distract / disrupt them during combat, or using the Babel Effect in reverse, and making someone (or even everyone in an area, if one gets truly Biblical) unable to understand or communicate in language.
Similarly, I wouldn't mind knowing if Biokinesis lends itself to some of the more outre biological forms of attack available in the animal/plant kingdom, like allergenic spores or urticating hairs or bombardier beetle gas or termite 'glue,' or the more commonly-seen-in-comics venomous spines / thorns, bio-electric 'electric eel' touch, spider-webbing, etc. Wings and claws are fine, but even simple utility effects like bio-luminescence to generate light, or wall-clinging for superior climbing, or a flexible skeleton to 'land like a cat' could be situationally useful, and lead itself to a Norca being even more independent and self-sufficient and arrogant about it than they already are.
Back in D&D, I always liked the idea of 'combat divination' spells, in the vein of how Jean Grey opened up Mastermind's mind to 'all of the universe' and drove him nuts, or The Crow gifted a killer with the '30 hours of pain, all at once, all for you' that he'd inflicted upon one of his victims, or even the GURPS spell 'death vision' that forces someone to view alternate visions of their possible death. Is it possible under storypath for a Clairsentient to 'gift' someone with distracting, or even crippling, insights? Flashbacks to your worst injury? Distracting sensory perceptions of events all around you as your senses swap uncontrollably? "Woo, first I could see sounds as streaks and explosions of color moving through the air and now I see the individual cells in my hand. This would be a great trip at any time I *wasn't being shot at!*"
Telepathy can overlap, opening up a target's mind to the 'surface chatter' of everyone around them, or just 'shouting' distractingly in a person's mind, to distract / disrupt them during combat, or using the Babel Effect in reverse, and making someone (or even everyone in an area, if one gets truly Biblical) unable to understand or communicate in language.
Similarly, I wouldn't mind knowing if Biokinesis lends itself to some of the more outre biological forms of attack available in the animal/plant kingdom, like allergenic spores or urticating hairs or bombardier beetle gas or termite 'glue,' or the more commonly-seen-in-comics venomous spines / thorns, bio-electric 'electric eel' touch, spider-webbing, etc. Wings and claws are fine, but even simple utility effects like bio-luminescence to generate light, or wall-clinging for superior climbing, or a flexible skeleton to 'land like a cat' could be situationally useful, and lead itself to a Norca being even more independent and self-sufficient and arrogant about it than they already are.

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