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What Superhero comics inspire you for Aberrant?

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  • #16
    The Worm web-serial for me. While not exactly a fit for Abberant (Abbarent has mostly unmasked capes), Worm makes you think about what it means to be a hero or a villain. It also highlights the horror of a world where villains outnumber the heroes two to one. Civilization is collapsing, not in a day or a year, but over a generation or two. And while the Parahuman Response Team (and the national superhero team, the Protectorate) is motivated by seeking good PR, trying to convince/hoodwink the public that we are living in a Silver Age world.

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    • #17
      Brandon Sanderson's Steelheart, Firefight, and Calamity are all novels set in a post-apocalyptic world where only villains got superpowers ...so a resistance has formed to discover the villain's secret weaknesses and kill them. They're interesting meditations on the question of "what would you REALLY do if you actually got super powers and no-one could actually tell you no anymore?"

      Here's the prologue for the first book.

      One could easily imagine this series as being part of the Aberrant War. Or a way it could end up.
      Last edited by BrilliantRain; 08-06-2019, 02:06 AM.


      ....

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      • #18
        An earlier Grant Morrison series, Zenith published in 2000 A.D., focuses on the only superhuman of his generation who has decided to become a rock star. He gets pulled into a variety of more traditional adventures in between arguing with his agent and trying to impress potential groupies.


        Craig Oxbrow
        The Trinity Continuum freelancer

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        • #19
          Whenever I think about playing Aberrant, I always think of the first fight between Invincible and Omniman in the comic Invincible.

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          • #20
            Random thoughts ...

            I was also a huge fan of the New Universe back in the day, specifically DP7. Of special interest to anyone trying to find copies of the old series are a series of prestige books. The Pitt, where the city of Pittsburgh is completely destroyed by one of the setting's main characters. The fall out from this leads to The Draft, where the US government forces all superhumans/paranormals they can find to enlist in the military. After this was the four part series The War. They make for a useful template for catastrophic disaster spinning out of control into global chaos.

            Ultra: Seven Days by the Luna Brothers, a week in the life story about a female celebrity superhero and her two best friends. Its a good look at the idea of superheroes as celebrities (including their own annual awards ceremony) without being as dark and gritty as these things usually tend to be. Its a good book, and recommend it if you've never read it.

            Noble Causes by Jay Faerber, a series about the world's most famous superhuman family, with all the egomania, backstabbing and melodrama of a soap opera. The quality kind of dipped when it went from a series of miniseries to an ongoing series, but it's still got a number of interesting plot ideas for a game of that type.

            The American Way by John Ridley and Georges Jeanty, set in the 1960s, about America's official superhero team, who are real superhumans, but who - aside from disaster relief - almost entirely fight actors hired as fake villains. Then it's decided that they're going to get their first black member. It's a good book, but occasionally way too on the nose (the Southern half of the team includes an almost ludicrously over the top racist Human Torch style fire-powered guy named Southern Cross). If you want to do a game where superhumans start appearing in the 1960s, it's worth a read. (There's a sequel set in the 1970s which I've not had the chance to read yet.)

            Squadron Supreme by Mark Gruenwald. Basically, what if the Justice League decided to take over the world for its own good, and are corrupted in the process. One of the more interesting ideas is that of using behavior modification/brainwashing on super villains to turn them into supporters of the Squadron's regime, which naturally ends up getting abused.

            Marvels Comics (note the plural) was a set of one-shots Marvel did about 20 years ago showing what comics looked like in the Marvel Universe. This included officially licensed comics for the Fantastic Four and Captain America, some fairly interesting conspiratorial takes on the X-Men and Spider-Man (because at the time, any real details about both were unknown to the general public), and my personal favorite, Thor presented as a super scientist who pretends to be an ancient god (because no one seemed to believe he was really what he said he was).

            What If Iron Man Sold Out? (issue 64 of the second ongoing series), in which Tony Stark decides to patent his Iron Man technology and make it public. The divergence point for this is pretty much appears to be in the 1960s, with low level Iron Man suits allowing the US military to quickly and easily end the North Vietnamese invasion of South Vietnam, and later allowing for massive advancements in construction, space exploration, and other fields. However, it also allows for vastly more powerful technology based villains and an effective end of the superhero era, save for mutants who are now hunted by much more powerful Sentinels. It's an interesting bit of idea fodder for super-intelligent geniuses changing the world.

            Powers by Brian Michael Bendis and Michael Avon Oeming. About a pair of police detectives who deal with superhuman crime. A lot of it involves superheroes having screwed up personal lives, including a corporately funded group employed by the US government and various other things that fit in pretty well with a lot of the themes Aberrant tends to touch on.

            And while not comics, two anime series I enjoy: Tiger & Bunny, about corporate sponsored superheroes, and Tokyo ESP, about two conflicting groups of superhumans (which clearly draws a lot of inspiration from the classic X-Men era).

            I'll also mention the Millennium City sourcebook for the Champions RPG. It's based on the idea of Detroit having been destroyed by the game's Dr. Doom analog only to be rebuilt using cutting edge super-science technology. If you're interesting in finding ideas for how super-tech might impact aspects of the world, its worth a look.


            What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
            Voltaire, "Tolerance" (1764)

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