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The Flash can't avoid getting shot?

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  • #16
    Originally posted by Eldagusto View Post
    Yeah this is literally why I can't take the Justice League Seriously. If Flash can have Pico and Femto second reactions and master architecture by reading a section of a library in time and repairing a building how are any of Lex Luthor's plans an issue or Grog's. He has literally single-handedly evacuated cities quicker then explosions. I just can't take Justice League seriously with all their world breaking powersets.
    One idea I had if I were to write a comic series with a speedster to try and make it more balanced, is play up the need to BUILD speed. They can’t just go from zero to everyone else is frozen in time in a snap of a finger, they have to move for a while getting faster and faster to reach that point and things can stop them before they reach that. The speedster just launching at a run from stop is more like a car in speed at first.

    That would be an interesting system to play with in an rpg as you’d play up a character getting more powerful as they build momentum using their powers - but probably too complicated to try and introduce into Aberrant. But i’ll Play with it and see if anything ends up working really well.


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    • #17
      Another option to the speedster is too powerful problem is this: He has to consciously activate his state of superspeed. Here's my reasoning, speedsters would go insane if they were constantly in super speed mode, they would be trapped in a slow hell forever waiting for everyone else. So they have two modes of existence, one regular with all the limitations of a normal person and a state of superspeed. The key here is that in the normal state his mind and perception works at the same speed as everyone else, they can only think and react in nanoseconds once they are in superspeed mode. Sure, once they start running they're unbeatable, but the rest of the time? They're as vulnerable as everyone else.
      Last edited by Firanai; 08-19-2019, 03:10 PM.

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      • #18
        It's doable in a sense; though the Flash and Quicksilver in various incarnations do in fact have mental health issues from existing in a different frame of reference from everyone else.

        In TC terms, I think focusing on making specific applications of Mega-Dex, Mega-Cunning, and Mega-Speed expressions via Quantum Powers handles this approach the best.

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        • #19
          I would say a uncontrolled power on mega speed and similars is not a big deal for game but for sure is a issue for the mental health.

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          • #20
            Excellent point on it being Mega-Speed, not Mega-Acceleration. Maybe some sort of sprint check, similar to page 81 of the Core, when you start and maybe to stop from full speed.

            Going from 0 to bullet-time is almost closer to a Restricted tagged Teleport.

            I'm re-examining all of my assumptions. I may not have critically read the powers at play here just saw "Mega-Speed" and immediately assumed "Buy This and it will be exactly like The Flash" (didn't help that I am currently watching the most recent season on Netflix).
            Last edited by MoroseMorgan; 08-19-2019, 01:39 PM.


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            • #21
              Another way to make bullet dodge, super speed, and "Flash time" all fit into a starting 2e Speedster is to put the Quantum Deflection, Phasing and Mega-Speed into a "Speedster" power suite using techniques. Following the the other forums, and the example of elemental powers, this gives all the abilities at a discount. It also simulates the duality by making you choose running fast, plucking bullets out of the air, or vibrating through a wall.

              As your hero progresses you can separate the powers or add tags to allow more outlandish feats. like phasing a 747 through a skyscraper and rotating your hands at the shoulder to make an air cushion to land it on. Just stealing a The Flash example.

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              • #22
                Originally posted by grimstav View Post
                Another way to make bullet dodge, super speed, and "Flash time" all fit into a starting 2e Speedster is to put the Quantum Deflection, Phasing and Mega-Speed into a "Speedster" power suite using techniques. Following the the other forums, and the example of elemental powers, this gives all the abilities at a discount. It also simulates the duality by making you choose running fast, plucking bullets out of the air, or vibrating through a wall.

                As your hero progresses you can separate the powers or add tags to allow more outlandish feats. like phasing a 747 through a skyscraper and rotating your hands at the shoulder to make an air cushion to land it on. Just stealing a The Flash example.
                Indeed a good suit, but you don’t need to break it into separate powers, because you can use them at the same time. There is 3 on techniques.
                First no techniques can use Mega Edges, so mega speed is out, you need deflection and phasing for example.
                Second, it’s a power, so it can be dissipated, copies or stole as a single power (it makes sense)
                You are limited to 1 additional technique per quantum (so you will need more quantum to be more versatile).

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                • #23
                  Originally posted by Mateus Luz View Post

                  ...
                  First no techniques can use Mega Edges, so mega speed is out, you need deflection and phasing for example.
                  ...
                  You are limited to 1 additional technique per quantum (so you will need more quantum to be more versatile).
                  Technically these aren't official rules yet. I say this as they haven't been put into the file we have.

                  Now, that said, I also read the posts where it seems they will become official rules. So yeah, taking into consideration them is probably a good idea. hehe

                  Which to me is a bit sad and something I am going to house rule the moment I can. Mega Edges should be allowed as Techniques in thematically linked Powers and the limit to Techniques equal Quantum is tooooo limiting to me and so I am going to change said number.

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                  • #24
                    Originally posted by LordHeru View Post

                    Technically these aren't official rules yet. I say this as they haven't been put into the file we have.

                    Now, that said, I also read the posts where it seems they will become official rules. So yeah, taking into consideration them is probably a good idea. hehe

                    Which to me is a bit sad and something I am going to house rule the moment I can. Mega Edges should be allowed as Techniques in thematically linked Powers and the limit to Techniques equal Quantum is tooooo limiting to me and so I am going to change said number.

                    Conceptually I understand the issue, but mechanically, how would that even work? Not all MEdges are multi-dot, unlike powers, and don't have tags. It would need a completely different cost saving framework. Mega Speed is 1 dot, so how would you even buy it as part of a power suite?

                    I could maybe see it allowing you to buy Dots + purchased tags worth of MEdges that count as part of the suite, but there isn't any way to have a drawback for some of the MEdges since they don't have an active part to be a mixed action like Powers do.

                    It seems like more of a symbolic issue.


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                    Reincarnation of magnificentmomo.

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