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  • LordHeru
    started a topic Monsters

    Monsters

    Okay, so let us say I want to run something like Psions or Novas exploring another world or Talents adventuring in some mysterious hidden place on Earth or some adventure in say a post-apocalyptic or changed world. I want them to have monsters to fight but I don't want said monsters to be humans, sapient alien species, or anything remotely on the level of undead (I am NOT a zombie fan). What sort of monsters would you suggest? This question could be answered thematically or mechanically, or both, or even something else.

    But yeah this has been one of those ideas that have been in my head for a while now. I want the potential players to have some sort threats that need to be fought but I am not sure what those would be. Hence this post.

  • Graylion
    replied
    Somewhere there was a random generator for Gamma World which put out some very off the wall creatures. Should take a look at that.

    Leave a comment:


  • MythAdvocate
    replied

    Creature that are constantly hungry or in pain (and thus desperate) can seem pretty evil. Mutation can easily account for such conditions, and putting them down out of mercy as well as survival is easier to justify than calling them evil.

    Leave a comment:


  • LordHeru
    replied
    I like the idea of something in the apocalypse bringing back Dinosaurs. I mean they are so large and fierce that even them being themselves would cause us problems. So that could be fun.

    And then the plot thickens as someone notices that some of the dinosaurs attacking seem to be a bit more coordinated then normal. This leads to research and discovery that something is controlling them and then bam. Whole campaign arc.

    ++

    On Demons. Well, there is too much mental baggage for me to use the name without them representing demons and so I would have to come up with some other name for a non demon demon. lol

    Leading to us getting towards Chromatics, Coalition, or the Doyn. So much fun potential.

    ++

    To all thanks, so many fantastic fun ideas here. So much to think about. To imagine around.

    Leave a comment:


  • MoroseMorgan
    replied
    So we've basically described The Coalition and Doyen now...

    edit: thinking about it, we may have also described Chromatics...
    Last edited by MoroseMorgan; 09-04-2019, 04:30 PM.

    Leave a comment:


  • Eldagusto
    replied
    Demons don't need to be Magical/spiritual, they could just be immaterial Aliens that use Psi. So maybe a degeneration of lifeforms that failed to Psi Ascend and evolved into beast life, perhaps more insectile, kind of like the Brood, who are a helluva lot like the Zerg.

    Leave a comment:


  • BrilliantRain
    replied
    Dinosaurs.

    The apocalypse caused the birds to revert to previous genetic imprints and now you have all the theropod Dinosaurs back.

    Hive mind entities holding together herds of Dinosaurs sounds like a pretty awesome group of bad guys.

    Leave a comment:


  • LordHeru
    replied
    Originally posted by Eldagusto View Post
    Love the Zerg. How About Dragons and Mutant Dynosaaaurs? OR Demons, mindless ones that possess Animals or Humans or Corpses so whoever they possess are already dead by the possession and mutate into monsters?
    Yeah the Zerg are awesome. Amusingly enough I would love to play a game where you play a sapient Zerg creature like a Cerebrate. I think it would be fun.

    Giant reptilian flying creatures, "Look man, I tell you it was a dragon" "It can't be, there aint anything like that" WOOSH. "Ah. I stand corrected."

    hehe

    But yeah something happening and suddenly dragon and dragon like creatures and dynosaurs now upon the world would be cool.

    On demons, well, I like the idea of something being able to say psychically possess or influence more bestial animals but I don't think I would ever go the Demon route. Mostly that adds a whole spiritual side to the equation of the setting that I am not keen or interested in asking.

    Originally posted by Bluecho View Post
    On another point, monsters that are formed into a hive mind make for good antagonists, if one assumes there is a "Controller" or "Master". Whether this controller is simply a designated member of the species or some other intelligence mastering them, the effect is the same. You don't need to justify why an entire species is hostile and refuses to negotiate. You just need to justify why their master is hostile and unwilling to negotiate. A whole race being evil strains credulity, whereas a single evil individual is almost expected.

    This, incidentally, is also how one could justify throwing killer robots at the PCs. Robots, biological experiments, giant insects brought up from the hollow earth and hypnotized into servitude. Break open any number of comic books from the Silver Age, and it's a gold mine for ideas.
    So sapient, though honestly most people use sentient to represent human thinking and you totally knew what I meant. But yeah, sapient is what I meant.

    That said, I honestly thought that the Xenomorphs had a civilization. That said I am obviously wrong and that is cool because them being intelligent beasts is perfect - they are a monster not a sapient race like humanity. (At least at this point. dun dun dun!!!" hehe

    On Hive Mind Creatures. YES. Totally. You have one big bad that can't be reasoned with doing something that makes all the other creatures insanely hostile. You deal with said one creature the others go feral, which depending on species could either mean simply grazing all peacefully or they run or they fight, but if its the later then it is not in an organized intelligent way so its better off.

    Plus it allows for individual Controller Creatures to serve as Zone Bosses that once killed lead to the securing of said area and thus serving as a stepping stone to further advancing.

    I totally have nothing against the idea of say there being Nine Sapient Bosses in a Species who use their psychic abilities to create a horde of lesser minions. You slowly take the Bosses out one by one and the whole network that the species did collapses. Of course at one point you realize that there was eleven Sapient Bosses with one being destroyed by some mysterious force and the eleventh actually running away to survive. Oh, and one of the nine wishes to parlay because he doesn't want to die like his brethren. Oh, and just so you know there is SOMETHING OTHER that now you have to face. Good luck!

    So yeah. Lots of potential when you go with Hive Minds and single sentient forces controlling hordes and swarms and broods of animalistic monstrous minions.

    As you say you can easily add in robots or something else to the same basic idea and have it go.

    Good post. Lots of fantastic ideas.

    Originally posted by Mateus Luz View Post
    That idea of Hive Mind is one thing that can by itself be the “essentially antagonist” point. A Hive Mind don’t need a full grown intellect in the collective, the master behind it (if any) can be just as smart as a group of ants, or even less if you have a psionic connection between the members to make them work as a single organism, not different from a creature using it’s jaws to bite, but on a different scale.

    Even a highly intelligent Hive Mind can be a great unquestionable antagonist if it can’t see the characters as equals, like the Zergs and Borgs, that have the single objective of evolve to perfection. What guides them is the final objective, so they get what is needed from the adversaries, learning or absorbing, and than remove the weaklings (in this case entire species).
    Yeah. True. Too true. Lots of potential. Lots of interesting dynamics to this.

    Heck, a side idea, that I just thought of, is that by facing a sapient force the non-sapient Hive Mind might grow and development and gain the ability to think "I AM". Which might require the assimilation of human biomass. Or something. But either way it is an interesting story perspective. Something that could be fun.

    Not to say it doesn't gain sapience and then decide to still eat everything. I mean that is an option. lol.

    But it does make it interesting and a very fun seeming antagonist.

    Leave a comment:


  • Mateus Luz
    replied
    That idea of Hive Mind is one thing that can by itself be the “essentially antagonist” point. A Hive Mind don’t need a full grown intellect in the collective, the master behind it (if any) can be just as smart as a group of ants, or even less if you have a psionic connection between the members to make them work as a single organism, not different from a creature using it’s jaws to bite, but on a different scale.

    Even a highly intelligent Hive Mind can be a great unquestionable antagonist if it can’t see the characters as equals, like the Zergs and Borgs, that have the single objective of evolve to perfection. What guides them is the final objective, so they get what is needed from the adversaries, learning or absorbing, and than remove the weaklings (in this case entire species).

    Leave a comment:


  • Bluecho
    replied
    On another point, monsters that are formed into a hive mind make for good antagonists, if one assumes there is a "Controller" or "Master". Whether this controller is simply a designated member of the species or some other intelligence mastering them, the effect is the same. You don't need to justify why an entire species is hostile and refuses to negotiate. You just need to justify why their master is hostile and unwilling to negotiate. A whole race being evil strains credulity, whereas a single evil individual is almost expected.

    This, incidentally, is also how one could justify throwing killer robots at the PCs. Robots, biological experiments, giant insects brought up from the hollow earth and hypnotized into servitude. Break open any number of comic books from the Silver Age, and it's a gold mine for ideas.

    Leave a comment:


  • Bluecho
    replied
    Originally posted by LordHeru View Post
    Aren't Xenomorphs sentient?
    They are, in the sense that Sentience refers to an organisms ability to feel, act, and respond to stimuli. Earth worms are sentient, for example.

    The real word you're looking for is "Sapience": the capacity for reason, abstract thought, and self-awareness. While we see glimmers of Sapience in some animal species - apes, dolphins, ravens, etc. - we generally see "true" sapience in humans.

    The Xenomorphs sometimes display "cleverness", but they are still, nonetheless, predatory animals. Whatever depths of intelligence they may have is hidden behind the more immediate drives that dictate their every action: to feed, survive, and breed.

    Moreover, YOUR "Xenomorphs" need be as clever as you want them to be. They can exhibit a low cunning but be largely brute beasts, that see all other life forms as nothing but food or "breeding stock". While the players may consider trying to capture or repel such creatures, ultimately when push comes to shove, violence may be necessary, because diplomacy is a non-option. Hungry mountain lions do not parlay, and neither do xenomorphs.

    Leave a comment:


  • Eldagusto
    replied
    Love the Zerg. How About Dragons and Mutant Dynosaaaurs? OR Demons, mindless ones that possess Animals or Humans or Corpses so whoever they possess are already dead by the possession and mutate into monsters?

    Leave a comment:


  • LordHeru
    replied
    Originally posted by Wynterknight View Post
    Some kind of ooze monster, maybe? Maybe a giant amoeba like thing.
    There was also an old (unofficial?) supplement adventure about genetically modified monsters in Antarctica, which were like the Alien if it was crossed with a giant ant. Bugs and oozes tend to make good enemies if you want to avoid moral quandaries.
    BEngiBeasts and other genetically modified killing machines can also be pretty straightforward foes, unless your party decides they want to try to save or tame them.
    Predators like you'd find in Pitch Black or Jaws could also work. I forget if it's 1E or 2E, but one of the gas planets has all of those giant flying creatures, one of which was described as often attacking ships.
    I totally like the idea of Oozes and Slimes being a sort of monster that is fought. I think they are nice beginning tier but upgradable monster types. Plus there is the whole idea of finding a way to farm, one may say 'ranch', resources from Slimes and such.

    Hmm. Will have to look up the monsters in Antartica. I do have to admit it sounds familiar. I think I remember reading something WOD fan made about that, though I don't think it was Trinity related. Still, it sounds fun and something I should look up more.

    The idea of players taming the monsters is an awesome one though that to me is something like the player asks me "hey can I get a tamed monster" and then I as ST work to provide a sort of situation for them.

    The creatures from Pitch Black do work. They are very spider like. Very monstrous and dark. Something that makes you wonder what is going on.

    Originally posted by MoroseMorgan View Post
    Violent invasive species sounds like what you are after.

    Xenomorphs from the Aliens series.

    Would the existence of the Brain Bugs in Starship Troopers make the bugs too sympathetic for you?

    Same with the Zerg and Tyranid Hiveminds?

    Are the Borg too close to zombies for your liking? They kinda run along the same Violent Invasive Species line, only robots.
    Aren't Xenomorphs sentient? That said the idea of a monstrous species that uses Earth life to make itself is interesting. It allows all sorts of things, including we not really being at fault for our fall. That is, say, we explored one of the moons of Jupiter and brought back some sort of genetic sample. Said sample gets broken and infects someone leading to change leading to horrible mutations leading to war. As the thing mutates and expands it gains variations in its form.

    Death to the Arachnids! hehe (That said, no, they aren't too sympathetic, and yeah, they serve as a potential perfect enemy force for players to fight upon arriving at an alien world.

    I like the Zerg, funny enough, so yeah, that is sympathetic - especially how the Cerebrates and such speak and act and seem to have personalities. That said, the idea of them in a campaign is definitely interesting.

    Tyranids are a mix between the Arachnids and the Zerg in most ways. They lack the coolness that is the Overmind though. hehe

    Yeah, not a fan of the Borg. That said they do have a potentail use in a scifi setting as a major threat. Though the unfortunate thing is its hard to have a Borg like force without it seeming to be the Borg.

    But yeah the whole multiple variances - breeds - in such creatures as Zerg or Tyranids or Arachnids do sound intersting. Especially if the species requires boss nodes to allow for command and control. It means that by defeating the boss monster in a zone the players can basically clear the area, allowing for further expansion and habitation.

    I could totally see the potential of having large stretches of the world/continent/region being controlled by the Mysterious Species. By defeating certain Brood Bosses an area can be secured. The first Brood Boss was accidentally defeated when the Humans arrived by either portal or spaceship. This gave them a 'safe' landing zone. One that they can then push outward more by exploring, finding, and defeating the Brood Bosses zone by zone.

    Originally posted by Mateus Luz View Post
    It seams you need a creature to fill the gap as a creature that can be found anywhere and became a recurrent / archenemy. I. This case I would go on a Tyranid / Bug if they just kill people to get more resources and control, or a Zerg / Borg if the idea is assimilation.

    In game terms, I would use the Aberrant descriptions and just say they are not humans (and remove the Qualities and Mutations that would make them Moreno human).
    So thinking about it, the benefit of using those species is that it allows for the simple monster to be fought without question while also potentially enabling for more widespread social or political issues when the group gets higher up. It also allows for the idea of variations while saying said differences hide the fact that they are all a part of a greater race.

    Its very interesting.

    It even works on a more modern day post apocalyptic setting, like I said above with us bringing things from other worlds.

    Aberrant descriptions are perfect as they allow for variable powers in a way that works within game terms.

    I think I am going to need to find some way to expand this into a more nuanced idea. hehe

    Last edited by LordHeru; 08-30-2019, 02:47 PM.

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  • Mateus Luz
    replied
    It seams you need a creature to fill the gap as a creature that can be found anywhere and became a recurrent / archenemy. I. This case I would go on a Tyranid / Bug if they just kill people to get more resources and control, or a Zerg / Borg if the idea is assimilation.

    In game terms, I would use the Aberrant descriptions and just say they are not humans (and remove the Qualities and Mutations that would make them Moreno human).

    Leave a comment:


  • MoroseMorgan
    replied
    Violent invasive species sounds like what you are after.

    Xenomorphs from the Aliens series.

    Would the existence of the Brain Bugs in Starship Troopers make the bugs too sympathetic for you?

    Same with the Zerg and Tyranid Hiveminds?

    Are the Borg too close to zombies for your liking? They kinda run along the same Violent Invasive Species line, only robots.

    Leave a comment:

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