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Enhancement Limits, Mixed Actions and Defense Questions

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  • Graylion
    replied
    Originally posted by Bunyip View Post

    Enhancement aren’t buckets of dice. They’re literally just a number of successes you add after you roll your smaller dice pool.

    In Storypath you’re unlikely to ever roll more than 11 dice, but you’re also reasonably likely to have to consistently roll 6-10 dice. Enhancement comes if you roll any successes from that pool and has nothing to do with making the dice pool bigger.
    Makes competitive power levels less swingy as well. Most time if one side has a really large advantage enhancement/ scale the will win in dice pools. Not every time but most.

    Going from memory it makes me think of Vampire the Masquerade Dominate vs Vampire the Requiem Dominate.

    Masquerade says you can not effect vampires of a higher Blood Potency. Masquerade had no chance.

    Requiem your Blood Potency is part of the roll. Requiem relied on the dice and many times that was very swingy. I have thrown 25 dice with no success!

    Storypath provides a nice balance between them.

    Best regards

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  • Bunyip
    replied
    Originally posted by LordHeru View Post
    Isn't the point of things that if you have too many Enhancements (which add dice) the whole thing goes up Scale, which is a straight up gaming thing rather than a roll thing. Through this one won't have the whole buckets of dice issue that cropped up in previous edition.
    Enhancement aren’t buckets of dice. They’re literally just a number of successes you add after you roll your smaller dice pool.

    In Storypath you’re unlikely to ever roll more than 11 dice, but you’re also reasonably likely to have to consistently roll 6-10 dice. Enhancement comes if you roll any successes from that pool and has nothing to do with making the dice pool bigger.

    Leave a comment:


  • MoroseMorgan
    replied
    In mixed actions the enhancement is divided up among the applicable actions.

    It's under the Enhancement section on page 71. Sometimes Core refers to mixed actions as "doing two things at once"

    "If doing two things at once, the player divides their Enhancements and uses the successes toward accomplishing the tasks relevant to them."

    Leave a comment:


  • LordHeru
    replied
    Isn't the point of things that if you have too many Enhancements (which add dice) the whole thing goes up Scale, which is a straight up gaming thing rather than a roll thing. Through this one won't have the whole buckets of dice issue that cropped up in previous edition.

    Leave a comment:


  • Mateus Luz
    replied
    1) The only time any enhancement on core and Aeon that the bonus is inevitably higher than 5 is when dealing with the energy attacks. And to be fair, the reason for that is because you are doing 2 things at same time, activating and attacking, as you must spend the successes on activating, going thru defence and doing the attack stunts. You will notice that it don’t happen when the attacker create a weapon as an action and attack with it as another action.

    I personally would use the limit of 5 in any situation except for those specific powers, but it would be a house rule.

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  • Bunyip
    replied
    1) Trinity Core and AEon don’t impose an Enhancement limit, and the Psi power system works off this for many of its effects. The Aberrant drafts have included (for that game) a section imposing a max +5 limit from sources except Scale.

    2) I need to re-read the section before I answer.

    3) This is entirely situation dependent. If the character is bracing to take the hit before responding with his counterattack - probably Stamina. As Florin says, if he waits until the last moment before ducking out of the way - Composure or Resolve.

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  • Florin
    replied
    #3: Whatever fits for the situation. Do you continue to fight through taking punches from your opponent? That could be Stamina, Composure, or possibly Resolve. Do you hold your ground until the attacker commits to their attack and then dodge? That could be Composure or Resolve.

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