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  • Astromancer
    started a topic What do we want next?

    What do we want next?

    What it says on the tin. Do we want the next Trinity release to be the 1920s-30's setting (Adventure!), a Time War, a far future setting, and ancient past setting, an Historical? What do we want? I've got my copy of the Core Book and Aeon, and I'm signed up and paid up for Aberrant. What do we want to be next in the pipe.

    Myself, either Adventure!, a far future ( maybe Vega is the pole star as it would be in 14,000AD), or a Time War, would be cool.

    Now tell us your hopes and desires.

  • Zeea
    replied
    Originally posted by johntfs View Post

    I'll try to find it. To be fair, I don't want to specifically use Lovecraft's Mythos simply because of how over used it already is. I want to integrate cosmic horror elements into Trinity to a certain extent but I don't want it to become Cthulhu Calls to Trinity or something especially not at first. For one thing, there's plenty of cool other stuff in Trinity. For another, Trinity is about Hope and Optimism. Lovecraft's cosmology is about as hopeless/depressing as you can get.

    A lot of it would be hints, clues, indications. The sub-Aberrant that doesn't seem to be part of any known Aberrant. The biotech lab whose "bio" seems really freaky. The intternet/opnet meme that really does seem to be driving people to kill - or do other things. The Aberrant cult centered on an "Aberrant" nobody recognizes - including other Aberrants. Basically small, seemingly disconnected bits that don't fit, that indicate something weird. Something other.

    And as things come together the characters slowly realize that they're dealing with a new power - or, really, a very old power. That some of their enemies are part of that power. That some of their allies are part of that power ("Of course I don't want the Aberrants to take over the Earth. I need the Earth to be intact when we eventually feed it to The Screaming Light.") That others of their enemies might be their (temporary, conditional) allies (It's not like Sandoval Gutierrez wants the Earth to be fed to The Screaming Light or any other paradimensional horror - especially while he's on it) Figure a lot of things dealing with monsters and agent with the occasional need to prevent somebody from bringing, say, The Needful Abyss to Earth to sate its hunger on... London or something. The eventual idea would be for the character to learn, grow strong and perhaps achieve Tier 3.

    Then they can visit The Screaming Light and the Needful Abyss to kick their furniture around.
    This is awesome stuff. I really like the hints you're suggesting there, especially.

    Leave a comment:


  • johntfs
    replied
    Originally posted by Astromancer View Post

    Find a PDF of Eldritch Skies. It's a sci fi setting useing Lovecraft's cosmology. Even if you don't like the game, for you it will be inspirational.
    I'll try to find it. To be fair, I don't want to specifically use Lovecraft's Mythos simply because of how over used it already is. I want to integrate cosmic horror elements into Trinity to a certain extent but I don't want it to become Cthulhu Calls to Trinity or something especially not at first. For one thing, there's plenty of cool other stuff in Trinity. For another, Trinity is about Hope and Optimism. Lovecraft's cosmology is about as hopeless/depressing as you can get.

    A lot of it would be hints, clues, indications. The sub-Aberrant that doesn't seem to be part of any known Aberrant. The biotech lab whose "bio" seems really freaky. The intternet/opnet meme that really does seem to be driving people to kill - or do other things. The Aberrant cult centered on an "Aberrant" nobody recognizes - including other Aberrants. Basically small, seemingly disconnected bits that don't fit, that indicate something weird. Something other.

    And as things come together the characters slowly realize that they're dealing with a new power - or, really, a very old power. That some of their enemies are part of that power. That some of their allies are part of that power ("Of course I don't want the Aberrants to take over the Earth. I need the Earth to be intact when we eventually feed it to The Screaming Light.") That others of their enemies might be their (temporary, conditional) allies (It's not like Sandoval Gutierrez wants the Earth to be fed to The Screaming Light or any other paradimensional horror - especially while he's on it) Figure a lot of things dealing with monsters and agent with the occasional need to prevent somebody from bringing, say, The Needful Abyss to Earth to sate its hunger on... London or something. The eventual idea would be for the character to learn, grow strong and perhaps achieve Tier 3.

    Then they can visit The Screaming Light and the Needful Abyss to kick their furniture around.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by johntfs View Post

    I don't about next, but one thing I'd like to get eventually is something that works as magic/occult. Maybe set around a prehistoric Atlantis/Hyborea/etc.

    One thing I plan to do when I finally put together a campaign is to incorporate the idea of Para-quantum. Aberrants/Novas use Quantum, pulling their power directly from the stuff that allows our reality to exist. Perhaps because they pull power from a reality that they're part of, they're susceptible to alteration through Corruption. Psions/Psiads use sub-quantum, somehow pulling power from below the Planck limit. Talents (unconsciously) use Flux or perhaps a better term might be sur/super-quantum, pulling energy from universes near and similar to our own. So magicians/occultists, hmm, how about Dimensioners? Dimensioners would use Paraquantum, energy, pulling power from universes accessible to but very different from our, with different physics, alien concepts even more alien beings.

    There wouldn't necessarily be completely unique effects for Para-quantum. There's plenty of overlap in terms of effects between the current abilities. The differences come from their trappings and associated effects. To see in the dark, a Talent might use Super-science to build special glasses; a psion/psiad might use the EK Photokinetic mode, EM Sight; a nova simply have Mega-Perception with the Enhancement, Electromagnetic Vision (or whatever the Trinity Continuum version becomes); and a Dimensioner might invoke "Blindsight" which causes her to see Darkness as a kind of light (while conversely seeing bright light as darkness).

    Para-quantum would be a way to bring in concepts from Call of Cthluhu or Dark Conspiracy. There are other worlds, other realities than this one. Some of them know about us. And they hunger. For us.

    Those weird things with the bug-eye that spat acid? Maybe those were just some kind of sub-aberrant mutation. But maybe they were from Somewhere Else. Plus, stuff like that gives you a way to provide situations for your Tier 3 (4?!) characters to mess with.
    Find a PDF of Eldritch Skies. It's a sci fi setting useing Lovecraft's cosmology. Even if you don't like the game, for you it will be inspirational.

    Leave a comment:


  • johntfs
    replied
    Originally posted by Astromancer View Post
    What it says on the tin. Do we want the next Trinity release to be the 1920s-30's setting (Adventure!), a Time War, a far future setting, and ancient past setting, an Historical? What do we want? I've got my copy of the Core Book and Aeon, and I'm signed up and paid up for Aberrant. What do we want to be next in the pipe.

    Myself, either Adventure!, a far future ( maybe Vega is the pole star as it would be in 14,000AD), or a Time War, would be cool.

    Now tell us your hopes and desires.
    I don't about next, but one thing I'd like to get eventually is something that works as magic/occult. Maybe set around a prehistoric Atlantis/Hyborea/etc.

    One thing I plan to do when I finally put together a campaign is to incorporate the idea of Para-quantum. Aberrants/Novas use Quantum, pulling their power directly from the stuff that allows our reality to exist. Perhaps because they pull power from a reality that they're part of, they're susceptible to alteration through Corruption. Psions/Psiads use sub-quantum, somehow pulling power from below the Planck limit. Talents (unconsciously) use Flux or perhaps a better term might be sur/super-quantum, pulling energy from universes near and similar to our own. So magicians/occultists, hmm, how about Dimensioners? Dimensioners would use Paraquantum, energy, pulling power from universes accessible to but very different from our, with different physics, alien concepts even more alien beings.

    There wouldn't necessarily be completely unique effects for Para-quantum. There's plenty of overlap in terms of effects between the current abilities. The differences come from their trappings and associated effects. To see in the dark, a Talent might use Super-science to build special glasses; a psion/psiad might use the EK Photokinetic mode, EM Sight; a nova simply have Mega-Perception with the Enhancement, Electromagnetic Vision (or whatever the Trinity Continuum version becomes); and a Dimensioner might invoke "Blindsight" which causes her to see Darkness as a kind of light (while conversely seeing bright light as darkness).

    Para-quantum would be a way to bring in concepts from Call of Cthluhu or Dark Conspiracy. There are other worlds, other realities than this one. Some of them know about us. And they hunger. For us.

    Those weird things with the bug-eye that spat acid? Maybe those were just some kind of sub-aberrant mutation. But maybe they were from Somewhere Else. Plus, stuff like that gives you a way to provide situations for your Tier 3 (4?!) characters to mess with.
    Last edited by johntfs; 11-12-2019, 05:19 PM.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Dataweaver View Post
    You do know that there's a book in the works right now that's essentially going to cover this, right? Not necessarily the “future fate” part; but “what colonies are out there during the Æon era” part.
    That I knew. It's the idea of the same worlds in three different periods I'm suggesting.

    Leave a comment:


  • Dataweaver
    replied
    You do know that there's a book in the works right now that's essentially going to cover this, right? Not necessarily the “future fate” part; but “what colonies are out there during the Æon era” part.

    Leave a comment:


  • Astromancer
    replied
    One thing I would love after the the Aberrant and Far Future games are printed is a book of about five to six worked examples of worlds colonized in the 2030-2050 period. Each world should have a section on settlement, the colony's condition in 2123, and it's status in the far future. Example: Planet New Plymouth settled by warp gates created by Novas in the 2040's. Different cultural groups among the settlers feel slighted or threatened by the divisions of territory and resources. In 2123, hostilities between different language and religious groups on the main continent. The American, Irish, Welsh, Korean, and Czech, groups, settled on large islands in the southern ocean are isolationist. In the far future, a post-apocalyptic land of primitive tribes in the North. Peaceful advanced societies in the southern Ocean.

    Leave a comment:


  • LordHeru
    replied
    I would really love an Aberrant book with various alternate futures arrayed them, like the chapter of Psions in the Modern Day but more. The fact that 2e is a Continuum is great, but now I wish we would have more support for seeing that continuum in action.

    By the way, this could alternately be done by having another 'major' game line within the Trinity Continuum that is clearly outside of the linear timeline path of Adventure! Aberrant Aeon. Like maybe a post-modern one that is steamship and skyships or even a modern setting where Talents are basically like the Solar Exalted in terms of Gifts that become very very visible. Just sayin.

    That all said what I really wish was that I was rich and could say "Hey Onyx Path here is a million dollars, write many more Trinity Continuum books!" Alas I am not rich and thus cannot do that.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Zeea View Post
    It might be a little too niche, but I'd love a book that covers the various Aberrant takeovers of colonies to make them playable. Like, the Space Brigard, the stuff on Alpha Centauri, etc. Being a resistance group member or a time traveling interloper in those events would be really cool.
    I like this idea. It does add to playablity.

    Leave a comment:


  • Zeea
    replied
    It might be a little too niche, but I'd love a book that covers the various Aberrant takeovers of colonies to make them playable. Like, the Space Brigard, the stuff on Alpha Centauri, etc. Being a resistance group member or a time traveling interloper in those events would be really cool.

    Leave a comment:


  • No One of Consequence
    replied
    Hmm.

    personal preference: Adventure!, Æon, Aberrant, in that order. Then one of the new settings.

    For Æon, a world guide, an orders guide, a tech guide, a space guide, and an antagonists guide.
    For Aberrant, a big collection of factions/npcs that you can mix and match as needed to create the sort of setting you want; maybe a series of them, themed after science/tech research &exploration, social politics & celebrity, physical conflict & stryfe, crime & conspiracy, and so forth.
    For Adventure!, a world guide that includes lost worlds and other oddities, some sort of faction guide, a pulp science tech guide, and some sort of chronicle guide that looks at running decades long games where the PCs might radically alter history.

    And currently pondering the idea of Aquarius, a late 60s/early to mid 70s setting involving New Age psychics, alien astronauts, and the like.

    Leave a comment:


  • Astromancer
    replied
    Originally posted by Bunyip View Post

    Earth and Luna.
    Grand! I hope the maps and political details are well fleshed out.

    Leave a comment:


  • Bunyip
    replied
    Originally posted by Mateus Luz View Post

    As I understand, Terra Firma is all about Earth during Aeon Era.
    Earth and Luna.

    Leave a comment:


  • LordHeru
    replied
    Originally posted by Mateus Luz View Post

    As I understand, Terra Firma is all about Earth during Aeon Era.
    Oh I didn't know that. (or maybe I did but I forgot, lol) So when it comes to Aeon besides the Core we get a book about space and a book about Earth and a book about tech/psiads/and superiors. That is a pretty awesome starting set. But even more if the other two are as good as Aeon Aexpansion then they are going to be mighty fine, mighty fine indeed.

    Leave a comment:

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