Sorry, I have another rules query. How does Blink work?
... normally, if a character is attacked they roll Resolve, Stamina or Composure and successes generated are spent on stunts. One of which is dodge which adds successes spent to defence, which is the difficulty needed to hit them with the attack.
With Blink a teleporter adds a new defensive stunt, so do they buy this with their resolve/stamina/composure roll successes which then let's them make a Psi+Translation roll to determine the effect of the outcome? If so what is the cost of this stunt? 0?
Does the teleporter have to take an action to activate blink, and that action makes the defensive stunt available to them? If so, for how long and what is the stunt cost?
Or does the teleporter have to use their action to use blink that turn, a little like a total defence action but using psi+translocation instead?
Or something else entirely?
Thanks
... normally, if a character is attacked they roll Resolve, Stamina or Composure and successes generated are spent on stunts. One of which is dodge which adds successes spent to defence, which is the difficulty needed to hit them with the attack.
With Blink a teleporter adds a new defensive stunt, so do they buy this with their resolve/stamina/composure roll successes which then let's them make a Psi+Translation roll to determine the effect of the outcome? If so what is the cost of this stunt? 0?
Does the teleporter have to take an action to activate blink, and that action makes the defensive stunt available to them? If so, for how long and what is the stunt cost?
Or does the teleporter have to use their action to use blink that turn, a little like a total defence action but using psi+translocation instead?
Or something else entirely?
Thanks
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