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  • Originally posted by Shalmaneser View Post
    If humans eventually "persuade" a Doyen to part with the secrets of the Prometheus chamber and make one without the one-Aptitude limitation, what's the most likely outcome? Would it be the Doyen-equivalent one at 7+others at 5 or something unique to humanity?
    That’s far too speculative to be a dev question. Go answer those questions for your own game.


    Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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    • Can I ask what buying extra dots in Digital Manipulation (Mega-Edge: 12pts per dot) is meant to do when the only benefit given is substituting for Intellect (Attribute: 10pts per dot) or Technology (Skill: 5pts per dot) in the Intellect+Technology roll to activate/use the power. It is straight up better mathematically to just buy the one dot of Mega-Edge and pay XP to improve Intellect/Technology instead. Was there something cut out of the power in editing?

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      • While re-reading the super-science rules for Æon, I found this nugget :

        The Rank 6 items that Tier 3 psions can create are described in a later supplement.
        From what I recall of the Monday Meeting Notes, I thought that (sadly) the only things left in the works for the Æon era were novels.

        Is there a (or several) sourcebook(s) in the works, or is this referring to another book that's already out ?

        Thanks !

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        • Originally posted by Trianoma4Evah View Post
          While re-reading the super-science rules for Æon, I found this nugget :

          From what I recall of the Monday Meeting Notes, I thought that (sadly) the only things left in the works for the Æon era were novels.

          Is there a (or several) sourcebook(s) in the works, or is this referring to another book that's already out ?

          Thanks !
          It’s not in any supplement so far, but that doesn’t mean it won’t ever happen. As for what books are coming for Aeon, you may be confusing the Kickstarter fulfilment with general supplement production. The Kickstarter has successfully released all achieved products, with the last being the novels. Aeon itself has had a healthy post-Kickstarter life with many supplements released. Mission Statements, the organizations sourcebook, is still in the production pipeline at the moment. Other TC lines are getting more products as well and there are only so many writers/artists/developers to pull it all together.


          Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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          • So, somebody on Page 6 already asked this question but since no one answered and I'm wondering the same thing, I guess I'll ask that question too.

            On page 104 of the Core Rulebook,the Establish Grapple stunt states that its Success cost is "Variable."
            The Grappled rules on the same page state that breaking a grapple is an opposed roll, with no mention of an established Successes cost or modifier or anything.

            Soooooo, how much does the Establish Grapple stunt cost? I know in Scion 2E it sets the Difficulty of breaking the Grapple, but that's not how it works in this game.

            Bonus question: Why is there no combined Errata document? That would be really convenient.

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            • Originally posted by The Voice View Post
              On page 104 of the Core Rulebook,the Establish Grapple stunt states that its Success cost is "Variable."
              The Grappled rules on the same page state that breaking a grapple is an opposed roll, with no mention of an established Successes cost or modifier or anything.

              Soooooo, how much does the Establish Grapple stunt cost? I know in Scion 2E it sets the Difficulty of breaking the Grapple, but that's not how it works in this game.
              Grapple is effectively a 0 cost stunt. If you overcome your opponent’s Defense, you can fling your limbs around them and initiate the grapple. This essentially locks you and them into a mini game where you’re moving or dragging each other around, or breaking free.

              Edit to add: I should note that this doesn't preclude various characters/creatures having specific features that make Grapple harder, hence the 'Variable' aspect. A slime covered creature may increase the difficulty of any grappling attempts by 2, by way of example, which would make the Grappling stunt cost an additional 2 successes over Defense, if you wanted to buy it. Similarly, an aberrant may have a phase shift power that makes physical objects slide through them, or a frictionless mutation which makes them nearly impossible to grasp.
              Last edited by Bunyip; 05-30-2022, 02:08 AM.


              Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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              • Re: Aeon. The Level 2 Transmassion power Relay Person permits a resistance roll to avoid being involuntarily teleported. The Level 4 Transmit Person doesn't have one in the description- is the target simply out of luck?

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                • Originally posted by Shalmaneser View Post
                  Re: Aeon. The Level 2 Transmassion power Relay Person permits a resistance roll to avoid being involuntarily teleported. The Level 4 Transmit Person doesn't have one in the description- is the target simply out of luck?
                  You’ll need to exercise some SG discretion on these cases. Firstly, Transmassion 2 doesn’t allow a ‘resistance roll’, it allows an attempt at the ‘roll away’ defense stunt. You’re not resisting the jump, you’re trying to get out of the teleporter’s range/grasp before the port takes place.

                  Transmassion 4 doesn’t include this by default because the teleporter has to spend several rounds in intense concentration before the port occurs. So, if the unwilling ‘victim’ doesn’t want to be teleported they have sufficient time to just walk away, no ‘roll away’ stunt required. But, say the victim is restrained and they spend the first of those several rounds freeing themselves, and they get free just before the teleport occurs, then certainly allow them to attempt a’ roll away’ defensive stunt to throw themselves clear.


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