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  • #76
    Originally posted by Shisumo View Post
    Can Telekinesis be used to grapple someone?
    Yes. TK 2, Remote Hands. Note that it uses Psi instead of Might so adjust in the Grapple rules as well.

    Originally posted by Shisumo View Post
    Lift them off the ground to keep them from being able to move around, etc?
    Yes. TK 4, Kinetic Enhancement, refer the second paragraph of the system.


    Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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    • #77
      Here goes:
      Shameless Lying Smile the Talent Gift on page 214 in the Core Book... how does it work exactly?
      The description is easy enough, but the potential implications are another thing.

      So, here's the rub:
      How far goes that talent?
      Can a Talent put suggestions into people that are potentially far reaching and life altering or not?
      Can he spin stupid stuff like "you drank truth serum and have to answer honest to god"?

      I mean, could be pretty useful in the hands of a creative player, while in the hands of another it's just adding dice and complications.
      If for instance are suggestions are a possibility there is the option to turn a person into a manchurian candidate or a sleeper agent.
      Sure that would take a bit of time and cost Inspiration, but that's hardly a barrier.

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      • #78
        Originally posted by Bhurano View Post
        Here goes:
        Shameless Lying Smile the Talent Gift on page 214 in the Core Book... how does it work exactly?
        The description is easy enough, but the potential implications are another thing.

        So, here's the rub:
        How far goes that talent?
        Can a Talent put suggestions into people that are potentially far reaching and life altering or not?
        Can he spin stupid stuff like "you drank truth serum and have to answer honest to god"?

        I mean, could be pretty useful in the hands of a creative player, while in the hands of another it's just adding dice and complications.
        If for instance are suggestions are a possibility there is the option to turn a person into a manchurian candidate or a sleeper agent.
        Sure that would take a bit of time and cost Inspiration, but that's hardly a barrier.
        It's lying, not mind control. Even in the hands of a creative player, it's still just dice and Complications. Having a bonus to lie doesn't mean the huge lies don't have their own Difficulties and Complications to overcome.

        The Talent with this can lie through their teeth and seem 100% convincing, but that doesn't make it true. And the more easily disprovable the lie, the harder it's going to be for the Talent to sustain. Even if a target is completely convinced they're still going to react in their own ways that might not be precisely what the Talent intends. And the final limitation - it lasts for a scene, after which the target might still believe the lies but they're more easily disprovable.

        Also, lying usually comes under the Influence systems, which specifically allow the victim to reject the Influence if they want. This will give the Talent Consolation, but it's not going to make automatic sleeper agents.

        Basically, if the Talent's lies are fun and advance the game, regardless of how influential they are, go with it. If they're too far, they won't work.


        Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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        • #79
          In page3 104 of the Core Rulebook ,under Establish Grapple, it states that the successes needed are variable.
          Under the Grappled rules on the same page, it is stated that breaking/reversing a grapple is a contested Athletics+Attribute.

          But I cannot find the successes needed to establish the grapple...

          Thanks!

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          • #80
            Hello again... :-)
            A question regarding indirect damage (pag. 108.109 Core). On page 109 it is stated that by rolling Stamina+Resolve, a character can reduce the Injury Conditions taken by the source of damage. But what is the difficulty of the roll? The Damage Rating itself?

            Thanks again!

            Comment


            • #81
              Originally posted by Bunyip View Post

              It's lying, not mind control. Even in the hands of a creative player, it's still just dice and Complications. Having a bonus to lie doesn't mean the huge lies don't have their own Difficulties and Complications to overcome.

              The Talent with this can lie through their teeth and seem 100% convincing, but that doesn't make it true. And the more easily disprovable the lie, the harder it's going to be for the Talent to sustain. Even if a target is completely convinced they're still going to react in their own ways that might not be precisely what the Talent intends. And the final limitation - it lasts for a scene, after which the target might still believe the lies but they're more easily disprovable.

              Also, lying usually comes under the Influence systems, which specifically allow the victim to reject the Influence if they want. This will give the Talent Consolation, but it's not going to make automatic sleeper agents.

              Basically, if the Talent's lies are fun and advance the game, regardless of how influential they are, go with it. If they're too far, they won't work.
              Thank you, much appreciated.
              Those clarifications are EXTREMELY helpful.

              Comment


              • #82
                Is it allowed to write Adventure! themed shortstories to put on storypath nexus?

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                • #83
                  Originally posted by Robert D View Post
                  Is it allowed to write Adventure! themed shortstories to put on storypath nexus?
                  You can read the Storypath Nexus Community Content Guidelines here: https://support.drivethrurpg.com/hc/...ram-Guidelines

                  Note that Adventure! is listed in the "Unavailable Games" section.


                  Ian A. A. Watson
                  Onyx Path Community Manager
                  Trinity Continuum Content Lead

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                  • #84
                    Originally posted by IanWatson View Post

                    You can read the Storypath Nexus Community Content Guidelines here: https://support.drivethrurpg.com/hc/...ram-Guidelines

                    Note that Adventure! is listed in the "Unavailable Games" section.
                    Thank you Ian! will do!

                    Comment


                    • #85
                      On the off-chance that the Aberrant developers are still developing:

                      I had a minor idea I wished to share, in the hopes it might be helpful in some way. My thought was this: Perhaps we could tweak/modify Dense Flesh so that every third dot, instead of another Health Level, gave it's user a level of Hard Armor: basically, it could negate the first complication due to physical injury during the combat at Dot 3, two Complications at Dot 6, and three at Dot 9. Then, you could remove that as an option from Durability, leaving it as Soft Armor to reskin as either hard to land a damaging blow on (the Tank Option) or connect it to Mega-Dexterity as the Speedster Option. This nicely separates the two of them, makes Dense Flesh a bit more robust, and makes Durability more flexible.

                      On the subject of Durability, what separates it from Skin Armor, besides having to pay for Skin Armor which, IIRC, isn't on all the time. Has that been looked at during the revisions?

                      Anyway, on the off-chance someone checks this out, hope everything is proceeding smoothly, and hope to hear from you soon.

                      Comment


                      • #86
                        Originally posted by SpectacularTentacular View Post
                        On the off-chance that the Aberrant developers are still developing:
                        As per the Monday Meeting Notes, Aberrant is in layout. I doubt its developers are looking to change any systems - or anything - right now.


                        Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

                        Comment


                        • #87
                          Form Mastery lets you buy a form based on Chimera. Chimera lets you build a weapon whose enhancements are determined by the number of successes spent on it. Form Mastery costs 1 xp per 2 successes required. So, for the price of a path dot, you could build a form with a weapon with 35 enhancement plus at least 4 points of tags. That would make it one of the most powerful base scale weapons in existence. Should there be any kind of limit to the number of successes you buy with Form Mastery? (I was thinking a total number of successes equal to Psi+Mode.)

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                          • #88
                            More a potential errata question regarding the Aeon era world map:

                            - The world map shows this huge chunk of quantum flux corruption in Argentina, yet the rest of the book refers specifically to the Venezuelan Plaguelands. Map error and the big red blotch should cover most of Venezuela except for the coastline?
                            - Same question for La Blessure. The book advises the corrupt zone stretching from France to Belgium with some impact in the Netherlands. Map shows it in northwestern France instead of northeastern. I imagine the red blotch should be in the area of Paris stretching east? Would make sense as the wind at that latitude blows from west to east and would shower any debris breaking off the falling station in an easterly direction.

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                            • #89
                              Originally posted by KarlB View Post
                              More a potential errata question regarding the Aeon era world map:

                              Map error
                              Some areas were inadvertently left off the map, yes.


                              Ian A. A. Watson
                              Onyx Path Community Manager
                              Trinity Continuum Content Lead

                              Comment


                              • #90
                                What mode or combination of modes would be used to create coherent sound- music, voices, or anything more than random noise?

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