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Visualising the world

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  • Visualising the world

    How do you describe what the setting looks like to the players? Are there any good pieces of writing that help me out here?
    I'm talking about standard clothing (not just armour), what cities and buildings look like, what it's like travellingo n roads? What do cars look like etc?
    Stuff people would take for granted if they actually lived there
    Thanks

  • #2
    Which aspect of the setting? The modern setting from the Trinity Continuum core looks just like our world.


    Ian A. A. Watson
    Onyx Path Community Manager
    Trinity Continuum Content Lead

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    • #3
      Sorry, I meant the Aeon setting

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      • #4
        You should probably design it the way you and your players would like it to look. Take one of your favourite science fiction worlds and tell them it is more or less like that. I haven't run Aeon myself but if I did I would probably imagine Mass Effect but more grimy and run-down.

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        • #5
          Surely there is an intended design aesthetic.

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          • #6
            Just speaking personally and off the top of my head, to some degree or another:

            North America, which is one of the easiest as semi-dystopian post-cyberpunk is fairly prevalent in science fiction cinema from the past three decades. My own take involves a lot of lifting from Blade Runner (1982), District 9 (2009) and Chappie (2015) [while these are set in early 21st century South Africa, a lot of what they deal with and the visuals fit aspects of Aeon's North America], Elysium (2013), and to a lesser degree Total Recall (1990), AI (2001), RepoMen (2010), Dredd (2012), Pacific Rim (2013)[mainly the wall-construction stuff at the beginning], Robocop (1987), Real Steel (2011), Hardcore Henry (2015), Upgrade (2018), and Demolition Man (1993).

            South America is a little harder, as in Aeon it is an economically booming powerhouse, effectively part of the new First World. My own imagination tends to borrow certain aspects of Avatar (2009) and Zootopia (2016) [especially the incorporation of the living plant life/biosphere with architecture and civil design], as well as the conceptual work of architect Vincent Callebaut. Also Siamak Hariri's Baha'i Temple of South America in Chile.

            Africa is the same as South America, now part of Aeon's First World. The nation of Wakanda from Black Panther (2018) is an obvious source of imagery. Also a lot of the film's concept art for the nation and how it looked is available online. I also draw some inspiration from some of the glimpses Star Trek: The Next Generation and Deep Space 9 gave of Earth, and some of the more futuristic-looking architecture you see in parts of Southern Asia and the Middle East.

            Australia is also First World, or at least extremely close to it. If North America is the semi-dystopian sci-fi films, then Australia is the semi-utopian ones. I tend to pick and choose the cooler bits from stuff like Minority Report (2002), I, Robot (2004), Big Hero 6 (2014), Guardians of the Galaxy (2014) [the Xandar stuff], Pacific Rim (2013) [the more military oriented parts], Lockout (2012), and a lot of the Star Trek: The Next Generation and Deep Space Nine era glimpses of Earth.

            Europe is the worst off, really. Stuff like Doomsday (2008), Terminator: Salvation (2009), 9 (2009), Metropia (2009), The Book of Eli (2010), Monsters (2010), The Darkest Hour (2011), Hell (2011)[especially fitting as it was made and set in Germany], Automata (2014), Dawn of the Planet of the Apes (2014), Hardcore Henry (2015), Chappie (2015), and Mad Max (1979) all offer ideas and images. Also photos and film footage of Europe - especially Germany - at the end of WW2 and in the late 40s. This is the really busted up parts though. The better areas resemble some of what you see in North America, just with a bit more Continental design style.

            This isn't touching on anime or video games. I'm also omitting Asia and the Moon, mostly because I've sadly never done a lot with them anytime I've done anything with Aeon over the past twenty years.

            Added: I also lift a lot of stuff from The Fifth Element (1997), as it's very pretty, and runs the gamut from middle class metropolis apartment living and middle of nowhere archeological dig to high class luxury vacation resort and high tech labs.
            Last edited by No One of Consequence; 02-18-2020, 06:30 PM.


            What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
            Voltaire, "Tolerance" (1764)

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            • #7
              Originally posted by ghost whistler View Post

              Stuff people would take for granted if they actually lived there
              In most parts of the world: You are always connected, The Agent of your Minicomp you have since your teens, knows you maybe better than your friends and family. You are used to rely on your Agent to handle everyday stuff. It´s mostly always on. When you are talking with a friend when to meet, it will discretly show automatically your available time slots. When you agree on a time it´s automaticaly in your calender, and the minicomp might have even analyzed you voice pattern, to discern how eager you are to comit to the date with your friends. You don´t own a car.
              Awelfare state. A "Fulltime Job" is about 20-25 h a week. You expect to live up to the age of 130 years. People who are 150, are the old 100 year olds. You have a hobby that consumes a lot of your time. In Nihon and Brazil or Oceania noone is to suprized that your skin is green or even if you have cat ears. You hardly have met any Psion except for the Vitakinetict that healed your Asthma as a child. But the orders are everywhere. Augemented Reality is everywhere. You probably have contacts that, if you focus on a thing or person it will display all public information.
              Biotec is chic! But in many cases it´s not a moral choice but an asthetic one.
              The chaos of the past at first initiated a kind of neotribalism. Many fashion designs are very regional and many people look for fashion inspiration to Brazil, the UAN.
              Hard-tech cybernetics - especially visible ones - are suspious or perceived as plain ugly. Someone with an hardtech replacement arm must be from the lower levels of luna or from central europe and potenitally is a criminal.
              China is still an one-party system with more or less semi-authoritarian regime, but is perceived as a benevolent one. They are the world police. They hardly use force.
              FSA is not openly fascist. If you are rich enough you can do almost do all the same stuff you could do everywhere. But the Military is everywhere. They conquered most of Canada and Mexico jsut a few years back. "Hunting parties" of the Military go into the blight and like to kill anyone they see. Instead of neutralizing the pre-abberants with an expensive procedure, they are jsut rumours. But you don´t see it in the vids.

              People are not comically evil nor good.

              The worldwhide mood is mostly: optimistic - Humanity is getting to the stars, Europe and the former US are rebuilding, most of the world is progressing also. The last war was long ago.

              An Abberant is an hellscape-level boogeyman to most. And worst: Anyone could become one.




              Emigrated successfullly from the "old" to the "new" sandboxy World of Darkness. Mostly playing Requiem, Awakening and the Lost.
              Likes cheesecake

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              • #8
                Maekkel made a great description.

                I would change the interaction with Psions in my game.

                Psions are rare, but there are a good amount of them and they do a lot of moving around, enough to most people have interacted with more than a few of them thru their lives, not personal relations, off course, but interacting casually. There are Legionnaires doing the recruit process in schools the same way the military does in US today, Rexes do a lot of health campaigns, much like those for vaccination and people awareness about some diseases. Teleporters probably can be seen once in awhile in the town centers and maybe even be contracted for long jumps if you have enough money (they are “everywhere”, or the closest to everywhere anyone will ever be).

                If you live in Luna or some big city you probably met a few of them on their daily lives, like shopping and traveling.

                If you live in a colony you probably consider at least one Psion a known person, maybe the Psion even know your name.


                The proper answer to “Hello There” is, obviously, “General Kenobi”.
                Fists of Flux - Inspired and Powered Martial Arts for Talents
                https://www.drivethrurpg.com/product.../Fists-of-Flux

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                • #9
                  Vacationing tourists wanted for Glass Domed Utopia in Russian Freezer: https://taboodada.wordpress.com/2011...-city-siberia/

                  An April Fools piece from 2011. A decent visual of what martian and lunar settlements might look like. Or indeed Siberia.

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