Hello
I´m trying to figure out the character creation/advancement.
Paths:
First you apply Origin, Role and Society path.
This seems quite straightforward each one give you 3 dots to allocate to the preferred skills, and a connection at 1 dot and and Edge. If skills hit level 3 you also pick a trick and speciality.
1) Is it possible to put skilldots from different paths that "share" a skill to it? And thus make a character with a Skill at 5, without the 6 free dots?
2) It seems better to invest in Path Ratings than individual skills/specialities/edges. As a dot of a path is cheaper than buying the skills/edge just by itself with the added benefit of getting a connection dot.
-- This seems to be quite exploitative. as you can easily have all 3 path cover 12 different skills.
-- Connections: If i advance in a path, must the new dot be in the existing connection? or can it be in another one?
3) Buying additional (society/different) paths lay the other one dormant? I.e. is the old one blocked to be advanced?
4) Skill tricks are very, very valuable. it seems to be it´s better to learn each skill at 3+, instead going to an Jack-Of-All-Trades approach. Is this a design choice to favour specialized/competent character than non-focused ones?
Favoured Approach:
- You can change your favourite approach... does it subtract the dots gained before and relocates them to the new favourite approach? Or do I +1 dot in each of the new favourites?
I´m trying to figure out the character creation/advancement.
Paths:
First you apply Origin, Role and Society path.
This seems quite straightforward each one give you 3 dots to allocate to the preferred skills, and a connection at 1 dot and and Edge. If skills hit level 3 you also pick a trick and speciality.
1) Is it possible to put skilldots from different paths that "share" a skill to it? And thus make a character with a Skill at 5, without the 6 free dots?
2) It seems better to invest in Path Ratings than individual skills/specialities/edges. As a dot of a path is cheaper than buying the skills/edge just by itself with the added benefit of getting a connection dot.
-- This seems to be quite exploitative. as you can easily have all 3 path cover 12 different skills.
-- Connections: If i advance in a path, must the new dot be in the existing connection? or can it be in another one?
3) Buying additional (society/different) paths lay the other one dormant? I.e. is the old one blocked to be advanced?
4) Skill tricks are very, very valuable. it seems to be it´s better to learn each skill at 3+, instead going to an Jack-Of-All-Trades approach. Is this a design choice to favour specialized/competent character than non-focused ones?
Favoured Approach:
- You can change your favourite approach... does it subtract the dots gained before and relocates them to the new favourite approach? Or do I +1 dot in each of the new favourites?
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