On page 92 of TC:Core the following passage is found:
"A mundane character may have up to twice her
Wealth rating in Ranks of Advanced Science items.
Talents may have up to twice their Wealth rating plus
their Inspiration. Their devices can be a combination of
Advanced and Inspired items. Devices bought with the
character’s Artifact Edge do not count toward this limit."
I see two possible readings of this rule:
Reading 1) Characters may have for free a number of advanced science items equal to (Wealth x 2) + Source Rating. This seems pretty powerful, but also pretty fun. It would insure that any character can have a special set of gear that sets them apart. The downside to this reading is that it could lead to a glut of powerful items.
Reading 2) This passage sets a maximum amount of advanced science items that a character can amass outside of the artifact edge. The reading seems to create a fairly arbitrary rule, but it completely avoids the downside of reading one. A hard cap on the special gear each character can have limits the possibility that special gear and not special characters driving the story.
Ultimately, I'm not sure which reading I like better. How are other tables using this?
"A mundane character may have up to twice her
Wealth rating in Ranks of Advanced Science items.
Talents may have up to twice their Wealth rating plus
their Inspiration. Their devices can be a combination of
Advanced and Inspired items. Devices bought with the
character’s Artifact Edge do not count toward this limit."
I see two possible readings of this rule:
Reading 1) Characters may have for free a number of advanced science items equal to (Wealth x 2) + Source Rating. This seems pretty powerful, but also pretty fun. It would insure that any character can have a special set of gear that sets them apart. The downside to this reading is that it could lead to a glut of powerful items.
Reading 2) This passage sets a maximum amount of advanced science items that a character can amass outside of the artifact edge. The reading seems to create a fairly arbitrary rule, but it completely avoids the downside of reading one. A hard cap on the special gear each character can have limits the possibility that special gear and not special characters driving the story.
Ultimately, I'm not sure which reading I like better. How are other tables using this?
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