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  • Core Book?

    I am thinking about getting the Trinity Core book to prepare me for Aberrant.

    Though what type of game is the core book? I know nothing about it.

    What type if characters and games do people play with it?


    "No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson

  • #2
    You can use it for all sorts of games. Let me use media as an Example

    You can use it to play Burn Notice, Leverage, X-Files, Mission Impossible, and all sorts. Its modern world action suspense, spy thrillers, and all sorts of things that involve humans that are talented and have a lucky streak or abnormal skills.


    It is a time for great deeds!

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    • #3
      Potential other media examples include shows like Agents of Shield and Eureka (and Warehouse 13) and games like Uncharted, Tomb Raider, or even Myst.

      All in all the Trinity Continuum Core Rulebook is actually quite worth it on many ways. This includes both on its own but also in its role as the essential rules needed to play within the greater Trinity Continuum.

      Honestly, even if no other Trinity book was ever developed the core book on its own is very much a fun playable game.

      Oh, and too answer your second question, you play Talents - humans with incredible, almost superhuman, luck and skill.

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      • #4
        Originally posted by Shenron View Post
        I am thinking about getting the Trinity Core book to prepare me for Aberrant.

        Though what type of game is the core book? I know nothing about it.
        Modern-day action-adventure. There's a very nice review of it here.

        What type if characters and games do people play with it?
        Talents (what Adventure! called daredevils) are people with an extraordinary degree of skill or luck. Basically, your typical action-adventure protagonist.

        Major Allegiances in the core:
        • 9: The modern version of Adventure!'s Branch 9. An independent organization that investigates the strange and unusual. Hints that it might become the Directive by the time of Aberrant. Agents of SHIELD, Fringe.
        • The Æon Society: If you're familiar with Aberrant, you know who these guys are. They investigate, understand, and monitor whenever possible.
        • Archangel: Composed of former military specialists, they're funded by wealthy donors like Count Orzaiz the elder to help people without the wealth and privilege to help themselves. Human Target, Mission: Impossible, A-Team.
        • The Global Cartography Initiative: Seeking out the unexplored hidden pockets of the world, either for the joy of discovery, or for the possibility of riches. Uncharted, Tomb Raider, the D'ni Restoration Council.
        • The Neptune Foundation: A division of the Æon Society. The most visible part of Æon: they're the trouble-shooters. If Triton comes up with the cure for a plague, it's Neptune that goes out to distribute it. Knight Rider's Foundation for Law and Government, MacGyver's Phoenix Foundation.
        • Pharaoh's Lightkeepers: A mysterious individual known only as Pharos assembles teams of experts to tackle special missions. If they work well together, the same team is often used again. Charlie's Angels, Global Frequency, Person of Interest.
        Lesser Allegiances:
        • Alert Status 1: Former international black ops groups who came together to confront threats to global security
        • La Révolte Éclatante: International revolutionaries help overthrow oppressive leaders
        • Les Fantômes: Modern-day Robin Hoods who steal goods from the wealthy for punishment or redistribution
        • National Office of Emergency Research: Similar to 9, but government-funded. While 9 is more of a police organization, the NOER are more a group of scientists.
        • The Theseus Club: After being hunted by a Russian aristocrat on a private island, Sanger Rainsford founded a group to hunt the hunters.
        • The Transcendent Alliance: A group of geniuses trying to surpass human limits.
        • Triton Foundation: The R&D wing of the Æon Society. Medical advances and humanitarian charity.
        That should give you a decent idea of the sorts of games we expect people are going to play with the core.


        Ian A. A. Watson
        Onyx Path Community Manager
        Trinity Continuum Content Lead

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        • #5
          Originally posted by IanWatson View Post
          [*]The Global Cartography Initiative: Seeking out the unexplored hidden pockets of the world, either for the joy of discovery, or for the possibility of riches. Uncharted, Tomb Raider, the D'ni Restoration Council.
          Oh this spoils me, spoils me soooo much.

          Gah! Soo many ideas are fighting within me that want to come out for potential campaigns and such.

          And that is just using the Trinity Core book itself, if I add Aeon or Aeon Expansion it becomes even more.

          ---

          So yeah Shenron, if you have the time and the inclination I say totally get the Trinity Core book.

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          • #6
            And it uses the new Storypath system?


            "No live organism can continue for long to exist sanely under conditions of absolute reality; even larks and katydids are supposed, by some, to dream." - Shirley Jackson

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            • #7
              Originally posted by Shenron View Post
              And it uses the new Storypath system?
              Yes. 10char


              Scion 2E: What We Know - A wiki compiling info on second edition Scion.

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              • #8
                Originally posted by Shenron View Post
                I am thinking about getting the Trinity Core book to prepare me for Aberrant.
                You should, as the Core is required to play the other Continuum games, including Aberrant. It contains the Storypath rules, whereas Aberrant will only have those add on rules needed to play those characters. (In addition to setting details, of course.)


                Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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                • #9
                  Storypath rules aside, it won't be totally useless for an Aberrant game, either: Talents are still fun to play in an Aberrant game (Black Widow and Hawkeye are still members of the Avengers). A number of the Allegiances contain nods to upcoming events in Aberrant which you can use as story seeds. And Aberrant contains a section on using some of the core's Allegiances within the Aberrant setting. So it's all good. It makes the world bigger.


                  Ian A. A. Watson
                  Onyx Path Community Manager
                  Trinity Continuum Content Lead

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                  • #10
                    My original take on my Aberrant campaign was introduce the setting and Novas though the eyes of the Talents, just to let the players create novas later (so the players get used to the setting). But we end up creating Novas straight from session 0.

                    Anyway, Core is awesome, it works by itself and give space for different settings that don’t require super powered characters (just guys with some sort of plot device or even regular people on a gritty setting). The characters are much more diverse than Origin level Scion characters and the rules for super tech are fun to play with.


                    House Rules - The Basics - House Rules for Trinity Continuum
                    Fists of Flux - Inspired and Powered Martial Arts for Talents
                    Tomes of Inspiration - Rituals and Dark Magic in Fists of Flux

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                    • #11
                      Originally posted by Shenron View Post
                      And it uses the new Storypath system?
                      Storypath was specifically designed around the goal of handling the power curve of Scions and Aberrants the way their respective first editions failed to, so yes Trinity Continuum is one of the lines it was specifically designed for.


                      Check out my expansion to the Realm of Brass and Shadow

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                      • #12
                        Originally posted by IanWatson View Post
                        Storypath rules aside, it won't be totally useless for an Aberrant game, either: Talents are still fun to play in an Aberrant game (Black Widow and Hawkeye are still members of the Avengers).
                        Also, Batman and Green Arrow are in the Justice League.


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                        • #13
                          I really need to try statting up Batman as a 150 xp Talent at some point


                          Check out my expansion to the Realm of Brass and Shadow

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                          • #14
                            IanWatson this is great. I didn’t know the Core book had so much cool stuff in it. I’m definitely gonna pick it up when I get a chance.


                            The die is cast. - Julius Caesar crossing the Rubicon

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                            • #15
                              Originally posted by IanWatson View Post
                              [*]National Office of Emergency Research: Similar to 9, but government-funded. While 9 is more of a police organization, the NOER are more a group of scientists.
                              It occurs to me that you could possibly use these guys to do something similar to Monarch from the Godzilla/Kong films, especially since Storypath's scaling rules would seem to work well with kaiju.


                              I'll also note that Talents would work extremely well if you wanted to do something along the lines of Powers or The Boys in the Aberrant setting.
                              Last edited by No One of Consequence; 04-05-2020, 09:03 PM.


                              What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
                              Voltaire, "Tolerance" (1764)

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