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Anima: what are we expecting?

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  • Mateus Luz
    started a topic Anima: what are we expecting?

    Anima: what are we expecting?

    Hi guys,

    Anima were announced and we know a lot about it, but what else are we expecting?

    We know:
    - Hard tech is the thing, there is no biotech.
    - Japan is probably on a lower Tech level than in Aeon, probably on the same level as the rest of world hard tech in Aeon.
    - Much like Aeon, FSA is mostly broken, probably more paranoid and more closed on itself.
    - Europe is in better condition than in Aeon.
    - South America and Africa are not highly developed yet, but they are in a better situation than FSA, Europe and Russia.
    - China is the economical center of the world.
    - Australia is in the growing, but not there yet. In a good situation but not the cultural center of the world, as in Aeon latter.

    What I expect:
    - Cyberpunk 2020 style cybernetics for the veterans and accident survivors, not popular and not beautiful, just chrome.
    - Bladerunner 2049 style agents and cities, with the first archeologists already built and working, but still brute, not the nice living or colorful ones from Aeon.
    - Some space colonization to Mars and Moon and some exploration of the belt.
    - People leaving shelters after 20 years isolation (it would be interesting, sure there were many that locked themselves to scape the war and now are out of supplies).

  • Dataweaver
    replied
    No, we don't. There's been wild speculation that the setting might feature something like cyberkinesis and/or telepathy, which would fit with its source materials that often feature some blurring of the lines between the human mind and the digital world; but there has been nothing put out by anyone official to even hint at that. Thus, “wild speculation”.

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  • Mateus Luz
    replied
    According to Eddy and Ian Anima is not going to be about any inspired.

    My guess is they will focus on technology and virtual reality. With Cybernetics giving some powers to people and with its own form of super human powers inside the VR (read magic and hacking).

    I would not doubt we will have some guidelines to how Technokinesis and some Gifts and Powers work in contact with this kind of tech, but it’s not going to be about the inspired.

    Leave a comment:


  • Florin
    replied
    Do we have word yet as to what kind of (if any) Inspired will be the focus of the game? I'm thinking Talents right now, but maybe there will be some kind of new, short-lived Inspiration type?

    Leave a comment:


  • Mateus Luz
    replied
    There is no lockdown, in the 2060s the world was in a war against the aberrants, and humanity got rid of them. But it destroyed a lot of the technological infrastructure all around the planet, some places more other places less.

    Also, the Aberrants created lots of technology that only work or at least could only be made by them, so people were avoiding anything made by Aberrants and not properly studied by regular people. It resulted in a drop in the tech level, that took 20 years to be recovered (and not completely). By 2080s they were using non supertech brain interface tech, and that’s where Anima starts.

    Leave a comment:


  • wyrdhamster
    replied
    What is this 20 years Lockdown mentioned in basic premise of Anima? BTW COVID19 Lockdown looks like test drive to it, don't you think?

    Leave a comment:


  • werlynn
    replied
    60-75 is the age range of my favorite VK character concept so it drew my attention. 😉

    Leave a comment:


  • Mateus Luz
    replied
    Originally posted by werlynn View Post
    So if jacking directly into VR by cyberware was super popular in this era does that mean there’s a big age demographic of people in Æon who have these cybernetic implants?
    They become illegal and (as suggested) people got afraid of them as they allowed other people (including Aberrants) to access and control people minds and memories. I would say there is indeed a bunch of 60-70 years old people that still have connectors and things like that, but most of them removed when it become illegal.

    Also, this technology is probably extremely obvious and treated with prejudice by the rest of the population, so I guess they would remove anything that would be inconvenient.

    Additionally, removing it would be easy, specially with Rex clinics all around the world.

    So the answer is, yes, there is, but is far less than the original amount.

    Leave a comment:


  • werlynn
    replied
    So if jacking directly into VR by cyberware was super popular in this era does that mean there’s a big age demographic of people in Æon who have these cybernetic implants?

    Leave a comment:


  • BrilliantRain
    replied
    This video had some interesting insights to anime that take place inside video games. I thought it might be relevant here.

    https://www.youtube.com/watch?v=kH3y3YfIC6o

    Leave a comment:


  • glamourweaver
    replied
    Originally posted by NewK View Post
    Can anyone give a synopsis? With the family and the staying in, it's really hard for me to get time to listen to a podcaset.
    Of the whole podcast or the game pitch?

    Leave a comment:


  • glamourweaver
    replied
    Listening to the recent interview I’m glad it sounds like memory hacking and skill downloads, etc, are indeed a central element of the era.

    I’m a bit skeptical about the degree they’re playing down the broader continuum tieins, since this should be an era where Corruption zones are vaster and more numerous than in Aeon and thus eruptions still relatively frequent, which should have major setting impact. But if the official material doesn’t explore that, maybe some Nexus material can.

    Leave a comment:


  • wyrdhamster
    replied
    Reposting part, to add whole podcast sum-up...

    I listen to Pathcast with Ian, and they mention that Tad Williams Otherland books series is one of inspirations for TC: Anima. It's great to me, as I was reading it whole on my 17 year old summer camps - and great mind image for how the MMO part can work. / Even if I thought the plot of books were a bit too nebulous and convoluted. /

    In Pathcast is also mentioned Ready Player One movie as inspiration - so here is official trailer for it. Cool setting it seems to be forged, this TC: Anima!



    Ian points that Glass device in setting ( neural interface in your brain ) let's you play it like video games of Remember Me or Assassins Creed series with Animus - or like movies like Totall Recall and it's 'fake memories/vacations in you brain'.

    And devs are pointing that TC: Aeon is 'Mass Effect 10 years before the Mass Effect' - and that ME gives great direct feel of TC: Aeon.
    Last edited by wyrdhamster; 05-25-2020, 02:46 AM.

    Leave a comment:


  • NewK
    replied
    Can anyone give a synopsis? With the family and the staying in, it's really hard for me to get time to listen to a podcaset.

    Leave a comment:


  • wyrdhamster
    replied
    I listen to Pathcast with Ian, and they mention that Tad Williams Otherland books series is one of inspirations. It's great to me, as I was reading it whole on my 17 year old summer camps - and great mind image for how the MMO part can work. / Even if I thought the plot of books were a bit too nebulous and convoluted. :/ /

    In Pathcast is also mentioned Ready Player One movie as inspiration - so here is official trailer for it. Cool setting it seems to be forged, this TC: Anima!

    Leave a comment:

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