How many Condition boxes do vehicles have? The rules as I understand them give vehicles a Durability scale (although no example vehicles list any and I cannot find anything else except what follows on Durability), and the Massive tag gives Size and Durability scale and a Condition box per extra Size scale it provides. Which implies both Size and Durability are factors in how many Condition boxes a vehicle has. But how? When does that frigate suffer damage to a critical system (i.e. get taken out?).
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Core, page 127:All vehicles start with a number of Condition boxes equal to it’s size Scale which indicate the amount of hits it can take before becoming nonfunctional.
Personally I would use the Piece by Piece optional rule (page 119), removing tags from the vehicle, but this would make combats slow and long, more like a Star Trek combat and less like a action scene. It works better if the game flows around the vehicle, like the movie Fury, or series like Star Trek and Knight Rider.Last edited by Mateus Luz; 06-06-2020, 07:53 AM.
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