Announcement

Collapse
No announcement yet.

Psionic Powers and Scale

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Psionic Powers and Scale

    Psions and Scale
    Psions are capable of some limited scale increase in their deeds, as long they can already do things beyond human capacities.
    Several powers, particularly the powers dealing with speed and some times size, already grant access to a certain degree of scale, and those powers are not affected by this set of rules.

    The 6-dot Powers and Stacking Scale
    Any scale gained thru the methods described bellow can stack with the gain of scale granted by the 6 dots powers. This is also the only way to grant scale higher than described below in Attributes, Durability and Power using psionic powers. Not even multiple powers combined can increase scale above the value listed, except for the use of the 6-dot powers.

    Attributes
    While it’s possible to increase attributes beyond 5 dots thru several powers, its not properly a gain of scale, and so, it’s not possible to match the gain of scale of an Aberrant, for example. To counter it, a Psion can spend part of the additional successes to gain proper scale above a regular human, on a very limited way.
    The powers Perfection (Psychomorphing 5), Enhancement (Electromanipulation 3), Stoicism (Augendis 2), Direction (Augendis 3) and Precision (Augendis 4) can no longer increase one attribute above 5 dots, but can be used to grant scale 2 to that attribute, at cost of 8 successes.
    Overcharge (Vitakinesis 7) grants Scale 2 on the attributes of the chosen approach, and can increase any attribute to a maximum of 5 dots, including the ones that had scale increased.

    Durability
    Psions have some powers that can be used to resist damage, and those are the ones that need most scale to resist the attacks of Aberrants.
    Kinetic Shield (Perikinesis 1) and Energy Shield (Perikinesis 2) gain the following advantage according to the Mode dots instead of mode dots as Soft Armor, that can be further increased by the 6dot power of the mode:
    • Durability Scale 1 and Soft 1
    •• Durability Scale 1 and Soft 2
    ••• Durability Scale 1 and Soft 3
    •••• Durability Scale 2 and Soft 1
    ••••• Durability Scale 2 and Soft 2
    ••••• • Durability Scale 2 and Soft 3
    ••••• •• Durability Scale 3 and Soft 1
    Chimera (Transmogrify 4), Sheath (Thermokinesis 3) and Reinforce (Augendis 1) armors can’t have more than Soft 3 tag, instead they gain access to the following tags that can be added once.
    Armor Tag
    Durability Scale 2 (3): The power grants scale 2 against any kind of damage it is effective.
    Durability Scale 3 (6): The power grants scale 3 against any kind of damage it is effective.

    Power
    Psions have multiple powers that can be used to cause damage, and those are the ones that need most scale to go thru Aberrants’ armors.
    Photonic Power (Photokinesis 3), Flash (Thermokinesis 2), Velocity (Telekinesis 2) gain the following advantage according to the Mode dots instead of mode dots as Enhancement, that can be further increased by the 6dot power of the mode:
    • Power Scale 1 and Enhancement 1
    •• Power Scale 1 and Enhancement 2
    ••• Power Scale 1 and Enhancement 3
    •••• Power Scale 2 and Enhancement 1
    ••••• Power Scale 2 and Enhancement 2
    ••••• • Power Scale 2 and Enhancement 3
    ••••• •• Power Scale 3 and Enhancement 1
    Enhancement (Electromanipulation 3) and Assault (Algesis 2) gain the following advantage according to the Mode dots instead of Mod dots/2 Enhancement, that can be further increased by the 6dot power of the mode:
    • or •• Power Scale 1 and Enhancement 1
    ••• or •••• Power Scale 1 and Enhancement 2
    ••••• or ••••• • Power Scale 1 and Enhancement 3
    ••••• •• Power Scale 2 and Enhancement 1
    Chimera (Transmogrify 4) weapons can’t have more than a flat enhancement of 3, instead they gain access to the following tags that can be added once.
    Weapon Tag
    Power Scale 2 (3): The attack has scale 2, with no side effects.
    Power Scale 3 (6): The attack has scale 3, with no side effects.
    Last edited by Mateus Luz; 06-21-2020, 06:48 PM.


    House Rules - The Basics - House Rules for Trinity Continuum
    Fists of Flux - Inspired and Powered Martial Arts for Talents
    Tomes of Inspiration - Rituals and Dark Magic in Fists of Flux

  • #2
    I made it with a simple idea, not going beyond 3 in any Enhancement or Soft Armor.
    My reference was 1 scale = 3 enhancements, because it can be pretty powerful. Even if limited to granting 2 enhancements, scale can be used to be overwhelmeing against weaklings (including multiple injuries with a single attack) and because it can be used to fight larger and more powerful adversaries.
    in the end the power in the hand of a proxy level character is pretty strong, but yet “kind of” the same level as before.


    House Rules - The Basics - House Rules for Trinity Continuum
    Fists of Flux - Inspired and Powered Martial Arts for Talents
    Tomes of Inspiration - Rituals and Dark Magic in Fists of Flux

    Comment


    • #3
      Small changes in the text and also a change in the cost of granting scale on attributes (from 3 to 8 successes, as it has a enormous impact).

      Notice that you can spend Psi to grant free successes on the activating roll.
      Last edited by Mateus Luz; 06-21-2020, 06:40 PM.


      House Rules - The Basics - House Rules for Trinity Continuum
      Fists of Flux - Inspired and Powered Martial Arts for Talents
      Tomes of Inspiration - Rituals and Dark Magic in Fists of Flux

      Comment

      Working...
      X