I'm gearing up to run my first game of Trinity Contiuum. I like most of what I've read in the core book, but I honestly hate range bands, and so do several of my players. We've used them in other games (Exalted, Gensys) and despite giving them an honest try have firmly come on the side of "Range bands suck". So now I'm left with a problem, I want to run Trinity, but I absolutely don't want to use range bands.
Does anyone have a good house rule for a bit more standard movement and range? I was thinking of just using the "typical ranges" to generate a movement rate that characters can use, but the range on the "typical ranges" is pretty broad and that won't be able to be the same for weapon ranges without seriously stretching the suspension of disbelief.
Does anyone have a good house rule for a bit more standard movement and range? I was thinking of just using the "typical ranges" to generate a movement rate that characters can use, but the range on the "typical ranges" is pretty broad and that won't be able to be the same for weapon ranges without seriously stretching the suspension of disbelief.
Comment