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Rules Questions About Combat

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  • #16
    We used feint and complicated actions so many times that I limit how much you can get (in Scion to be honest). My players are pretty imaginative, so we are shooting conditions instead of straight complications. The result is basically the same, but it has a better explanation and would apply to certain situations only.

    Also conditions would last according to the situation, For example you throw a person on another (happens more often than I would imagine a few months ago), so both gain a condition that last until they get up. It’s part of the fun.

    Another vantage is that you can use conditions with different skills not only combat related, or even different attributes (shooting to distract using Intellect to choose a smart place to hit, as you don’t need to aim a moving target, for example).

    Edit: you can use other skills on complications, but it’s part of the fun...

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