So the general chain of events make sense to me. Though I gotta read the defense roll rules again to make sure I get that part.
I'm getting slightly confused on the Soft Armor 2 element.
If the enemy didn't have that does that mean they only would need to spend 1 Success to overcome the Dodge stunt in the target's defense. Giving them basically 3 floating successes to do what they want?
Beyond that I think I see what is going on, though I am going to need to stew with the words to make sure. Maybe even personally make variant operations to make sure I get it.
But here is my other question - with the base of 3 plus taken out health levels I still think they could only have one, maybe two, combat encounters without issue. But even more if a party of four players goes up against a larger amount of baddies then they might loose things due to numbers.
How is this epic.
--
Related to the whole first-aid thing it mentions that each level can only be moved once per scene. How would that apply in say the actions of storming a building to rescue their friend.
Lets say they fight in the Lobby and limp to the elevator. While going up first aid is applied to bandage things, making it so say the Bruised condiiton they had is now gone (but they still have the injured condition). When can another application be used on Injured to make it bruised, right then, or do they have to wait.
But yeah, this is a good example of what I mean. The party has learned that the big bad has captured their reporter friend and is holding him hostage on the top floor. As this is like a major season finale they decide to go guns blazing.
Battle in the lobby.
Then maybe they take the elevator so its peaceful.
Then battle in the reception area right before the big guy's penthouse elevator
Then elevator to penthouse.
Then battle in the penthouse.
This sort of thing happens alot. Wouldn't this cause health level issues and such.
---
As a final thing, thank you all for responding. I don't mean to hyjack this thread or anything but I really want to make sure I get this system. I LOVE Storypath and Trinity and so not getting this one element is annoying to me.
---
PS. As a note this whole convo is 'ignoring' the idea of Talents, Psions, and Novas having other health levels due to gifts and powers and such. That and I assume Scale will also effect it - though If igure scale would just say "no point in rolling, you can't harm his Defense" and the game moves on.
(There is no roll to shoot the Hulk, he just laughs at puney bullets)
I'm getting slightly confused on the Soft Armor 2 element.
If the enemy didn't have that does that mean they only would need to spend 1 Success to overcome the Dodge stunt in the target's defense. Giving them basically 3 floating successes to do what they want?
Beyond that I think I see what is going on, though I am going to need to stew with the words to make sure. Maybe even personally make variant operations to make sure I get it.
But here is my other question - with the base of 3 plus taken out health levels I still think they could only have one, maybe two, combat encounters without issue. But even more if a party of four players goes up against a larger amount of baddies then they might loose things due to numbers.
How is this epic.
--
Related to the whole first-aid thing it mentions that each level can only be moved once per scene. How would that apply in say the actions of storming a building to rescue their friend.
Lets say they fight in the Lobby and limp to the elevator. While going up first aid is applied to bandage things, making it so say the Bruised condiiton they had is now gone (but they still have the injured condition). When can another application be used on Injured to make it bruised, right then, or do they have to wait.
But yeah, this is a good example of what I mean. The party has learned that the big bad has captured their reporter friend and is holding him hostage on the top floor. As this is like a major season finale they decide to go guns blazing.
Battle in the lobby.
Then maybe they take the elevator so its peaceful.
Then battle in the reception area right before the big guy's penthouse elevator
Then elevator to penthouse.
Then battle in the penthouse.
This sort of thing happens alot. Wouldn't this cause health level issues and such.
---
As a final thing, thank you all for responding. I don't mean to hyjack this thread or anything but I really want to make sure I get this system. I LOVE Storypath and Trinity and so not getting this one element is annoying to me.
---
PS. As a note this whole convo is 'ignoring' the idea of Talents, Psions, and Novas having other health levels due to gifts and powers and such. That and I assume Scale will also effect it - though If igure scale would just say "no point in rolling, you can't harm his Defense" and the game moves on.
(There is no roll to shoot the Hulk, he just laughs at puney bullets)
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