My character is a daredevil with Ability Mastery in firearms (12d10 attack roll) and I got the ''Eagle Eyes'' and ''Trick Shot'' knacks.
About long-range penalties, the maximum long-range penalty you can get in a play is +2? Usually this penalty occurs when you try to hit a target at the maximum limit of your weapon's range or beyond?
On the Trick Shot knack, from how much difficulty penalty would a play be considered eligible for using Trick Shot? Can this knack be used in Multiple Actions (shooting more than 1 enemy, shooting then taking cover)?
Second. Can I combo both Eagle Eyes and Trickshot Knacks? How would you apply the two halves of the difficulty penalties?
Could you exemplify a combat situation using both these 2 Knacks?
About long-range penalties, the maximum long-range penalty you can get in a play is +2? Usually this penalty occurs when you try to hit a target at the maximum limit of your weapon's range or beyond?
On the Trick Shot knack, from how much difficulty penalty would a play be considered eligible for using Trick Shot? Can this knack be used in Multiple Actions (shooting more than 1 enemy, shooting then taking cover)?
Second. Can I combo both Eagle Eyes and Trickshot Knacks? How would you apply the two halves of the difficulty penalties?
Could you exemplify a combat situation using both these 2 Knacks?
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