So a starting Aeon Psion gets by the book:
6/4/2 dots of Attributes (12) , all Attributes according to Favourite Approach get also raised by one, one free Attribute to allocate completly free, then possibly another one trought the Prometeus Chamber (or instead PSI +1). So a starting character got 16 or 17 dots to allocate.
A total of 15 Skill dots (the 3 Paths + 6 freedots), A free specialty for any Skill that hits 3, one free Skill Trick (Getting free specialities highly favours experts )
A Starting PSi of 2 (3)
Every Path gives 2 dots of Path related Edges for a Total of 6 + 4 free dots of Edges
4 Dots of Psi Modes.
If I´m not mistaken: Every Path gives Community, Contacts and Access - thus every Character starts with 3 different communities, contatcs(1 dot, 1 tag) and access.
I hope this sums it up correctly.
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Questions:
1) Why Favourite Approach? I get it in a narrative way, but why costs switching it 15 xp? Does one reassign the dots? Meanwhile - Tweaking and relocating a single Attribute dot does not cost a thing. And is imho the better narrative and gamistic mode to show the shift of focus of the character.
2) Raising a Path does not provide 2 free dots of Edges - or does it? It only raises skills and the provides another dot and tag to the path contact (it seem to mechanically better to strengthen one contact than to have several at once)
3) XP Equality. Building a PSI 3 Psion with one auxiliary Mode got 4 XP more than another character with 4 modes inside theri aptitude and a PSI of 2.
One could circumvent this by providing the difference in +4 starting XP or for simplicity let it cost 1 free Edge to either aqquire PSI 3 or an aux. Mode. So
4) Except for raising Connections and the narrative, raising a path is rather limiting. But how to make it more interessting.
My alternate mode would be: Characters start wit on additonal dot of a Path, but only 3 free Skill dots and 3 free edges. But this path dot also provides the 2 free Edges dots as the other Paths dots. This would also sharpen the characters as it provides either a fourth path to broaden the character or it deepens either Origin, Role or Society.
6/4/2 dots of Attributes (12) , all Attributes according to Favourite Approach get also raised by one, one free Attribute to allocate completly free, then possibly another one trought the Prometeus Chamber (or instead PSI +1). So a starting character got 16 or 17 dots to allocate.
A total of 15 Skill dots (the 3 Paths + 6 freedots), A free specialty for any Skill that hits 3, one free Skill Trick (Getting free specialities highly favours experts )
A Starting PSi of 2 (3)
Every Path gives 2 dots of Path related Edges for a Total of 6 + 4 free dots of Edges
4 Dots of Psi Modes.
If I´m not mistaken: Every Path gives Community, Contacts and Access - thus every Character starts with 3 different communities, contatcs(1 dot, 1 tag) and access.
I hope this sums it up correctly.
----
Questions:
1) Why Favourite Approach? I get it in a narrative way, but why costs switching it 15 xp? Does one reassign the dots? Meanwhile - Tweaking and relocating a single Attribute dot does not cost a thing. And is imho the better narrative and gamistic mode to show the shift of focus of the character.
2) Raising a Path does not provide 2 free dots of Edges - or does it? It only raises skills and the provides another dot and tag to the path contact (it seem to mechanically better to strengthen one contact than to have several at once)
3) XP Equality. Building a PSI 3 Psion with one auxiliary Mode got 4 XP more than another character with 4 modes inside theri aptitude and a PSI of 2.
One could circumvent this by providing the difference in +4 starting XP or for simplicity let it cost 1 free Edge to either aqquire PSI 3 or an aux. Mode. So
4) Except for raising Connections and the narrative, raising a path is rather limiting. But how to make it more interessting.
My alternate mode would be: Characters start wit on additonal dot of a Path, but only 3 free Skill dots and 3 free edges. But this path dot also provides the 2 free Edges dots as the other Paths dots. This would also sharpen the characters as it provides either a fourth path to broaden the character or it deepens either Origin, Role or Society.
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