flight no longer gives scale level +1 just scale. Is that a translation error? Speed scale really seems to be the slowest ramp up so to be useful, other then not filing to your doom, but would be around 3 dots or so to be practice. So 36 xp is a chunk. Easy house rule fix ether way.
Is transmutation under and over powered at the same time?
at rolling Q+power rating with a quantum minimum of 4 a starting nova at best devoting everything to the power would end up at 7 dice for their dice pools. 5Q and Power 2. complex items like a smart phone seem to be difficulty 5. without using momentum to bolster a roll that seems like a lot of successes to pull out of a 7 die pool. that is not taking into account other possible modifiers. Such as size and non standard matter. Yet also if just pushing to do a simple change like x to hydrogen changing over a whole city block does not seem to be too hard if you just dump all successes into size rank. Does the items starting complexity influence the difficulty? Can a Nova accumulate successes over time? if so would Q+P be a good cap on total possible accumulated successes max?
as writing it looks like it would be possible for a starting level nova with Q5 Mega-Might 5 and Lifter to easily push the earth. Add in a dot or two of flight so they can stay put and just use lifter to jack lifting scale up to 8 or 9 and boom, whole planet moves. I mean clearly I would don't allow that really in my game as I have players that would do that. But, RAW it is possible. YIKES!!!
Also good to see them rework the TP distance / times.
Lots of good and all to this game, I just want to thank the dev team and everyone for making this 2e happen!
Is transmutation under and over powered at the same time?
at rolling Q+power rating with a quantum minimum of 4 a starting nova at best devoting everything to the power would end up at 7 dice for their dice pools. 5Q and Power 2. complex items like a smart phone seem to be difficulty 5. without using momentum to bolster a roll that seems like a lot of successes to pull out of a 7 die pool. that is not taking into account other possible modifiers. Such as size and non standard matter. Yet also if just pushing to do a simple change like x to hydrogen changing over a whole city block does not seem to be too hard if you just dump all successes into size rank. Does the items starting complexity influence the difficulty? Can a Nova accumulate successes over time? if so would Q+P be a good cap on total possible accumulated successes max?
as writing it looks like it would be possible for a starting level nova with Q5 Mega-Might 5 and Lifter to easily push the earth. Add in a dot or two of flight so they can stay put and just use lifter to jack lifting scale up to 8 or 9 and boom, whole planet moves. I mean clearly I would don't allow that really in my game as I have players that would do that. But, RAW it is possible. YIKES!!!
Also good to see them rework the TP distance / times.
Lots of good and all to this game, I just want to thank the dev team and everyone for making this 2e happen!
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