[Aberrant] What would be the minumum requirements for a nova that wants to be a space traveller?

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  • Sakii
    Member
    • Nov 2013
    • 1319

    [Aberrant] What would be the minumum requirements for a nova that wants to be a space traveller?

    For aberrant, im thinking of a Nova with the ability to travel unaided trough space and wanders from one Star System to the next. Visiting new planets and civilizations.
  • Florin
    Member
    • Oct 2015
    • 940

    #2
    The fastest a Nova with the ability to travel unaided through space can go is the speed of light. So, it's going to take a Nova 4 years to get to the nearest solar system. If you really want to go exploring, you should pick up Remote Sensing and Teleport with the Interplanetary range. That would get you to any other planet in the galaxy in 5 hours at the minimum Quantum required.

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    • Mateus Luz
      Member
      • Jan 2019
      • 2900

      #3
      Also, it would be better to have Adaptation that allows you to live from Quantum for a while, so you don’t need to take food, air and water to space (or even a space suit).


      House Rules - The Basics - House Rules for Trinity Continuum
      House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
      House Rules - Psi - House Rules for Trinity Continuum: Æon
      Fists and Tomes - Inspired Martial Arts and Mysticism for Talents

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      • Sakii
        Member
        • Nov 2013
        • 1319

        #4
        Adaptation is enough to survive hostile environments?

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        • Florin
          Member
          • Oct 2015
          • 940

          #5
          As long as they have a point of Quantum left.

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          • Sakii
            Member
            • Nov 2013
            • 1319

            #6
            Am i understanding right that you only need Warp 1 and Teleport 2 for interstellar travel?
            Also, just Mega-Intellect 1 is enough to not get lost in space?
            Last edited by Sakii; 11-02-2020, 10:16 AM.

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            • Mateus Luz
              Member
              • Jan 2019
              • 2900

              #7
              With Warp/Teleport you don’t get lost, as you need only to know where you need to go to get there, but yes, Warp was created to space travel basically, Teleport not that much.


              House Rules - The Basics - House Rules for Trinity Continuum
              House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
              House Rules - Psi - House Rules for Trinity Continuum: Æon
              Fists and Tomes - Inspired Martial Arts and Mysticism for Talents

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              • Florin
                Member
                • Oct 2015
                • 940

                #8
                Originally posted by Mateus Luz View Post
                With Warp/Teleport you don’t get lost, as you need only to know where you need to go to get there, but yes, Warp was created to space travel basically, Teleport not that much.
                Teleport is fine if you're going by yourself. You need Warp to bring others with you, unless you have the Bestow or Impose tag on Teleport. They take the same amount of time from a 3rd party perspective. However, Teleport feels instantaneous to the person/people using it, and Warp feels like hours of travel in a glowing tube.

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                • Mateus Luz
                  Member
                  • Jan 2019
                  • 2900

                  #9
                  I was thinking about it in game design perspective. Warp has a infinite range by default, while teleport don’t. Warp basically was created by the team to allow “instant” travel, not a tactical use, while teleport is tactical but can be used to travel too if trained to do so.


                  House Rules - The Basics - House Rules for Trinity Continuum
                  House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
                  House Rules - Psi - House Rules for Trinity Continuum: Æon
                  Fists and Tomes - Inspired Martial Arts and Mysticism for Talents

                  Comment

                  • LordHeru
                    Member
                    • Nov 2013
                    • 1100

                    #10
                    The fact that they imposed a time to travel element just to allow Aeon to work as is bothers me to no end. Especially considering to me the idea of Warp is either the stargate (nearly instant travel) or something like a tear in space that leads a single step to let one go from here to there. So yeah, there is no time in travel for me.

                    Also if this is a full on space focused game then the rules in the book have some potential adjustments to make it a bit easier. One of which is that it Adaptation just works, no need to spend quantum.
                    Last edited by LordHeru; 11-02-2020, 10:21 AM.

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                    • Mateus Luz
                      Member
                      • Jan 2019
                      • 2900

                      #11
                      The time for traveling is imposed to Psions too, but it’s not a big deal, just ignore it.

                      I personally like the idea of a Hyper Drive like travel times for Nivas, while Psions could travel almost instantaneously, but it’s a personal preference to be honest.


                      House Rules - The Basics - House Rules for Trinity Continuum
                      House Rules - Quantum - House Rules for Trinity Continuum: Aberrant
                      House Rules - Psi - House Rules for Trinity Continuum: Æon
                      Fists and Tomes - Inspired Martial Arts and Mysticism for Talents

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                      • Sakii
                        Member
                        • Nov 2013
                        • 1319

                        #12
                        Yes, my idea is a game where people do interstellar travel, but then also travel in space between planets sometimes.
                        I just find it awesome that the first one or two dots of a power are, go to the next solar system, for funsies.

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