So if my Leviathan is traveling at speed 6, aimed at the cololition ark, that is also traveling at speed six. If they fire railguns would the speed scale stack for damage?
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Yes, if they are going against each other, but the targeting difficulty should be proportionally higher. There are a much smaller error margin and firing window with the relativistic time distortions on both sides and everything. BTW, aiming visually is an exercise in futility, near lightspeed everything will be distorted with crazy doppler effect and relativistic shenanigans.
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Yes, but scale don’t stack that way.
Each scale is several times the lower one, so the rail gun bullet is going at speed 7, plus the scale 6 plus the scale 6 it is 7 + something much lower that is not enough to stack to 8.
For example, let’s say speed 6 is 1, scale 7 is 5 and scale 8 is 25, so 5 + 1 + 1 = 7 that is far les than 25.
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Originally posted by cKnight View PostExample: ship chasing target, speed 5 vs speed 6, equals a  1 scale ( 2 enhancement for damage). Or is my thought process and understanding of mechanics wrong?
I kind of want to know myself as this is how I had been doing it. Units at radically different scales (ship at 6 and human at 1) don't even need rolls. Units at near scales (human at 1 and cheeta at 3) interact with penalty. Ship 1 at scale 20 vs ship 2 at scale 20 operate as if there is no scale at all mechanically. Ship at 6 and ship at 7 cause the lower ship to take a penalty.
Whether narratively this is ships going ten million miles per our or the speed of purple doesn't matter.
At least that s how I thought of it.
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Scale is not linear progression, it’s a exponential progression, scale 1 is about 15km/h scale 2 is about 75km/h, and so on.
Let’s say scale 6 speed is about 10Mm/h, and scale 7 is about 40Mm/h and scale 8 is about 160Mm/h.
The ships are moving at speed 6 one against the other, and the bullet is fired at speed 7.
So the speed the bullet is moving is about 40Mm/h above the 10Mm/h from the ship, and so about 60Mm/h against the approaching ship.
60Mm/h is almost as close to 160Mm/h as 40Mm/h, so it’s considered at speed 7 yet, and so not worth of extra scale in the impact.
The numbers are not those, but the steps are about that (or an even larger difference).
Edit: the reference is good, but the impact would be more like a surprise attack at maximum range and less about the extra speed, as the ships are not reducing speed fast enough to change from one round to the other.Last edited by Mateus Luz; 11022020, 11:24 PM.
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