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  • Mateus Luz
    replied
    In 1e there were more than a few that lived all the way from Adventure to Trinity, at least Whitley Styles and Danger Ace show up in both lines.

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  • johntfs
    replied
    Originally posted by Shepherdboi View Post
    According to pages 357-358 of the Aeon book, "Over time, the effects of the Hammersmith event diminished. Eventually, no new people gained powers, and many inspired had their powers fade as they grew old." If some of those people with powers that faded were Novas, that implies they didn't go Aberrant because - in many cases - their powers slowly faded instead.
    Well, depending out how similar they are to 1ed Stalwarts, they might have used Inspiration instead of Quantum. Once the "Call to Adventures" becomes "Oh, I hope the grocer got some bran and prunes in" figure the spark of Inspiration has kind of faded away.

    Meanwhile, figure in Aeon you're kind of getting the "common knowledge" version of history. Did some of the original Inspired just fade or die of old age? Probably. But that doesn't mean that all of them did. There might be a few beyond the "big three" of Mercer, Donnighal and Bhurano that lived into the Core age and beyond. And even if they didn't it's possible that some of the weird crap that they made did.

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  • glamourweaver
    replied
    Originally posted by Shepherdboi View Post
    According to pages 357-358 of the Aeon book, "Over time, the effects of the Hammersmith event diminished. Eventually, no new people gained powers, and many inspired had their powers fade as they grew old." If some of those people with powers that faded were Novas, that implies they didn't go Aberrant because - in many cases - their powers slowly faded instead.

    As far as we currently understand, the Hammersmith eximorphs were Stalwarts, which are of the same nature as Novas, but a lower degree of power (outlying exception being Michael Donnighal/Doctor Primoris/Divis Mal, who due to proximity to the Hammersmith blast went full Nova).

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  • Shepherdboi
    replied
    According to pages 357-358 of the Aeon book, "Over time, the effects of the Hammersmith event diminished. Eventually, no new people gained powers, and many inspired had their powers fade as they grew old." If some of those people with powers that faded were Novas, that implies they didn't go Aberrant because - in many cases - their powers slowly faded instead.

    Leave a comment:


  • johntfs
    replied
    Originally posted by NewK View Post
    One thought is that: why didn't pre-aberrant novas go nuts with power? A crazed Transcendence 10 nova going Godzilla on DC in 1962 would probably be headline making.

    I have some thoughts as to why:

    1. Some did. The pre-nova era isn't really covered, and we may find that when Adventure comes out that there were cases of monstrously mutated villains who might very well have been crazed novas.

    2. There wasn't teh same "urge" to gain power. Which is to say in the Nova era, you have too many Novas (alluded to in the text) and that means more and more competing novas, and both good and bad guys have to "keep up with the Jonses" because if Dr. Devastation is maxing out and adding powers, his stalwart heroic counterpart also has to do that unless he wants to get curb-stomped--and then he starts believing he's a god or explodes into tentacles. Long story short, if you're the only Nova around in 1935, it's less likely that there would be the immediate arms race that forced so many novas to press themselves beyond safe limits (because normally, if you start showing any signs of mutating, my bet is that absent some real force to the contrary, most people would freak an dstop).

    3. Divas Mal's action didn't just trigger a lot of Nova's, it radically upped the "ambient flux" of the world. Becoming a nova is easier, gaining power is easier--as is mutation.
    Novas in the past, probably started out with lower powers (less XP to play with) and had a harder time quickly increasing their quantum, but conversely had less of a danger of gaining transcendence, so pre-Galatea novas were known for slower, more predictable power increases, rather than the "we shoot up to god/demonhood" actions that led to the Aberrant war.
    I think there's mix of "all of the above" plus a couple more.

    4. If you're pretty much the only Nova in the city/state/nation, you probably don't know a lot about how to increase your power. By 2028 there been a lot of experimentation with a lot of Novas and a lot of it is on the web/Opnet. The Manhattan Project was a closely guarded secret. The Rosenbergs were executed for giving the H-Bomb plans to the Soviets. Now you can download at least the basic plans from the internet.

    5. And speaking of the Manhattan Project figure there was a lot less ambient electromagnetic and nuclear radiation back in the 30s. Then you had nukes and nuke testing and holes in the ozone and satellites and WIFI so you had a bit more Quantum fuel. Then Divis Mal used it to start everybody's engine.

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  • NewK
    replied
    One thought is that: why didn't pre-aberrant novas go nuts with power? A crazed Transcendence 10 nova going Godzilla on DC in 1962 would probably be headline making.

    I have some thoughts as to why:

    1. Some did. The pre-nova era isn't really covered, and we may find that when ADventure comes out that there were cases of monstrously mutated villains who might very well have been crazed novas.

    2. There wasn't teh same "urge" to gain power. Which is to say in the Nova era, you have too many Novas (aluded to in the text) and that means more and more competing novas, and both good and bad guys have to "keep up with the Jonses" because if Dr. Devastation is maxing out and adding powers, his stalwart heroic counterpart also has to do that unless he wants to get curbstomped--and then he starts believing he's a god or explodes into tentacles. Long story short, if you're the only Nova around in 1935, it's less likely that there would be the immediate arms race that forced so many novas to press themselves beyond safe limits (because normally, if you start showing any signs of mutating, my bet is that absent some real force to the contrary, most people would freak an dstop).

    3. Divas Mal's action didn't just trigger a lot of Nova's, it radically upped the "ambient flux" of the world. Becoming a nova is easier, gaining power is easier--as is mutation.
    Novas in the past, probably started out with lower powers (less XP to play with) and had a harder time quickly increasing their quantum, but conversely had less of a danger of gaining transcendence, so pre-Galatea novas were known for slower, more predictable power increases, rather than the "we shoot up to god/demonhood" actions that led to the Aberrant war.

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  • Mateus Luz
    replied
    Agree with you. In fact I think the characters are what matter in the setting, while I really enjoy the story we follow in 1e.

    What I mean is, if the characters want to go to Luna and save the bar, the world is not going to end. If the idea is place a campaign after the Aeon era, you have a reference of how it’s going to be (at least an idea) without having to go through a lot of books and plots.

    I am trying to make some stuff more story related in my game, but it’s far from being anything yet. The idea is something close to Psionic or quantum powers that can only be bought with special XP and Paths that evolve on them selves as you use and work for it.

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  • johntfs
    replied
    Originally posted by Mateus Luz View Post
    I don't think you must take that part of the book as the "Meta Plot" behind TC: Aeon. My view of that is, the characters will do their parts, but can't do it all by themselves, so someone will do the rest when you are not looking.

    The proxies are as failed as they were before, but now there is a general increased hope that missed in 1e. To be fair, 1e characters were considered doing everything only if you follow all the adventures written, much like what happens in Aberrant 1e, where you are hunting/finding Antaeus in the jungle and latter helping with the election, and later you are scouting Corbin, and latter you are killing Elites or Utopians, basically all the main plot points are covered by the characters because yes.

    You can have a sequence of events that guide your characters to all the places and situations needed to cover all the plot points, but you don't have to as a SG, basically because the characters are not alone in a universe of useless people, or at least people too busy to avoid world end...
    Sure, but at the same time the PCs should be the focus and fulcrum of any scenario. They're the ones whose choices and actions should most matter - for good or bad. PC actions and decisions should be consequential. They should affect the world - at least slightly. And by "the world" I mostly mean "their world." Their world doesn't need to be the whole campaign setting, just their corner of it. If the PCs are a small group of Psiads, Superiors and Free-lance Psions making their way on Luna and they fail to stop the robbery-homicide at their favorite bar, they lose that bar. Maybe Path rolls are a little more difficult. On the other hand, if the foil the robbery and prevent deaths, maybe they get a "rep boost" that helps with Path rolls. The consequences don't have to be mechanical in terms of rolls, but they should always .be meaningful

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  • glamourweaver
    replied
    Originally posted by Starkiller View Post

    I always thought that superiors were a form of artificially created talents, well that was a surprise.

    Superiors whole thing is their incredible Attributes, which is a thematic part of the Stalwart/Nova package, without the physical mutation and external external energy/matter manipulation stuff (is sub-Aberrant Mutants ever got covered as a Tier 2 character type, I think they'd be other half of that equation). Talents are all about probability.

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  • Mateus Luz
    replied
    I don't think you must take that part of the book as the "Meta Plot" behind TC: Aeon. My view of that is, the characters will do their parts, but can't do it all by themselves, so someone will do the rest when you are not looking.

    The proxies are as failed as they were before, but now there is a general increased hope that missed in 1e. To be fair, 1e characters were considered doing everything only if you follow all the adventures written, much like what happens in Aberrant 1e, where you are hunting/finding Antaeus in the jungle and latter helping with the election, and later you are scouting Corbin, and latter you are killing Elites or Utopians, basically all the main plot points are covered by the characters because yes.

    You can have a sequence of events that guide your characters to all the places and situations needed to cover all the plot points, but you don't have to as a SG, basically because the characters are not alone in a universe of useless people, or at least people too busy to avoid world end...

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  • johntfs
    replied
    Originally posted by Dataweaver View Post
    I think that it's highly likely that as psiads evolve over the century starting with Æon, they'll gradually get more potent; and once humans crack the secret of Promethean Chambers and start building their own, the limitation to one Aptitude will be revealed as an artificial restriction. End result: the distinction between psion psiad disappears.
    Agreed, though that's probably not going to be a thing in Aeon - unless it's a Huang-Marr Bioware-style horror thing that the regular Psions (and Psiads and Superiors and Talents etc.) have to stop before it eats a city population's brains or something.

    I find as I go along that while I really like the mechanics of Trinity Continuum, especially for Aeon, I kind of prefer the world setting of Trinity (Base). I liked the stories of people who clearly had good intentions but did some pretty awful things - as with Huang-Marr. I liked that Zwiedler is a caring doctor but also a severely out-of-touch administrator and that the lack of trust and communication among the Psi Orders was directly responsible for the Esperanza disaster. That for all their great power, the proxies were still very much fallible human beings who fucked things up and made bad judgements.

    I don't know. In some ways in Trinity Continuum there's a bit of a through-line of "The NPCs have got this. We'll be fine." Heck in the Aeon book that's the overall takeaway for the Aeon future. Humanity will be fine even if the PCs do absolutely nothing.

    In Trinity (Base) it was pretty clear that the NPCs had very much not got this. The PCs were directly involved in vital, necessary actions and changes. Haung-Marr is discovered and smashed because of them. The teleportors are discovered and many freed from the Chromatics because of them. The ability to negotiate in good faith with the Chromatics happens because of them. Learning about the FTL capability of the Coalition Ark happens because of them.

    The tag of Trinity: Continuum is Hope, Sacrifices, Unity. I just wish it were clearer that "The PCs are the Hope, because they can make the Sacrifice to achieve Unity."
    Last edited by johntfs; 11-10-2020, 04:40 PM.

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  • Eldagusto
    replied
    Yeah Novas are their version of Psiads it would be One offs that would be like Psions. They would be from experiments and the like and N days seems to have expanded their potential if not boosted them right at the event.

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  • Mateus Luz
    replied
    In 1e daredevils were not more than extreme specialists or lucky bastards, as there was no energy, flux or dimensional explanation to their existence. Stalwarts and Mesmerists had a direct correlation to the other 2 games in the fact they were capable of handle quantum and psi, but not Daredevils.

    There were a lot of discussion on Daredevils nature in forums, some syaing Mercer was unique kind of super human, and some that he was a Talent that went beyond the limits, what means Mercer and Talents were dealing with some kind of energy. One theory was that they were some kind of proto-proto Nova/Psion, a interaction of humans capable of dealing with both quantum and psi simultaneously in a subconscious way, the other was basically what we have as a talent in TC, dealing with a third energy, capable of alter time and probabilities.

    As a side note here, in D20 Adventure! Mercer power is described as Psionic in nature, what would make him a Psiad of a 9th aptitude.

    Then there were the Asia Ascended, that were never released officially, but was turned available later online (I have it in PDF for the last 15 years or so, and I have no idea where I got it, probably in Eon site, I don’t know). There, the writers put an end on the discussion, and Daredevils become handlers of a third energy and Superiors were an forced variation of them, stronger and more capable, not different than a Psion to a Psiad.

    The idea of a “limited Nova” is new to Trinity Continuum, and probably the best solution to this entire a situation.

    By the way, thanks for the Excelsior reference...

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  • Dataweaver
    replied
    Not really, no. While they did get Ability boosts, they also got Attribute boosts, improved healing, and physical, mental, and social Merits that represent innate qualities. And the Ability boosts had more to do with their “enhanced physiology” (direct quote) and special training than with them having some sort of innate talent: almost half of the extra Ability points they were given went into Endurance and Resistance (“because of their enhanced physiology”); two points were pegged to “Mediation” (I'm assuming that was a typo, and they meant “Meditation”) and Subterfuge; and the remaining four points were specifically described as a bonus to a single skill “as a part of their special training”. The closest thing to “talent” was that those Abilities that were linked to their Primary Attributes could go up to six dots — but then, their Primary Attributes could also go up to six dots.

    In a nutshell, the bulk of their boosts related either to enhanced innate qualities, which is not what the heart of Adventure!'s Daredevils was all about (they were about exceptional skill, courage, and luck); but it's very much in line with what its Stalwarts were all about.

    To my mind, an “artificial Talent” would look more like the Excelsiors from Fists of Flux than like the Superiors of either edition of the game.

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  • Lian
    replied
    Originally posted by Dataweaver View Post
    I guess. To me, the reason probably has more to do with the fact that Superiors are more similar to what Adventure called Stalwarts than to what Adventure called Daredevils. I have no problem with their being “artificial Talents”; I just don't think they'd look like Superiors.


    1e Superior mechanics DID look alot more like Daredevils with some cyberware than low stalwarts

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