I'm loking for clarification on a number of nova inventions, where the board members think they'd sit in the core/nova/quantum tech list and how hard they'd be to make. Most of the inventions are for a campaign of mine, but equally, I'd like to see where they'd sit, design wise:
- Modifying a hyper fusion reactor to be portable enough to power an orbital and cislunar capable spaceship about the size of a Boeing 747.
- A man portable, baseline usable, rail gun powered off of advanced battery systems capable of engaging tanks.
- A trinity style hardtech VARG battle suit.
- A mechanical version of the Quantum Warp power, granting a ship intersteller capability.
- A chamber that initiates a "mini-Hammersmith/Galatea" event on those who are within in it when activated. It doesn't give the nova or individuals any control over their power expression, just grants the possibility for their genetic latency to express as a talent/nova/psiad.
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