So I was struck by inspiration when I was reading a book (in a fantasy setting as it happened) involving humans exploring what's basically a massive tower city, and I wanted to recreate that in Aberrant. The outcome turned out to have enough potential that I wanted to share it here and see what the forums could do with it.
The Daedalus League sends a team to investigate an anomalous body that's been picked up by scanners. When the players arrive they quickly discover that the anomalous body is in fact a massive artificial construct, maybe an artificial moon or a huge sattelite, something along those lines. And within it is space to basically support the population of a medium-sized country, as well as places that are clearly meant to provide for food, potential residence areas, etc, but it's all abandoned save for some kind of hostile, non-sapient threat that needs to be cleared out by the players.
This concept can work on its own as a massive dungeon crawl with the players exploring and fighting off threats as they piece together why a place that's clearly meant to be populated is abandoned with no sign of the prior occupants, but there's also a number of variations that could add a twist to the whole thing. What I have in mind just off the top of my head is that for a more political/social version of this, there could perhaps be a time jump to the base being cleared out and now the players are a group that has to navigate what they do as other nations and organizations want to explore what's in effect newly discovered territory, with groups wanting to set up scientific outposts yes, but also full-fledged colonies for habitation.
And there's also a version where it's discovered that there's a kind of teleportation system onboard that leads to several other planets. Then either the players could have their characters navigate that, or play as whatever team gets sent through to explore and you can have alien planet adventures which could involve navigating first contact with intelligent species. Hell, there's nothing stopping this from being the premise of a massive campaign spanning in-game years and decades, with the players either playing the same characters throughout or taking on different characters to fit the various focuses of each part of the campaign as time passes.
That's the idea, I'd love to hear people alert me to any reasons why this might not work or other angles and facets that might exist within it to be explored.
The Daedalus League sends a team to investigate an anomalous body that's been picked up by scanners. When the players arrive they quickly discover that the anomalous body is in fact a massive artificial construct, maybe an artificial moon or a huge sattelite, something along those lines. And within it is space to basically support the population of a medium-sized country, as well as places that are clearly meant to provide for food, potential residence areas, etc, but it's all abandoned save for some kind of hostile, non-sapient threat that needs to be cleared out by the players.
This concept can work on its own as a massive dungeon crawl with the players exploring and fighting off threats as they piece together why a place that's clearly meant to be populated is abandoned with no sign of the prior occupants, but there's also a number of variations that could add a twist to the whole thing. What I have in mind just off the top of my head is that for a more political/social version of this, there could perhaps be a time jump to the base being cleared out and now the players are a group that has to navigate what they do as other nations and organizations want to explore what's in effect newly discovered territory, with groups wanting to set up scientific outposts yes, but also full-fledged colonies for habitation.
And there's also a version where it's discovered that there's a kind of teleportation system onboard that leads to several other planets. Then either the players could have their characters navigate that, or play as whatever team gets sent through to explore and you can have alien planet adventures which could involve navigating first contact with intelligent species. Hell, there's nothing stopping this from being the premise of a massive campaign spanning in-game years and decades, with the players either playing the same characters throughout or taking on different characters to fit the various focuses of each part of the campaign as time passes.
That's the idea, I'd love to hear people alert me to any reasons why this might not work or other angles and facets that might exist within it to be explored.
Comment