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What new paths, edges, and powers etc. have you created for your games?

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  • What new paths, edges, and powers etc. have you created for your games?

    Just curious as to the new stuff people have created for their own games and such, especially for Aberrant. Also interested to hear about new bonds, skill tricks, enhanced edges, mega-edges, tags, and anything else you created.


    I’m a writer. A storyteller. They’re my passions. They’re what I do. The stories I tell, they are my mythologies. Like the Norse tales of Odin, Thor, and Loki, or the Celtic fables of Lugh or Cú Chulainn, I want them to be the kind that people retell. They are the legacies I wish to leave behind.

  • #2
    I've created some skill tricks for my games.

    For a heavy weapons specialist in an Aeon game I made "I Like Big Guns" that allows him to spend 2 momentum to increase his effective scale by one when using heavy weapons. And for another character that relies heavily on knives I made "That's Not a Knife" that allows him to add his close combat to social checks when his knife is involved (so mostly for intimidation).
    Last edited by Slagheap; 09-16-2021, 10:11 AM.

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    • #3
      While the Life of Privilege Path is fairly good, it seems more geared towards people who are both wealthy and expected to excel because of the opportunities provided by their wealth.
      What about playing a character among the idle rich?

      ORIGIN PATH: Trust Fund Baby
      Example Connections: Fashion Designers, Gossip Columnists, Rich Relatives, Trendy Club Owners
      Skills: Culture, Empathy, Humanities, Persuasion
      Edges: Big Hearted, Fame, Skilled Liar, Striking, Wealth

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      • #4
        I've written up a new weapon tag for archaic weapons, and some stuff for the Aberrant drug mite (used the Mite Bruiser stats as a guideline), but that may need to be revisited, and I'm working on writeups for Mox, Adrenocilin, and Soma.

        I've also written up a few sample weapons and vehicles for the Aberrant game I'm in, but I used the Aeon rules for weapon and vehicle tags, as I saw that recommended by a number of people. Not sure if anyone would be interested in those or not and I still need to review them to make sure my numbers are correct.

        Archaic (-1 to -3)
        This weapon is archaic in comparison to current modern day weapons. As such, targets wearing armor treat their Soft Armor as one point higher per point that the weapon has of the Archaic tag.

        Mite

        Cost: Wealth 1

        Effect: A dose of Mite grants Baseline users Quantum 2 and Mega-Might 2 along with one of the following Mega-Edges (chosen by the Storyguide) Mega-Crush, Mega-Lifting, Quantum Leap, Shockwave, Thunderclap. Once chosen, future doses always grant that character the same Mega-Edge.

        Duration: 6 hours

        Additional Doses: Additional doses taken before the prior doses have worn off increase the character's Mega-Might to 3 (except for extending the duration, no additional benefits are gained beyond this no matter how many doses the character takes). Taking even a single extra dose before the first has worn off causes the character to suffer an Overdose.

        Addiction: Taking even a single dose of Mite requires the character roll Resolve + Integrity with a difficulty equal to twice the number of consecutive doses taken or gain an 2 point Addicted Complication.

        Overdose: The character must roll Stamina + Athletics with a difficulty equal to twice the number of consecutive doses taken or suffer an Injury Condition with the Aggravated and Deadly tags. Taking another dose of Mite before they've healed this Injury Condition immediately causes them to suffer another Overdose and uses their previous difficulty +2.


        I’m a writer. A storyteller. They’re my passions. They’re what I do. The stories I tell, they are my mythologies. Like the Norse tales of Odin, Thor, and Loki, or the Celtic fables of Lugh or Cú Chulainn, I want them to be the kind that people retell. They are the legacies I wish to leave behind.

        Comment


        • #5
          Just yesterday I posted a new Society Path over at my blog. This is for my "Heroic Age" campaign setting.

          SHIKISHIMA HEAVY INDUSTRIES (Society)
          AKA: Iron Man Industries
          Motto: Super Robot Go!
          Formed: July 8, 1956
          Type: Public
          Headquarters: Nagoya Japan
          Executives: Makiko Shikishima (President & CEO), Shotaro Kaneda (Mecha Division)
          ---------------------------------
          Path Concepts: Action Hero, Kaiju Hunter, Kid, Mecha Pilot, Science Hero, Super Soldier, Unfazed Everyman,
          Connections: Curious Bystander, Cryptozoologist, Mad Scientist, Mentor,
          Skills: Aim, Control, Science, Technology
          Edges: Always Prepared (•), Artifact (Hypertech) (• to •••••), Fame (• to •••), Ms Fix It (••), Patron (• to •••), Weak Spots (•)
          Gifts: Skill (Control, Science, Technology)

          Shikishima Heavy Industries is a Japanese industrial Conglomerate that is very active in the realms of Super-Science and in Superhero related technology. It operates in various fields, including aerospace, the chemical industry, FLUX energy, industrial machinery, IT, robotics, weapons, trade, and construction. Shikishima Heavy Industries has become famous on the world stage thanks to their giant robot Tetsujin 28 (aka Iron Man #28, Gigantor), whose battles against the many Kaiju that emerge from the Pacific and deep space have saved many lives. Now, the company has a large contract with the U.N. concerning the development of kaiju countermeasures, with a focus on rapid response and deployment of robot warriors. Shikishima Heavy Industries employs all sorts of extraordinary individuals, including many Talents and other Inspired persons when they can find them.
          Characters working for Shikishima Heavy Industries can be expected to be sent on missions all over the world, seeking out and opposing the efforts of any number of supervillains and terrorist groups. Most notable will be those agents who are paired with one of the companies’ robotic suits (see below) and sent against Kaiju, and enemy robots. Such battles are sure to receive public attention, as such battles are very popular around the world.


          For more information and additional material, see here.
          Last edited by MythAdvocate; 09-19-2021, 01:55 PM.


          “Humpty had always sat on walls, it was his way.”
          Jasper Fforde, The Big Over Easy

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          • #6
            Originally posted by MythAdvocate View Post
            …snip…
            You’re 2 dots short on Edges.


            Writer. Developer. World of Darkness | Chronicles of Darkness | The Trinity Continuum

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            • #7
              Originally posted by Bunyip View Post

              You’re 2 dots short on Edges.
              Oh! Fixed.

              Thank you.
              Last edited by MythAdvocate; 09-19-2021, 03:47 PM.


              “Humpty had always sat on walls, it was his way.”
              Jasper Fforde, The Big Over Easy

              Comment


              • #8
                A bit of a freeform Path for Aberrant

                The Cape (Society)

                Not all heroes are part of Project Utopia. You could be a solo hero working as a city defender or part of a larger super team with a larger responsibilities than a single city. A cape could be focused on crises intervention or work with authorities to stop criminal activity or be as simple as patrolling around and helping where they can. The cape focuses on being a symbol who helps and acts as a role model to inspire others to do good. From helping an old lady cross the street to stopping terrorist plots people know they can depend on them.

                Example Connections: Government Officials, Police Officers, Fan Groups, First Responders, Thankful Civilians

                Skills: Generally Athletics, Close Combat, Integrity, and Persuasion though these Skills are encouraged to be modified to fit the Cape's concept

                Edges: Adrenaline Spike**, Alternate Identity**, Any One Style Edge***, Big Hearted*, Danger Sense*, Fame*** (or Covert***), Iron Will***
                Last edited by stanlemon; 09-19-2021, 02:22 PM.

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                • #9
                  Yeah, I think the big path missing out of Aberrant is the non-Project-Utopia super. Yours looks good, stanlemon

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                  • #10
                    A new negative power tag my group is trying out.

                    Reckless Power/Ruinous (-1 to -3)
                    Each application of this tag increases the amount added to the collateral pool by one every time this power is used.


                    I’m a writer. A storyteller. They’re my passions. They’re what I do. The stories I tell, they are my mythologies. Like the Norse tales of Odin, Thor, and Loki, or the Celtic fables of Lugh or Cú Chulainn, I want them to be the kind that people retell. They are the legacies I wish to leave behind.

                    Comment


                    • #11
                      I also made a few sample vehicles (armored limo, tank, and a jet fighter) using the recommended Aeon’s wealth +1 tags.

                      Novastolo Armored Limo

                      Tags

                      Armor: 3 (3 points of Soft and Hard Armor)

                      Anti-theft: 1 (to steal or operate without proper bio-signatures or access is a +2 Complication)

                      Massive: 1 (+1 Size and Durability Scales, and +1 Condition box)

                      Sluggish: -1

                      Wheeled: 0

                      Total: 4

                      Wealth Cost: 3

                      Stats

                      Durability Scale: 2 (+1 Soft Armor)

                      Size Scale: 2 (+2 Condition box)

                      Speed Scale: 2

                      Soft Armor: 4

                      Hard Armor: 3

                      Injury Conditions: 5


                      Tank

                      Tags

                      Armor: 3 (3 points of Soft and Hard Armor)

                      Crew Required: -2

                      Fast: 1

                      Massive: 2

                      Military: 1 (Weaponry 2 Free, The vehicle’s weapons have the Ranged tag and a number of other tags equaling at least 1 less than the cost of the vehicle.)

                      Restricted: 0

                      Sluggish: -1

                      Treads: 1

                      Total: 5

                      Cost: 4

                      Stats

                      Durability Scale: 3 (+2 Soft Armor)

                      Size Scale: 3 (+3 Condition box.)

                      Weapon: (Ranged, Scale 3, plus tags equal to cost -1)

                      Cannon: Scale 4 (Brutal, Deadly, Destructive 2, Heavy Weapon 1, Piercing 1, Ranged, Tactical Sight 1)

                      Soft Armor: 5

                      Hard Armor: 3

                      Injury Conditions: 6


                      Jet Fighter

                      Tags

                      Complex: 0 (people without training suffer a +1 Complication when operating it. The vehicle also increases its Size by +1.)

                      Fast: 4

                      Flight Systems: 0

                      Massive: 1 (+1 Size and Durability Scales, and +1 Condition box)

                      Military: 1 (Weaponry 2 Free, The vehicle’s weapons have the Ranged tag and a number of other tags equaling at least 1 less than the cost of the vehicle.)

                      Restricted: 0

                      Total: 6

                      Cost: 5

                      Stats

                      Durability Scale: 3 (+2 Soft Armor)

                      Size Scale: 3 (+3 Condition box)

                      Speed Scale: 6

                      Weapon: Machine Guns, Missiles

                      Soft Armor: 2

                      Hard Armor: 0

                      Injury Conditions: 3
                      Last edited by Archasimos; 11-21-2021, 05:17 PM.


                      I’m a writer. A storyteller. They’re my passions. They’re what I do. The stories I tell, they are my mythologies. Like the Norse tales of Odin, Thor, and Loki, or the Celtic fables of Lugh or Cú Chulainn, I want them to be the kind that people retell. They are the legacies I wish to leave behind.

                      Comment


                      • #12
                        I figure an interesting negative power tag would be one that generates a point of Flux every time you activate the associated power. I'd make it a -2 Tag since this really limits how often you can use the associated power, although it is thematically appropriate for a charged Technique super-move.

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                        • #13
                          I'm curious about the write ups on the aberrant drugs as they are only briefly mentioned in the book and I haven't been able to see any rules for how they work.

                          Mite - nova derived steroid For baselines
                          Soma - nova derived drug that from I remember gives taste of quantum powers but has a really high chance of killing baselines
                          Adrenocillin - a drug that helps novas control their powers
                          Mox (can't remember full name) - suppress or makes it harder for Moves to use their powers
                          eclipsidol - not sure if this exists or is mentioned in New edition but basically cause a nova to empty their quantum energy in a uncontrolled and typically destructive manner and stops them recovering quantum and using active powers For a short duration usually a few minutes, in first edition having the node background the duration the drug affects the nova much shorter. Though in my opinion it's a stupid drug because if your close enough to use it on a nova your unlikely to survive the effect it has on them it's basically triggering a nuke while standing in front of it.I

                          Question since its said that they don't really know much about novas physiology how were they able to make most of these drugs?

                          In addition considering they got rid of the innate constitution/metabolism of novas I'm not sure how they plan to do the drug ratings For how they interact with baselines and novas.

                          For me when it comes powers and edges I tend to convert stuff from first edition aberrant and some of the player written content if I can't find any examples in the new books. But the new aberrant power rules are pretty flexible to make whatever you want. I mean you can just use first edition and player content as inspiration and make the new powers with the new system. I mean you can make mega edges versions of appearance alteration and ying yang enhancements from the new morph power. I'm not sure off the top of my head but altering morph with some tags and making it into a mega edge like appearance alteration isn't too hard it's basically weakening morph in some ways while also making it a permanent effect in others.

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                          • #14
                            Originally posted by Aeonstorm View Post
                            I'm curious about the write ups on the aberrant drugs as they are only briefly mentioned in the book and I haven't been able to see any rules for how they work.

                            Mite - nova derived steroid For baselines
                            Soma - nova derived drug that from I remember gives taste of quantum powers but has a really high chance of killing baselines
                            Adrenocillin - a drug that helps novas control their powers
                            Mox (can't remember full name) - suppress or makes it harder for Moves to use their powers
                            eclipsidol - not sure if this exists or is mentioned in New edition but basically cause a nova to empty their quantum energy in a uncontrolled and typically destructive manner and stops them recovering quantum and using active powers For a short duration usually a few minutes, in first edition having the node background the duration the drug affects the nova much shorter. Though in my opinion it's a stupid drug because if your close enough to use it on a nova your unlikely to survive the effect it has on them it's basically triggering a nuke while standing in front of it.I
                            The N!WE supplement gives rules for Mox and Adrenocillin on page 25. Currently (there may be changes before the PDF is finalized), Mox lowers your Quantum rating while upping your Difficulties and Flux generation. Adrenocillin ups your Quantum rating, but drains Quantum points and causes withdrawal when it runs out. I won't go into specific numbers, since that disincentivizes people from buying the book.

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                            • #15
                              Originally posted by Aeonstorm View Post
                              Question since its said that they don't really know much about novas physiology how were they able to make most of these drugs?
                              My guess would be a lot of pharmaceutical experimentation. They don't necessarily need to know the specifics of how something works as long as they are able to test consistent effects. It's kind of scary how much the real world pharmaceutical industry doesn't know why some drugs work the way they do but because they have consistent and reliable results they are used anyway.

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