TC Assassins will release as Pre-Order on DriveThru RPG, not Kickstarter.
Most important info - Pre-Order is to buy here, cost is 19.99$
- https://preview.drivethrurpg.com/en/...ssins-PreOrder
The Onyx Path studio will publish a new chapters from the book as part of the Preview every 2 weeks, similar to how they did it on time limited Kickstarters. I do not know what the payment for the Pre-Order will look like, because this is only the second one they are doing, and the first one that I will be watching. I will summarize here how it will be resolved below.
Here is what we know from this week Monday Meetings Notes...
On Wednesday, we’re doing something different and offering a Pre-Order page as our sales item of the week. In this case, the Pre-Order for Trinity Continuum: Assassins! We had such success with our Pre-Order for M20 Rich Bastard’s Guide, that we really felt that a book like TC: Assassins would be a fantastic follow-up!
Here is some official sounding stuff all about that!:
This Wednesday we’ll be setting up the pre-order on DriveThruRPG along with the first couple of chapters of the TC: Assassins manuscript. Then every two weeks or so we’ll be adding more sections of the manuscript, which you’ll get automatically added to your Library on DriveThruRPG.
Once the PDF has gone through layout we’ll update DriveThruRPG with the Advance PDF. Pre-order customers will get a chance to look at the complete Advance PDF for at least a week before it is released for sale to non pre-order customers.
We’ll have an errata feedback form available the same as other Advance PDFs we’ve released in the past and we appreciate everyone who sends in those comments.
Also, from Eddy, here is the description of the chapters:
While Trinity Continuum Core Rulebook is necessary to play a game of TC: Assassins, this book contains many additions and adjustments to the core ruleset to better shape a chronicle set in the world of shadow. The following chapters detail these additions.
Chapter One: Stepping into Shadow discusses the hidden world of the Assassins, its history and structure as well as notable figures from the past and present.
Chapter Two: The Shadow World details the Societies of Shadow. Characters can belong to any of the five introduced in this chapter, but players and Storyguides are welcome to invent their own.
Chapter Three: Character Creation details the process by which players create their unique Assassins. This chapter contains brand new paths and Edges suitable for playing in the shadow world, as well as all-new Skill Tricks and cutting-edge gear.
Chapter Four: Systems and Drama explains the rules specific to playing TC: Assassins chronicles. In this chapter Storyguides will also find a collection of deadly antagonists to challenge the players’ characters.
Chapter Five: Masteries are new, special abilities that only Assassins can access. They grant characters supernatural power over acts of violence, hunting, stalking, and killing.
Chapter Six: The Killing Art provides advice for Storyguides running Assassins games. It also includes a few sample scenarios, and how to properly pace one’s way through a series of linked assassinations.
If you haven’t realized it yet, Trinity Continuum: Assassins is a very different look at our Continuum! (Or is it? See art below
)
Most important info - Pre-Order is to buy here, cost is 19.99$

The Onyx Path studio will publish a new chapters from the book as part of the Preview every 2 weeks, similar to how they did it on time limited Kickstarters. I do not know what the payment for the Pre-Order will look like, because this is only the second one they are doing, and the first one that I will be watching. I will summarize here how it will be resolved below.
Here is what we know from this week Monday Meetings Notes...
On Wednesday, we’re doing something different and offering a Pre-Order page as our sales item of the week. In this case, the Pre-Order for Trinity Continuum: Assassins! We had such success with our Pre-Order for M20 Rich Bastard’s Guide, that we really felt that a book like TC: Assassins would be a fantastic follow-up!
Here is some official sounding stuff all about that!:
This Wednesday we’ll be setting up the pre-order on DriveThruRPG along with the first couple of chapters of the TC: Assassins manuscript. Then every two weeks or so we’ll be adding more sections of the manuscript, which you’ll get automatically added to your Library on DriveThruRPG.
Once the PDF has gone through layout we’ll update DriveThruRPG with the Advance PDF. Pre-order customers will get a chance to look at the complete Advance PDF for at least a week before it is released for sale to non pre-order customers.
We’ll have an errata feedback form available the same as other Advance PDFs we’ve released in the past and we appreciate everyone who sends in those comments.
Also, from Eddy, here is the description of the chapters:
While Trinity Continuum Core Rulebook is necessary to play a game of TC: Assassins, this book contains many additions and adjustments to the core ruleset to better shape a chronicle set in the world of shadow. The following chapters detail these additions.
Chapter One: Stepping into Shadow discusses the hidden world of the Assassins, its history and structure as well as notable figures from the past and present.
Chapter Two: The Shadow World details the Societies of Shadow. Characters can belong to any of the five introduced in this chapter, but players and Storyguides are welcome to invent their own.
Chapter Three: Character Creation details the process by which players create their unique Assassins. This chapter contains brand new paths and Edges suitable for playing in the shadow world, as well as all-new Skill Tricks and cutting-edge gear.
Chapter Four: Systems and Drama explains the rules specific to playing TC: Assassins chronicles. In this chapter Storyguides will also find a collection of deadly antagonists to challenge the players’ characters.
Chapter Five: Masteries are new, special abilities that only Assassins can access. They grant characters supernatural power over acts of violence, hunting, stalking, and killing.
Chapter Six: The Killing Art provides advice for Storyguides running Assassins games. It also includes a few sample scenarios, and how to properly pace one’s way through a series of linked assassinations.
If you haven’t realized it yet, Trinity Continuum: Assassins is a very different look at our Continuum! (Or is it? See art below


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