So something that came up in another thread regarding the use of power stunts to emulate powers a nova doesn't have on their character sheet and it got me to thinking about the fact that clashes with maxing out to get dots in a power and how, given the way power stunts work, why a player would almost always choose to power stunt instead.
When one is is using a power stunt to emulate another power - the player will roll the dice pool for the power (very often Quantum + Power dots), only gets a point of Flux on a failure, and can apply successes as dots in the power desired. When one is maxing out, the player is only rolling their Quantum, they get a point of Flux regardless plus more on a failure, and can apply success as dots in the power desired.
Mathematically speaking, outside pushing oneself just before gaining / levelling up a power with XP, there doesn't seem to be much incentive to max out (for this purpose). Power stunts are generally rolling more dice (therefore more successes to make dots of the Power) and have less cost in terms of Flux. The only benefit to maxing out seems to be that one can tradeoff a higher cost in Flux to get an Enhancement on the roll.
Am I missing anything but Storyguide fiat that makes maxing out the better options for players outside the levelling up requirement?
When one is is using a power stunt to emulate another power - the player will roll the dice pool for the power (very often Quantum + Power dots), only gets a point of Flux on a failure, and can apply successes as dots in the power desired. When one is maxing out, the player is only rolling their Quantum, they get a point of Flux regardless plus more on a failure, and can apply success as dots in the power desired.
Mathematically speaking, outside pushing oneself just before gaining / levelling up a power with XP, there doesn't seem to be much incentive to max out (for this purpose). Power stunts are generally rolling more dice (therefore more successes to make dots of the Power) and have less cost in terms of Flux. The only benefit to maxing out seems to be that one can tradeoff a higher cost in Flux to get an Enhancement on the roll.
Am I missing anything but Storyguide fiat that makes maxing out the better options for players outside the levelling up requirement?
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