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  • Storypath System Preview w/ Trinity Preview

    http://theonyxpath.com/now-available...ystem-preview/

    the storypath system stuff is really interesting, and theres a page of trinity stuff as well

  • #2
    Does the new Storypath system still have Bashing/Lethal/Aggravated damage? Are Stress Boxes the equivalent of Bashing, but Injury Complications more akin to Lethal?

    One of the nice features of the Storyteller system is the bashing damage heals pretty quick, so you can have minor skirmishes without leaving the characters disabled for long stretches of time while they heal lethal.

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    • #3
      Originally posted by Spaaace View Post
      Does the new Storypath system still have Bashing/Lethal/Aggravated damage? Are Stress Boxes the equivalent of Bashing, but Injury Complications more akin to Lethal?
      It has aggravated, but not bashing/lethal. Minor wounds are absorbed by Vitality; if a fight gets more serious, you should either be prepared to take more ICs or get Taken Out.

      (You can be Taken Out without having all of your ICs filled, it's player choice. In fact, there's a lot of times when that's preferable.)


      Neall Raemonn Price
      Beleaguered Scion Developer

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      • #4
        Originally posted by Neall View Post

        It has aggravated, but not bashing/lethal. Minor wounds are absorbed by Vitality;
        Does this mean that like, Vitality is a value that soaks minor injuries, or some kind of track for it?


        Leetsepeak's Ex3 Homebrew Hub - Hub of homebrew for Exalted 3rd Edition that I've made.

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        • #5
          Originally posted by Leetsepeak View Post

          Does this mean that like, Vitality is a value that soaks minor injuries, or some kind of track for it?
          It's a track. All injuries are applied to the Vitality track, they just get ameliorated or ablated by taking ICs.

          If a God or Aberrant uses a bit of their Physical power to punch a mortal, they will probably crush the mortal, but if they roll poorly said mortal might "just" have their entire IC track full of horrifying wounds and most of their Vitality track taken up.


          Neall Raemonn Price
          Beleaguered Scion Developer

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          • #6
            Originally posted by Neall View Post
            It's a track. All injuries are applied to the Vitality track, they just get ameliorated or ablated by taking ICs.

            If a God or Aberrant uses a bit of their Physical power to punch a mortal, they will probably crush the mortal, but if they roll poorly said mortal might "just" have their entire IC track full of horrifying wounds and most of their Vitality track taken up.
            Are the available ICs comprehensive or are they something the ST makes up? Rather, Is there a actual list of ICs such as broken arm/leg and then rules for maybe clumping two broken arms into a single IC?

            Also, it seemed ICs were simply listed as negatives to dice pools. Do IC's have any additional mechanics that go with them such as slower movement speed for a injured leg?

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            • #7
              Originally posted by Yig1015w View Post
              Are the available ICs comprehensive or are they something the ST makes up? Rather, Is there a actual list of ICs such as broken arm/leg and then rules for maybe clumping two broken arms into a single IC?
              We provide a list, but they're situation-specific.

              Also, it seemed ICs were simply listed as negatives to dice pools. Do IC's have any additional mechanics that go with them such as slower movement speed for a injured leg?
              The narrative complication for not overcoming the IC is actually an increase to Difficulty, and the consequence is you not being able to perform the action. At the SG's discretion, you could have the character complete the action but at a lesser speed, like you describe.


              Neall Raemonn Price
              Beleaguered Scion Developer

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              • #8
                Seems like a real quick way of resolving damage and the lasting effects of combat. Simple but elegant.

                One last question. Are the ICs generally decided by the player, SG, determined by ability, or a combination of the 3?

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