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One. Of a kind. [Deviant: The Renegades]

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  • One. Of a kind. [Deviant: The Renegades]

    Welcome back, faithful readers!

    Last Time we talked about the elevator pitch for Deviant: The Renegades, the newest Chronicle of Darkness game. Deviant will be the eleventh main gameline in the CofD, the third to be written entirely for a second edition ruleset, and if you include every monster, faction and creature ever published in the “blue” books like Changing Breeds or Second Sight… Well, it’s a lot. Any new game has to do something to make itself stand out from the crowd. Unique points of interest, compared to its big siblings. Why should you play Deviant, rather than a “mortals” game using the Lost Boys in Hurt Locker? What does Deviant have to say about the fallout from trauma that Changeling doesn’t? Demon had the God-Machine, all the way from the original 2004 corebook, as an antagonist. Beast flipped our usual crossover assumption from supported in a supplement, maybe, to talked about throughout the core. Mummy brought back player-Storyteller knowledge separation and inverted our usual character progression.

    When we pitched the game to White Wolf, we included the following key points, ...


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