Via Eddy:

Pugmire and Monarchies of Mau both make some subtle changes to the “traditional” fantasy gaming formula. One that I’ve found some people struggle with is the lack of a detailed currency system. Most people seem to get it after they try it for a bit, but I’ve had a number of players and Guides who simply can’t wrap their heads around it. So why did I do it? There are three main reasons.

For one, I just don’t like detailed financial systems. I think it gets in the way of the parts of gaming that I enjoy, and as a self-employed freelancer, I have to do enough of my own taxes as it is! But to be fair, that’s not a very good reason.


Another reason is that I wanted to reposition the role of money in fantasy. By carefully articulating how much money something is worth or how much a character has, you give narrative weight to that concept. If I discover that the rat bandits have, say, 14 plastic coins, there must be a reason why that’s important. And ...

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