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Episode 22: What You Can Get From RPGs

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  • Episode 22: What You Can Get From RPGs

    In which we discuss what we as individuals have gotten out of RPGs, and what other people can get from them.


    * We now have a lost episode!
    * Dixie was an awkward child/teen/adult
    * RPGs helped her find “her people,” her aesthetic, and confidence
    * Eddy was a similarly awkward kid, and RPGs helped him, too
    * On being “not enough” for certain subcultures/communities
    * Surprise, Matthew was also awkward!
    * Another surprise, RPGs helped his confidence, too!
    * Speech therapy for all (three of us)
    * Vampire/character voices
    * Two digressions in quick succession
    * RPGs as therapy tools
    * The Wraith: The Oblivion curse
    * How RPGs can affect players and GMs
    * RPGs and trauma rules/The X-Card
    * Which Onyx Path games are the most emotionally heavy?
    * What does “fun” mean?
    * Learning real-world things via RPGs
    * We all love Britain
    * Eddy and Dixie are going to conventions
    * Stay tuned after the music for your new favorite ringtone


    Links:
    * Windows 10 bug: https://www.forbes.com/sites/jasonev.../#472b15a9665b
    * Anthrax & Public Enemy – Bring the Noise: https://youtu.be/kl1hgXfX5-U
    * Nicholas Briggs Interview: https://inews.co.uk/culture/televisi...ggs-interview/
    * iThrive: http://ithrivegames.org/
    * Bodhana Group: https://www.thebodhanagroup.org/
    * A Theory of Fun for Game Design by Raph Koster: https://www.theoryoffun.com/
    * Save ...

    More...


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