Last time I talked about the fate of humanity, and how I enjoy leaving contradictory information for players to find. I get a lot of that from years of working on properties like Vampire: The Masquerade, which is a game all about endless threads, mysteries, and conspiracies. The games in the Realms of Pugmire aren’t as much about that, so I take a lighter touch, but the truth is people misremember and confuse details even within a generation. Sometimes, even within a decade or so. And there’s no better example of that than the War of Dogs and Cats.





Before I start, cards on the table: I don’t have a definitive idea of how the war panned out. But unlike last time where I refuse to detail that material, in this case I’m just leaving it open. I have vague ideas of a wargame or computer game or something set in that time period, so I want to leave something fun for Future Eddy to do if we get there. One thing I DO know, however, is that neither the ...

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