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Profane Mysteries [Werewolf: The Forsaken]

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  • Profane Mysteries [Werewolf: The Forsaken]






    Hey folks! Chris Allen here; today, I’m bringing with me a bit of bonus content originally cut from The Pack, the first supplement for Werewolf: The Forsaken 2nd Edition.




    When we were developing how Lodges would work in 2nd Edition, one of the core concepts I wanted to push was the idea that Lodges are cults. They’re weird groups of weird people doing weird things; they’re transgressive because those transgressions bond the adherents together and often give real power, and they’re secretive because they don’t want outsiders to know about those transgressions. They practice odd traditions and perform strange acts to strengthen the mystic power of the Lodge and its totem.





    In order to really demonstrate this in practice, I wrote up a set of “Mysteries” for each of the sample Lodges in the book. These were going to replace the story hooks — indeed, you’ll see where some of the story hooks were repurposed for the Mysteries format — and serve as a direct presentation of the ways each particular Lodge was blasphemous, transgressive, tight-knit, or just plain odd. In the ...

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    Onyx Path
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