Today’s blog is going to be a bit different. It’s one of the rare Mondays we aren’t holding our weekly meeting, in that it’s the Labor Day holiday here in the US and a bunch of us are all over the place taking care of everything from finishing up conventions to driving a kid back to college.




So, while we still have our updates and all that, I don’t have a meeting’s worth of notes to share with you in some mutated form. Instead, I thought I’d selfishly take the opportunity to talk about one of my processes; specifically, the process I go through to design the look of one of our game line’s cover treatments.




In this case, I’m talking about the cover for Trinity Continuum: Aberrant.





To do that, we need to go back to when I was designing the overall look of the entire Trinity Continuum line. Sitting down and considering what direction to go with it, I made the a call to make sure the covers let folks know that they were part of a series, ...

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