Fresh off the excellent meeting we had with Paradox and White Wolf in Berlin a week or so ago, and a week before we open the tomb of the Mummy: The Curse 2e Kickstarter, I figure it’s a good time to give you a look at some of my thoughts on a bunch of our game lines.




Scarred Lands:




With that lead-in paragraph, I bet you expected WW-IP stuff, but there is just so much happening with Scarred Lands that I wanted to get all that out first. To be honest, the interest in SL has been a real surprise. A great surprise, because there just seems to be a constant stream of folks that remember the setting from years ago and are excited to play and create with our new edition.





Which is wonderfully gratifying. Not only for the love and interest, but because we (I) was slow on the uptake on getting SL back on track after our original Scarred Lands partnership with Stewart Wieck came to an abrupt end with his passing. If I look back, I’m pretty sure I ...

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