As art is rolling in for Pirates of Pugmire, one of the big discussions we’ve been having is about maps. Not whether a map is necessary — I mean, what kind of game about pirates could I make without a cool map? No, the discussion has been about how the various Pugmire maps relate to each other.




See, I didn’t start creating Pugmire with the whole world planned out in my head. I know it’s common for fantasy games these days to have a huge map of intriguingly-named areas, but I didn’t want to do that. There are a few reasons for this.





First, I wanted to explore the world as I was creating it. If I have everything set in stone, I find I get bored with just filling in the gaps later on. So I learned a lot about Pugmire when I was writing the first book. That’s why, if you look at the area map in the Pugmire book, there’s an area labelled “Cats?” on the far-right side: I figured I wanted to put the Monarchies of Mau on ...

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