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  • You'll find some great inspiration and suggestions here: https://www.storytellersvault.com/pr...&filters=45622

    Highly recommended as a resource
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  • They share canon up to the appearance of the Red Star and the Week of Nightmares in the run-up to Gehenna.

    After that point, MET canon goes in one direction and V5 goes in another. (V20 is specifically designed to be metaplot-neutral so it's hard to say that it has "canon" as such).
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  • JezMiller
    replied to V5 Vampire Companion
    Ho-hum. Doesn't that rather depend on whether or not Hardestadt's assassination was a joint project between Bell and the Camarilla faction which is now willing to use him as a mediator? ...
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  • JezMiller
    replied to V5 Vampire Companion
    The Red Star could serve as that altering force - the Withering weakened Kindred Disciplines and clan Banes (remember, Beckett loses his glowing eyes in the Gehenna novel), and when the Red Star recedes, both return in altered form. If you want to move from V20 to V5 in the same universe you could do it that way, and any XP spent on non-V5 stuff like Thaumaturgy Paths could be "redeployed". But that would just get you to exactly the same place as "these are your characters in a different leg of the Trousers of Time"....
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  • JezMiller
    replied to V5 Vampire Companion
    I'm more interested in character than rules as well. But mechanical changes have character- and story-relevant effects, because "mechanics" is simply a shorthand for "what a character can and cannot do". Making it easier for the Ravnos to enchant people or the Salubri to make people forget that they were there is likely to affect character choices and histories. Taking Auspex away from the Tzimisce shifts the clan away from its "mystic" aspect and towards its "warlord" one. These things do impact the in-story reality. They don't necessarily involve gross...
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  • JezMiller
    replied to V5 Vampire Companion
    Isn't that a question of story, though? Not mechanics? It's perfectly possible to use the V5 metaplot with V20 or earlier rules, or conversely, use V5 mechanics with earlier settings. You could make Kevin Jackson Prince of Chicago and have Decker as a police-state tyrant using the mechanics and stats in the original Chicago and Milwaukee by Night books, if you wished. There was a rather good Victorian V5 on that charity play-through just recently. Just assume matching histories in each reality with individual characters having roughly equivalent but different abilities.

    I'm not really...
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  • JezMiller
    replied to V5 Vampire Companion
    In fairness that specific Bane is described as the result of the Antediluvian's destruction, so their acquiring that Bane recently doesn't break existing continuity. More generally, though, I agree that the mechanics are difficult to reconcile between editions. That doesn't bother me because (a) I largely prefer the new mechanics and (b) I think primarily in terms of story rather than mechanics, so I'm comfortable with the rationalization "if the story's the same, it's the same world, irrespective of altered mechanics".

    For people who find that attitude more of a wrench,...
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  • JezMiller
    replied to V5 Vampire Companion
    As a fan of GURPS Infinite Worlds and one of those apparently rare people who likes both V20 and V5, I find that appealing.

    Just to complicate things, my persona headcanon uses the Mind's Eye Theatre background for the V20 "worldline". I'm not a LARPer but the latest MET Vampire: The Masquerade book is probably the best and most comprehensive background resource I've ever seen. (It's also beautiful)....
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  • Those are also the only clans whose Antediluvians are not only really dead, but really most sincerely dead.

    But if the Antediluvians are behind the Beckoning, why is everyone going to the Middle East? Surely all the Antediluvians aren't there. The last we heard of Tzimisce, it was under New York....
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  • JezMiller
    replied to V5 Vampire Companion
    I did rather like VtR and ran an online London game using it, and I mostly like the V5 changes. I prefer VtM, though.

    I started with VtM in '92 when I bought the 2nd edition book, and I agree with you - V5 feels like a return to the game's thematic roots.

    That said, my initial reaction was that they were over-Requiem-ing, over-year-zero-ising VtM, throwing out too much of the lore, too much of the backstory, too many of the established elder characters who provided a link to the setting's past. Power equalisation and the new, 5-max attributes could just as easily have...
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  • JezMiller
    replied to V5 Vampire Companion
    I'm not interested in elders with level 9 Presence powers that can affect entire cities
    I don't see why an elder character should have to sacrifice Earth Meld if they want the wolf, bat and mist forms

    As I said - power and versatility...
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  • JezMiller
    replied to V5 Vampire Companion
    Me too. I wonder if an "Elders" book is in the works?...
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  • JezMiller
    replied to V5 Vampire Companion
    There was always a division between the alien-spirituality types like Yorak and the warlords like Rustovitch. I suspect that this change is the first part of formalizing that, with the warlords becoming the clan's dominant faction and the kolduns either being a bloodline or just interested in studying Blood Sorcery and Auspex as out-of-clan Disciplines - but a minority faction in either case....
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  • JezMiller
    replied to V5 Vampire Companion
    That's one of the things I dislike about V5. I don't mourn the demise of 6+ Disciplines and demigod Methuselahs - I disliked both - but allowing elder characters to trade great versatility for power would be better than forcing their Discipline development to a screeching halt...
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JezMiller
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