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  • Thesaurasaurus
    replied to Why bring back the Tell, again?
    I meant on the Lunar's side of things. Characters trying to detect a disguised Lunar's Tell have ways to narrow their search and get clues that aren't just binary pass/fail, and these are through actions they can take in play. The Lunar, meanwhile, has little recourse against someone who knows their Tell because detecting it obviates all forms of disguise, not just shapeshifting. Granted, it's a little ambiguous as to whether secondhand knowledge qualifies someone to roll (ie have heard or read about you from someone who DID see your Tell in person) - if not, a Lunar should be okay with just eliminating...
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  • Thesaurasaurus
    replied to Why bring back the Tell, again?
    Honestly I think what's needed isn't a replacement system for the Tell but just a way of scaling the difficulty to spot the Tell through favorable circumstances and disguise attempts. As it stands, the main problem is that ANY disguise attempt for a Lunar, no matter how well they roll, has its effective successes capped at 7, barring magic such as Subtle Silver Declaration. I don't think this lends itself very well to a high-tension scene of cat-and-mouse where the roles can switch at any time, because the mechanics-facing solution is always to just roll more Awareness successes. Of course, neither...
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Thesaurasaurus
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