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  • Brennanhawkwood
    replied to Super villains!
    That was actually my assumption on how it worked as well until I spotted that line in the instructions on spending a starting character's 150 xp. I figured I'd mention it, see what people thought and then jot it down to be submitted as feedback to Onyx Path as a line that might need clarification one way or the other....
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  • Brennanhawkwood
    replied to Super villains!
    Actually, can't you start with Transcendence 9 simply by buying 9 dots of mega-attributes at half cost in exchange for 9 dots of Transcendence? Technically you could do Transcendence 10 but that would be kinda moot since you'd be an insta-NPC.

    Though, the way it is phrased at the top of page 4 of preview file 2 ("You can choose to take one dot in Transcendence in order to acquire a dot of a nova trait at half the usual Experience cost (rounded down).") could imply you are only able to take a single dot of transcendence at all due to the price discount while spending you...
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    Last edited by Brennanhawkwood; 08-02-2019, 04:31 PM. Reason: Wrong preview file

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  • Brennanhawkwood
    replied to Super villains!
    Quantum Minimums I assume. She has a Quantum of 4... Transmutation and absorption require a static 4 and 2 Quantum minimum each while Quantum Attack requires a minimum of the number of dots in the power. I looked in the rules we have and haven't spotted anything specifically stating that the power's minimum still applies, but it would make sense that it would....
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  • Brennanhawkwood
    replied to OK that's it. Fuck the format.
    I notice the occasional slowness, especially when posting, but not to degree you described.

    Your browser complaining about the site being 'not secure' is because the site is not using HTTPS. HTTPS uses the SSL/TLS protocol to provide a secure connection, which is both encrypted and authenticated. If I remember correctly, they tried switching it to https and ran into a lot of problems which effectively broke the site and they didn't have access to the resources that would have been needed to pursue a solution so they switched it back to non-https. If you are concerned, I would primarily
    ...
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  • Brennanhawkwood
    replied to A few mechanical questions
    That is actually a very good point. I will have to point that out to my players if we ever build new characters, especially if we start them at Origin level. The characters they built skipping the extra Knacks for Birthrights were Hero level characters so we didn't have the concern of having relics that were over powered....
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  • https://git-scm.com/ - distributed version control. Its the same version control software that is associated with GitHub if you've ever heard of that. In this context I would expect it would support maintaining a common set of data that can be distributed (and updated) to multiple users without those users having to access a single, central copy. Since it would be cloned, you could also add your own local information without it necessarily getting added to the copy that everyone gets....
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  • Brennanhawkwood
    replied to A few mechanical questions
    Regarding your first point... I am sure some people will find it not worthwhile, for example, most of my players went straight for more Birthrights and never even looked twice at more Knacks. Regarding your second point, I actually see that making it worthwhile for a gamemaster to end on a cliff hanger or just before entering a significant change of circumstance as that will allow their players to swap up Knacks as appropriate leading into the next session....
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  • I think the fundamental difference in our thoughts on this is that I don't see 'Avengers endgame stylized ending' as necessarily what I am after in an Aberrant game. That sort of thing is cool, but I don't see pretty much ANY of the MCU space stuff as 'space exploration / travel'. It is solidly on the 'space fantasy' and 'speed of plot' side of things. Not saying it isn't cool or that it has no place in some superhero games. I just don't see it as a part of the setting presented for Aberrant which, to me, has always had much more of a vibe of 'what would happen if super-powered people were...
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  • I would make the point that it makes it unsupported for your (and undoubtedly some other folk's) particular take on space exploration in a superhero context.

    In my case I actually really like that while it isn't fully "realistic" it has enough nods to "realistic" scale of space travel and the challenges involved that it doesn't feel like a hero on another world is effectively just in the next room or town over. It means space exploration is challenging, that planning has to happen, that choices are made and some of those choices may mean a powerful group of...
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  • Whether the character is really manipulating probability or 'subconsciously' using tk/quantum anima to manipulate things, I also think Environmental Anima would make a good base for a Probability based Elemental Mastery. Stick primarily with adding and removing conditions (making things more or less likely to happen in someone's favor) or manipulating environmental damage (heightened or reduced odds of getting hit by environmental hazards). It would probably count as a non-terrestrial environment though. I could see those sort of 'changing the odds' descriptions justifying several techniques...
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  • Maybe rather than a completely different set of costs/points for the mega-edges they could be classed into two tiers: 'lesser' and 'greater' (for lack of better terms) and given a different cost for the those two tiers where less powerful/narrower mega-edges could be a bit cheaper while others can be full price. That would provide a little more flexibility in pricing without introducing a whole additional point system or having to determine individual XP costs per Mega-Edge.
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  • Elemental Mastery does list 'Entropy' as a suggested elemental theme. I could see 'Probability' being used as a theme for it as well. On the other hand, I've read somewhere (on the various forums/discord where this is being talked about) that 'Luck' as a 'power' is considered something Talents do and therefor not something novas or psion/psiads do....
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  • It doesn't. In the section about Interstellar Warp Distances it states that 'Interstellar warps cannot be Clear'. (Its a single line at the top of page 8 of the 3rd preview, just above the table listing milestones and travel time for various lengths of Interstellar Warps....
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  • Brennanhawkwood
    replied to Health
    If I understand it correctly, if the mega-might nova is getting 8 enhancements from scale differences, that makes them 4 scale ranks above their target. That allows them to buy the Inflict Damage stunt 4 additional times which would take down a lot of targets.

    There is also the note under combat and scale in TC:Core that an entity with three or more Scale above their opponent dictates the results of the conflict. I would assume this would apply in TC:Aberrant, but I may have missed something that changes that.
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Brennanhawkwood
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Last Activity: 08-15-2019, 11:03 PM
Joined: 11-12-2013
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